Search Results
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Thread: Esenthel.Net
Post: RE: Esenthel.Net
Well, if you dont have the time, once your ready i can convert all C++ samples to C# samples to include with the wrapper, if you dont have that much time to spend.
Just a suggestion :)
Beside that, ... |
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Sarora |
Showcase |
42 |
49,625 |
07-06-2010, 09:11 PM |
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Thread: Esenthel.Net
Post: RE: Esenthel.Net
Problem with good wrappers like this is they sometimes dont get released.
Im not saying this one wont, just saying alot of times it gets a hype started, and then *puff*, people gone / stops adding on... |
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Sarora |
Showcase |
42 |
49,625 |
07-04-2010, 04:08 PM |
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Thread: Aion Inventory
Post: RE: Aion Inventory
Im actually unsure if your even allowed to use/host this at all, as it contains copyright/trademark'ed materials.
I can tell you from experience, NCSoft have some serious hardcore lawyers.. |
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Sarora |
Showcase |
4 |
10,367 |
11-27-2009, 04:47 PM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: RE: 3rd party librarys you would like working with...
I got a pro license for Grome, and it is indeed good.
Though, it can be a bit of a hassle sometimes to export to engines, but once you figured out the engines max/min height, and on on, its not that ... |
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Sarora |
3rd Party Tools |
25 |
27,293 |
11-27-2009, 03:28 PM |
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Thread: Video Tutorials
Post: RE: Video Tutorials
yep, great stuff indeed :) |
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Sarora |
Offtopic |
4 |
5,896 |
11-07-2009, 02:26 PM |
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Thread: My current wishes (alot :P)
Post: RE: My current wishes (alot :P)
One more.
Material setting (reflective on/off) with setting slider (blur/smudge or what its called so its not such a sharp reflection) none to alot, wich reflects enviroment ect onto the material.
W... |
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Sarora |
Feature Requests |
6 |
7,463 |
11-04-2009, 09:09 PM |
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Thread: My current wishes (alot :P)
Post: RE: My current wishes (alot :P)
(11-01-2009 03:40 PM)Esenthel Wrote: this can and should be handled manually, by adjusting the material parameters realtime
Alot of engines have this in the material system/lighting system, ex... |
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Sarora |
Feature Requests |
6 |
7,463 |
11-01-2009, 11:22 PM |
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Thread: Rain
Post: RE: Rain
Yeah that nvidia one is uber nice, but, its DX10, im unsure since it uses specific DX10 SDK features to render, if it would run very fast on a DX9 engine :) |
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Sarora |
Support |
3 |
4,914 |
11-01-2009, 10:17 PM |
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Thread: Rain
Post: RE: Rain
This would be a sweet addition to the engine (from Torque3D)
http://vimeo.com/2814500
Since im a pro license holder for Torque3D, i wonder if i can transfer the shaders ect over to this engine hmmm ... |
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Sarora |
Support |
3 |
4,914 |
11-01-2009, 10:00 PM |
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Thread: Texture (spec) not working ?
Post: RE: Texture (spec) not working ?
(11-01-2009 03:42 PM)Esenthel Wrote: Quote:test.gfx
test.n.gfx
But no test.s.gfx ?
that's ok (specular is embedded into test.n.gfx)
Ah okay, didnt find that information anywhere :)
Thanks. |
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Sarora |
Support |
5 |
6,224 |
11-01-2009, 04:56 PM |
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Thread: My current wishes (alot :P)
Post: RE: My current wishes (alot :P)
Adding another one
Materials - Glow map, add animation possibility to it (eg Sine curve or something). |
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Sarora |
Feature Requests |
6 |
7,463 |
11-01-2009, 12:59 AM |
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Thread: Texture (spec) not working ?
Post: Texture (spec) not working ?
Hiya :)
I just dropped 3 textures into the material editor (same time) :
test.png (color/diffuse)
test.s.png (spec)
test.n.png (normal)
And it then makes a
test.gfx
test.n.gfx
But no test.s.... |
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Sarora |
Support |
5 |
6,224 |
11-01-2009, 12:58 AM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: RE: 3rd party librarys you would like working with...
Speedtree is awesome, and no other 3rd party library does as they do, with the SpeedtreeRT SDK.
Though expensive (not really indie friendly i would say), it renders 10 of thousands of polygons pr tre... |
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Sarora |
3rd Party Tools |
25 |
27,293 |
10-31-2009, 05:15 PM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: RE: 3rd party librarys you would like working with...
(10-30-2009 09:32 PM)craksy Wrote: ever since looking at this thread i have wanted to try out Hikari with Esenthel.
for those who doesn't know it's a libary, originally designed for Ogre3D, tha... |
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Sarora |
3rd Party Tools |
25 |
27,293 |
10-30-2009, 10:46 PM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: RE: 3rd party librarys you would like working with...
Nice one's :)
Im trying to implement Awesomium at the moment, having a few starter issues, but never the less, not giving up :)
Spark, i like that one definiatly gonna look at that at a point.
Abou... |
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Sarora |
3rd Party Tools |
25 |
27,293 |
10-30-2009, 09:22 PM |
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Thread: 3rd party libraries you would like working with Esenthel.
Post: 3rd party libraries you would like working with Es...
Hiya all :)
So, this is not only to gather resources/help to implementation of 3rd party library's, but also to see wich awesome library's out there i might have missed.
Suggest wich one's you might... |
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Sarora |
3rd Party Tools |
25 |
27,293 |
10-30-2009, 01:55 PM |
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Thread: 1st Game Demo Contest
Post: RE: 1st Game Demo Contest
for voting i suggest members registered up to this moment, as (not a attack against anyone), but some people cheat by making multiple accounts to vote. |
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Sarora |
Offtopic |
16 |
16,411 |
10-28-2009, 10:35 PM |
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Thread: Wreckage
Post: RE: Wreckage
IF i had no c++ experience, i would probably go with Unity3D to make my games.
Leadwerks engine is really not that good, and the "creator" is a jerk tbh when it comes to who he likes or not, i do NOT... |
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Sarora |
Help Requests |
14 |
13,650 |
10-26-2009, 12:01 PM |
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Thread: Inclined to terrain angle?
Post: RE: Inclined to terrain angle?
Actually, Cryengine 2 & 3 does this, and so does alot of other engines (but they all cost like a million dollars each lol).
If you had the money, you could probably use http://www.naturalmotion.c... |
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Sarora |
Support |
6 |
6,376 |
10-25-2009, 03:26 AM |
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Thread: What kind of game do you want to make?
Post: RE: What kind of game do you want to make?
Hard to have more free time, considering you have only you to program the engine :)
Anyways, me and my team is making a MMO, details ... secret :P
We are all experienced, base server, patcher and ot... |
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Sarora |
Offtopic |
8 |
8,916 |
10-23-2009, 08:20 PM |