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Thread: Modding capabilities - a little confused
Post: RE: Modding capabilities - a little confused
Thank you Fatcoder
Maybe Greg can think about allowing the use of ee1 tools for modding, I think also artists cooperating in a project will not need to have the full editor but a simple tool for creat... |
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fred64 |
Beginner Questions |
5 |
5,748 |
06-20-2013, 07:17 PM |
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Thread: Modding capabilities - a little confused
Post: RE: Modding capabilities - a little confused
Thanks Scarlet,
I don't know if this Greg reply is relevant for modding using the editor itself, actually they are not creating a new game but adding content to an exising one, in EE 1 you has the me... |
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fred64 |
Beginner Questions |
5 |
5,748 |
06-20-2013, 07:52 AM |
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Thread: Modding capabilities - a little confused
Post: Modding capabilities - a little confused
I am still evaluating Esenthel, which I really like very much...
I am a little confused about how to implement a moddable game. From what I see EE2 (differently from EE1) loads meshes using UID and n... |
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fred64 |
Beginner Questions |
5 |
5,748 |
06-20-2013, 05:21 AM |
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Thread: Forums Improvement
Post: RE: Forums Improvement
I do use them too, but if i happen not to check the forums every day I might loose some new interesting posts... |
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fred64 |
Offtopic |
4 |
6,302 |
04-14-2013, 02:52 PM |
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Thread: Forums Improvement
Post: Forums Improvement
I just realized EE has no less than 28 forums and subforums, this is way more than any other game engine forums (Unity has less...).
From the new user perception, it makes the forums quite empty whil... |
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fred64 |
Offtopic |
4 |
6,302 |
04-14-2013, 05:32 AM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis detailed tutorials
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fred64 |
Tutorials |
70 |
59,715 |
04-09-2013, 04:06 PM |
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Thread: Physics Simulation Scale
Post: Physics Simulation Scale
Hi,
I was checking the PhysX sdk and I might have found a way to scale physX simulation so that i.e. 1 EE meter = 10 PhysX meters . This would allow to scale large areas i.e. for flight sims and such
... |
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fred64 |
Physics |
0 |
3,584 |
04-09-2013, 03:22 PM |
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Thread: Esenthel 1 download
Post: RE: Esenthel 1 download
Thank you Esenthel,
I know and I am currently testing 2.0, I just needed it for my ipad.
here's a link to the "old" documentation in chm for those interested, also useful in case you don't have an in... |
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fred64 |
Beginner Questions |
13 |
16,148 |
03-28-2013, 10:27 AM |
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Thread: Esenthel 1 download
Post: Esenthel 1 download
Hi,
where can I download the old version of esenthel ?
I am interested in the one with the chm guide and the demo files in C++
I would like to have it so I can copy it in my ipad to study code while... |
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fred64 |
Beginner Questions |
13 |
16,148 |
03-27-2013, 06:18 AM |
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Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion
Hi to all
I am another "Leadwerk Invader", I helped Flex on Combat Helo physics.
Nice to see familiar faces here... I can say most of you people have a lot more experience than I have, I expect a lot... |
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fred64 |
Offtopic |
77 |
77,110 |
03-26-2013, 03:44 PM |