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Thread: IOS - make CAEAGLLayer transparent?
Post: IOS - make CAEAGLLayer transparent?
Hi,
D.Clear() should clear background with a transparent texture by default according to .h
Is there a way to render esenthel layer on top of other layer?
Say I have a CALayer at Z index of 0, brin... |
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alkirah |
Platforms (Windows, Mac, Linux, Android, iOS) |
1 |
3,449 |
09-08-2016, 08:36 PM |
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Thread: IOS debug on Device with free provisioning profile
Post: RE: IOS debug on Device with free provisioning pro...
The in app purchase isn't available with the free provisioning profile Under project settings/capabilities so I can't turn that off.
I tried removing the StoreKit.framework and commenting the #includ... |
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alkirah |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
4,011 |
09-02-2016, 04:47 AM |
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Thread: IOS debug on Device with free provisioning profile
Post: IOS debug on Device with free provisioning profile
Trying to get a tutorial working on actual device (iPhone 5s) and xcode returns an error : "The In-App Purchase feature is only available to users enrolled in Apple Developer Program.
Please visit htt... |
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alkirah |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
4,011 |
09-02-2016, 01:01 AM |
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Thread: Ads on ios - Using iads?
Post: RE: Ads on ios - Using iads?
I tried getting some obj-c code running, and I seem to have problem with that also.
Changed file type to objective-c++ source
changed stdafx.h to the format in the doc
added foundation framework to... |
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alkirah |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
4,457 |
06-16-2014, 06:56 PM |
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Thread: Ads on ios - Using iads?
Post: Ads on ios - Using iads?
Hello,
I have been looking on advertizing class in esenthel and it seems to work only with admob.
Since iads have better cpm rates, is there a way to integrate it in a ios app? and only use admob as... |
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alkirah |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
4,457 |
06-16-2014, 04:33 PM |
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Thread: Particles in EE 3.0
Post: RE: Particles in EE 3.0
Recreating my .particle file with updated ee v1 fixed the loading/rendering of those particles, new particle file is 208 bytes instead of old at 204.
For the generated particle from code, radius_scal... |
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alkirah |
Beginner Questions |
6 |
6,331 |
05-14-2014, 03:25 AM |
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Thread: Particles in EE 3.0
Post: RE: Particles in EE 3.0
my game have no world ;) all is created dynamicly so no that wouldn't work however, I think I found out why it's not working. I'll investigate tonight after work.
Basicly I had radius_scale_base=0; ... |
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alkirah |
Beginner Questions |
6 |
6,331 |
05-13-2014, 07:19 PM |
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Thread: Particles in EE 3.0
Post: RE: Particles in EE 3.0
Yes, the fire object is added directly to world, I need to create particles on demand when events occurs |
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alkirah |
Beginner Questions |
6 |
6,331 |
05-13-2014, 11:30 AM |
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Thread: Particles in EE 3.0
Post: Particles in EE 3.0
Hello, I started to make some tests moving my project to EE 3.0
I have problems with particles ...
Particles particlestmp2;
in init : particlestmp2.load(UID(xx,xx,xx,xx)); // return false so it fai... |
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alkirah |
Beginner Questions |
6 |
6,331 |
05-13-2014, 05:10 AM |
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Thread: Language for IOS development
Post: RE: Language for IOS development
Can we import EE v1 project into EE 3?
I hit the 64 object limit even before starting to add code ... lol
Guess I'll stick with EE v1 for now, and licence only when ready to be published. |
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alkirah |
Beginner Questions |
7 |
6,517 |
05-07-2014, 04:35 AM |
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Thread: Language for IOS development
Post: RE: Language for IOS development
I was used to EE v1, guess I'll have to make the move and switch to EE script, even if I hate the UUID system.
loved coding with folders items like this
mesh6=Meshes.ptrRequire("data/Obj/gem.mesh... |
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alkirah |
Beginner Questions |
7 |
6,517 |
05-06-2014, 04:48 PM |
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Thread: Language for IOS development
Post: RE: Language for IOS development
Thanks for the answer but i stated coding in C++ with visual studio, not in esenthel engine code editor using esenthel script.
Also, how do you manage ads and gamecenter integration if coding in esen... |
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alkirah |
Beginner Questions |
7 |
6,517 |
05-06-2014, 02:59 AM |
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Thread: Language for IOS development
Post: Language for IOS development
Hello, I have a quick question.
Can we code in C++ with visual studio then port the same code to IOS or we need to redo the coding in objective C for ios deployment?
Thanks |
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alkirah |
Beginner Questions |
7 |
6,517 |
05-05-2014, 01:01 PM |
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Thread: Solved - Water Class and Shadows ... depth??
Post: RE: Water Class and Shadows ... depth??
Yes one big water plane
with Water.plane.set(Vec(0,75,0),Vec(0,1,0));
u just set plane height 75 higher doing so VS my way which goes below the y=0 point.
don't do anything to depth
I don't need a... |
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alkirah |
Support |
4 |
5,118 |
08-16-2013, 04:28 PM |
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Thread: Solved - Water Class and Shadows ... depth??
Post: RE: Water Class and Shadows ... depth??
in init
Water.colorMap(Images.ptrGet("Water/0.gfx")).normalMap(Images.ptrGet("Water/0.n.gfx")).reflectionMap(Images.ptrGet("Water/reflection.gfx"));
Water.color=Vec(0.12, 0.20, 0.28);
Water.draw ... |
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alkirah |
Support |
4 |
5,118 |
08-16-2013, 03:35 PM |
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Thread: Solved - Water Class and Shadows ... depth??
Post: Solved - Water Class and Shadows ... depth??
Hello,
I have a question.
Is there a way to set the depth of the water plane?
Renderer draw shadows on the water surface but also to the bottom of the water (which is kinda not deep enough).
I bas... |
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alkirah |
Support |
4 |
5,118 |
08-16-2013, 02:26 PM |
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Thread: Intel G31/G33 problem with decals/overlay
Post: RE: Intel G31/G33 problem with decals/overlay
yes exactly what happening, decals/overlay are not shown, no errors, just now showing on the G31/G33 card, tested on 2 computer, xp 64 bits and win7 32 bits. (drivers already at latest version).
On t... |
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alkirah |
Beginner Questions |
2 |
4,160 |
10-31-2011, 04:28 AM |
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Thread: Bump problem
Post: RE: Bump problem
did you save material and mesh after adding base0 and base1? |
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alkirah |
Support |
1 |
3,410 |
10-28-2011, 04:55 PM |
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Thread: Problem with deleting objects
Post: RE: Problem with deleting objects
In declaration
Game::ObjMemx<Teleport > ObjParticles;
Game::ObjMemx<Game::Static> Statics;
Game::ObjMemx<Player > Players;
In Init
Game::World.init ( ... |
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alkirah |
Support |
2 |
4,053 |
10-28-2011, 04:51 PM |
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Thread: Execute some code on part of a Text?
Post: Execute some code on part of a Text?
Text::code(Str),code() allowing to set a single gui text object with multiple colors
This works fine to change colors, however, TextCode struct is unknown, so it's hard to figure out how to check if... |
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alkirah |
Gui |
0 |
3,308 |
10-28-2011, 02:11 PM |