Search Results
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Thread: Splitting Animations
Post: Re: Splitting Animations
Brainache Wrote:Hey there - is there any way to split an animation into multiple smaller animations via keyframes?
ie: animation.save( start_key, end_key, name)
Let me participate in your conversati... |
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kaito |
Support |
10 |
8,116 |
05-26-2009, 08:30 PM |
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Thread: DEMO in progress. Code
Post: Re: DEMO in progress. Code
Last code of demo in progress.
http://www.speedyshare.com/195238708.html
- Added terrain created with World Editor
- Create and destroy game structures copy using memory container.
- Added small hud... |
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kaito |
Support |
5 |
6,680 |
05-10-2009, 12:42 PM |
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Thread: Save .mshg&create indoor scenery from the world editor?
Post: Re: Save .mshg&create indoor scenery from the worl...
When the world editor starts, the window 'Material Brush' is empty. Right Mouse Button open a window, but when I drag material files from Windows Explorer, this files are not added to 'Material Brush'... |
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kaito |
Support |
3 |
4,827 |
05-05-2009, 11:47 PM |
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Thread: General Lighting
Post: Re: General Lighting
Excuse me, I did not study correctly the tutorial Advanced\2 - Animation, Physics, Rendering\Rendering\08 - Materials.cpp
Exactly, it show RM_FUR together RM_SOLID.
Code:
...
switch(Ren... |
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kaito |
Support |
2 |
4,345 |
05-05-2009, 11:20 PM |
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Thread: Sound File Editor/Converter
Post: Re: Sound File Editor/Converter
Free Mp3/Wma/Ogg/Wav Converter-Merger
http://www.freemp3wmaconverter.com/ |
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kaito |
3rd Party Tools |
3 |
6,273 |
05-03-2009, 10:54 AM |
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Thread: General Lighting
Post: General Lighting
In the code, I use the command ambPower to illuminate the scene but not enough.
Also, add a sky and sun, but still not enough.
After, I added to a scene a LightDir and a LightPoint, even volumetric l... |
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kaito |
Support |
2 |
4,345 |
05-02-2009, 12:28 PM |
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Thread: Save .mshg&create indoor scenery from the world editor?
Post: Save .mshg&create indoor scenery from the world ed...
I have created a terrain with the world editor, and wanted to save a file .mshg, but I can not find the way, only I was able save in .wrld format.
I also wanted to know if we can create indoor scener... |
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kaito |
Support |
3 |
4,827 |
05-02-2009, 11:37 AM |
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Thread: DEMO in progress. Code
Post: Menu
Regards,
[img]http://img17.imageshack.us/img17/7647/captura1z.png[/img]
This is the code of menu part of demo in progress. First, you should run the tutorial "Advanced\2 - Animation, Physics, Render... |
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kaito |
Support |
5 |
6,680 |
04-13-2009, 07:24 PM |
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Thread: DEMO in progress. Code
Post: DEMO in progress. Code
This is the code of the demo that I'm done with ESENTHEL
http://www.mediafire.com/?nzztmhqzndm
Included:
-Programming Code
-Game Resources.
-All .cpp Esenthel tutorials in one .html file.
[img]htt... |
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kaito |
Support |
5 |
6,680 |
04-10-2009, 05:34 PM |
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Thread: Mesh Load
Post: Re: Mesh Load
Solved, I've made the changes you've ordered.
Code:
meshMalla1.load("LocalData/Obj/Terreno1.mesh");
matrixMalla1.setScale(12)
&nbs... |
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kaito |
Support |
2 |
4,526 |
04-07-2009, 08:39 PM |
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Thread: Mesh Load
Post: Mesh Load
Hi, once more. :)
I am adding new pieces of the program, and compiling.
The code worked well, until I added the piece marked with //+++++++++++++++++++++++++++++++++++++++++++
After compiling, I ... |
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kaito |
Support |
2 |
4,526 |
04-06-2009, 10:31 PM |
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Thread: C++ question. File I/O & Dynamic Memory Array
Post: Re: C++ question. File I/O & Dynamic Memory Array
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kaito |
Support |
4 |
5,260 |
03-22-2009, 02:37 PM |
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Thread: C++ question. File I/O & Dynamic Memory Array
Post: Re: C++ question. File I/O & Dynamic Memory Array
Text File.
Code:
4
#="Linea0"
#="Linea1"
#="Linea2"
#="Linea3"
New code.
Code:
/******************************************************************************/
#include "stdafx.h"
/************... |
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kaito |
Support |
4 |
5,260 |
03-22-2009, 02:13 PM |
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Thread: C++ question. File I/O & Dynamic Memory Array
Post: C++ question. File I/O & Dynamic Memory Array
I use extern to declare the array that is created inside the function which is responsible for uploading the data, but not good, because it produces error C2109: subscript requires array or pointer ty... |
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kaito |
Support |
4 |
5,260 |
03-19-2009, 08:22 PM |
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Thread: Code. View coordenates screen and custom configuration
Post: Code. View coordenates screen and custom configura...
So we can begin to develop a game knowing the position and other parameters, or how they are distributed in different parts of the screen game.
Code in spanish: <!-- m --><a class="postlink"... |
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kaito |
Support |
0 |
3,328 |
03-09-2009, 11:05 PM |
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Thread: Basic. Camera Controls
Post: Re: Basic. Camera Controls
New code.
I create new function to calculate Yaw, Pitch, Distance between two positions 3D.
Calculate Yaw and Pitch is necessary for using Cam.setAngle();
For using Cam.setSpherical no is necessary... |
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kaito |
Support |
2 |
4,514 |
02-19-2009, 09:33 PM |
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Thread: Basic. Camera Controls
Post: Basic. Camera Controls
I've tested camera .cpp tutorials (Camera.cpp and Camera Modes.cpp), and I have written a sample code to better understand the functions related to the camera.
Code in spanish: <!-- m --><a ... |
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kaito |
Support |
2 |
4,514 |
02-18-2009, 05:03 PM |
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Thread: Binaries&Tutorials Esenthel Engine
Post: Binaries&Tutorials Esenthel Engine
These files serve only to see the tutorials in esenthel.
REQUIREMENTS:
-Only install ESENTHEL Engine.
-Shader 2.0 or later.
INSTRUCTIONS: <!-- m --><a class="postlink" href="http://pers... |
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kaito |
Support |
0 |
3,646 |
01-18-2009, 03:22 PM |
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Thread: Who uses the API documentation?
Post: Re: Who uses the API documentation?
Before Esenthel, I tested Dark GDK. This engine group functions (Core, Text, Input, File, Display, Basic2D, Bitmap, Sound, Music, Sprite, Image, Light, Camera, Basic3D, Matrix, World, Particles, 3D Ma... |
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kaito |
Support |
8 |
9,451 |
01-17-2009, 09:29 PM |
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Thread: Who uses the API documentation?
Post: Who uses the API documentation?
I would like someone to explain "'how to use the API documentation'" to find a function, for example to 'rotate a mesh' or 'move camera'.
If i search for 'move camera' in API documentation, see:
... |
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kaito |
Support |
8 |
9,451 |
01-17-2009, 08:16 PM |