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Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Character Animation
Post: Character Animation
| Alright so I have a few character models that I have purchased. They are pre-animated, and I have them in DAE format. When I drop them into Esenthel, I can play the animation by sliding on that time b... |
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unforgivenhero |
Support |
0 |
3,885 |
03-14-2012, 09:25 PM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
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unforgivenhero |
Support |
8 |
9,534 |
07-30-2011, 12:11 AM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
| Hmm that might work but what happens if someone wants to disregard their old saved game and start a new game? I'm thinking about trying an if then statement in the update part of StateGame that will l... |
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unforgivenhero |
Support |
8 |
9,534 |
07-29-2011, 10:29 PM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
| Here is the function of the load button from the main menu:
Code:
static void Load (Ptr) {MM.window1.fadeOut() ,
&... |
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unforgivenhero |
Support |
8 |
9,534 |
07-29-2011, 10:16 PM |
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Thread: Loading game from main menu
Post: RE: Loading game from main menu
| should i write the line of code to load the saved game inside the menu.cpp file or the game.cpp one? Because I've tried loading the game.cpp file then hitting the F3 key to load the game but it doesn'... |
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unforgivenhero |
Support |
8 |
9,534 |
07-29-2011, 09:01 PM |
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Thread: Loading game from main menu
Post: Loading game from main menu
| Hey everyone, I'm having a bit of trouble loading a saved game from my main menu. Basically, I have all the saving and loading functionality programmed in my game.cpp file. However, I want to be able ... |
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unforgivenhero |
Support |
8 |
9,534 |
07-29-2011, 01:51 PM |
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Thread: Can't compile bloody massacre
Post: RE: Can't compile bloody massacre
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unforgivenhero |
Support |
2 |
4,924 |
07-23-2011, 11:04 PM |
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Thread: Can't compile bloody massacre
Post: Can't compile bloody massacre
| Does anyone know how to compile bloody massacre? I updated the engine and I'm getting an error about the .lib file. Has the engine been updated too much that compiling bloody massacre is now impossibl... |
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unforgivenhero |
Support |
2 |
4,924 |
07-23-2011, 09:29 PM |
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Thread: Need help understanding FPS code
Post: RE: Need help understanding FPS code
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unforgivenhero |
Support |
5 |
7,297 |
07-22-2011, 11:54 AM |
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Thread: Need help understanding FPS code
Post: RE: Need help understanding FPS code
| Alright so I decided to keep everything in my player source file where I declared the STRUCT(Player ,Game::Chr) to extend the game character class and create the player. However, I'm having a bit of t... |
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unforgivenhero |
Support |
5 |
7,297 |
07-21-2011, 08:43 PM |
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Thread: Creating Lights
Post: RE: Creating Lights
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unforgivenhero |
Graphics |
6 |
8,493 |
07-21-2011, 12:54 AM |
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Thread: Creating Lights
Post: Creating Lights
| Hey guys, I'm a little confused on how to add lights to my game. I tried adding a light_point object in the world editor, but that does not create any light. I already programmed my game.cpp file to l... |
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unforgivenhero |
Graphics |
6 |
8,493 |
07-20-2011, 10:44 PM |
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Thread: Need help understanding FPS code
Post: RE: Need help understanding FPS code
| Alright, I'll try implementing the methods inside the player structure then. |
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unforgivenhero |
Support |
5 |
7,297 |
07-18-2011, 12:38 PM |
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Thread: Need help understanding FPS code
Post: Need help understanding FPS code
| Alright so I've been spending a while looking at all the Bloody Massacre code and have simultaneously been working on a FPS project. However, I am having trouble understanding how the player works in ... |
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unforgivenhero |
Support |
5 |
7,297 |
07-18-2011, 12:45 AM |
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Thread: Can't load obj_type.enum
Post: RE: Can't load obj_type.enum
| ah ok that id the trick. thanks |
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unforgivenhero |
Support |
6 |
7,813 |
06-28-2011, 02:06 PM |
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Thread: Can't load obj_type.enum
Post: RE: Can't load obj_type.enum
| obj_type.enum.h contains the defaults, I copied it over from the Esenthel sdk folder. The path is correct but it still won't load.
I declare #include "../Requiem/Data/Enum/_enums.h" at the top of my ... |
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unforgivenhero |
Support |
6 |
7,813 |
06-27-2011, 10:18 PM |
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Thread: Can't load obj_type.enum
Post: RE: Can't load obj_type.enum
| 1) Yes I am
2) Tried that and I'm getting:
"error C2011: 'OBJ_TYPE' : 'enum' type redefinition
1> x:\game projects\requiem\data\enum\obj_type.enum.h(3) : see declaration of 'OBJ_TYPE'."
... |
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unforgivenhero |
Support |
6 |
7,813 |
06-27-2011, 03:08 AM |
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Thread: Can't load obj_type.enum
Post: Can't load obj_type.enum
| Alright so no matter what I try, I cannot get my game to load obj_type.enum. The paths to the h files are correct, but the game won't load it. I even built my world in the editor and tried copying ove... |
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unforgivenhero |
Support |
6 |
7,813 |
06-27-2011, 02:25 AM |
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Thread: Make video loop?
Post: RE: Make video loop?
| ok thanks :). Shouldn't be too hard to track that. |
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unforgivenhero |
Support |
2 |
4,816 |
06-23-2011, 08:56 PM |
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Thread: Make video loop?
Post: Make video loop?
| How can I make a theora video loop? Pretty basic I bet but can't figure it out from the header file and couldn't find anything using the search function on the forums.
Thanks in advance! |
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unforgivenhero |
Support |
2 |
4,816 |
06-23-2011, 04:33 PM |