Search Results
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Post |
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Forum |
Replies |
Views |
Posted
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Thread: ineisis
Post: RE: ineisis
Hello. When compiling Ineisis Online, the error Can't load Shader "Main" occurs. Ineisis Server and Client everything is fine. |
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Babulesnik |
Esenthel Store Sources |
3 |
5,809 |
02-06-2024, 01:29 PM |
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Thread: I can not download the version for windows from the store
Post: RE: I can not download the version for windows fro...
Excuse for troubling.The problem has been resolved. Blocked the browser. |
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Babulesnik |
Beginner Questions |
2 |
2,372 |
01-23-2021, 02:03 PM |
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Thread: I can not download the version for windows from the store
Post: I can not download the version for windows from th...
Hello.
I can not download the version for windows from the store |
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Babulesnik |
Beginner Questions |
2 |
2,372 |
01-23-2021, 10:08 AM |
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Thread: Download Error
Post: RE: Download Error
(06-08-2016 03:28 AM)Esenthel Wrote: Hello,
I've updated the download links for your purchase:
http://www.esenthel.com/?id=store&item=2
Thank you. |
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Babulesnik |
Support |
2 |
4,363 |
06-08-2016, 09:04 AM |
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Thread: Download Error
Post: Download Error
[img]http://s018.radikal.ru/i513/1606/51/8baf588d7070.jpg[/img]
Hello. When install - error occurs. |
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Babulesnik |
Support |
2 |
4,363 |
06-07-2016, 09:03 PM |
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Thread: Create project in Visual Studio 2012
Post: RE: Create project in Visual Studio 2012
(12-15-2012 10:11 PM)Tottel Wrote: Just open the 2010 solution, let it convert the project and add "\SAFESEH:NO" (without the "") to the linker command line options.
Thanks Tottel ! |
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Babulesnik |
Support |
3 |
5,698 |
12-15-2012, 10:21 PM |
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Thread: Create project in Visual Studio 2012
Post: Create project in Visual Studio 2012
How to create a project in Visual Studio 2012 ? Maybe someone faced with such a situation.I know that this is a "Roadmap",but I do not know when it will be implemented. |
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Babulesnik |
Support |
3 |
5,698 |
12-15-2012, 10:08 PM |
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Thread: The sending of the angles of rotation on the network
Post: RE: The sending of the angles of rotation on the n...
(02-12-2012 04:17 PM)Esenthel Wrote: Try
ItemsNeighbor[1].matrix(Matrix().setRotateZ(angle.z).rotateXY(angle.x, angle.y).move(pos));
Thank you very much!!! Now everything is working fine:lol:
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Babulesnik |
Network |
2 |
4,918 |
02-12-2012, 09:03 PM |
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Thread: The sending of the angles of rotation on the network
Post: The sending of the angles of rotation on the netwo...
In the previous topic, I never got a solution to my problem. I really hope that someone will help me in this thread. I'll try to explain the essence of most of its problems.
I'm creating a bowling ga... |
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Babulesnik |
Network |
2 |
4,918 |
02-11-2012, 07:29 PM |
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Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class
Has anyone encountered this problem? What are the options can still solve this problem? I tried many different options but I can not understand why the code does not work((( |
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Babulesnik |
Feature Requests |
9 |
10,203 |
02-08-2012, 03:43 PM |
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Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class
why this strange behavior? |
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Babulesnik |
Feature Requests |
9 |
10,203 |
02-03-2012, 05:24 PM |
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Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class
(01-30-2012 08:00 AM)Driklyn Wrote: I think it needs to be: ItemsBowling[2].matrix().setRotateXY(x, y).rotateZ(z).move(pos)
thank you vary much but it is not working properly(
Code:
&nb... |
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Babulesnik |
Feature Requests |
9 |
10,203 |
01-30-2012, 10:03 AM |
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Thread: Determination of the angle of rotation matrices
Post: RE: Determination of the angle of rotation matrice...
Please,anyone help me solve this problem |
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Babulesnik |
Support |
4 |
6,215 |
01-28-2012, 12:39 PM |
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Thread: Determination of the angle of rotation matrices
Post: RE: Determination of the angle of rotation matrice...
When I get the angles ItemsBowling [1]
Code:
Vec angles = ItemsBowling[1].matrix().angles();
And turn the ItemsBowling [2] on these corners, I get an incorrect turn
Code:
ItemsBowling[2].matrix(Ite... |
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Babulesnik |
Support |
4 |
6,215 |
01-26-2012, 05:37 PM |
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Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class
(01-07-2012 10:28 PM)Driklyn Wrote: You can't just send matrix().angles() ? This has x, y, z rotations.
I have such an option does not work properly((
Code:
if(Kb.bp(KB_R))
&... |
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Babulesnik |
Feature Requests |
9 |
10,203 |
01-25-2012, 03:25 PM |
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Thread: Support MP3,WMA and AVI,MPG,MPEG and other
Post: Support MP3,WMA and AVI,MPG,MPEG and other
I wanted to write to the EE program for my jukebox,however, WAV, OGG, OGM is not enough for this.It would be nice if it appears in the future:) |
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Babulesnik |
Feature Requests |
1 |
3,948 |
01-19-2012, 01:05 AM |
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Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class
(01-07-2012 12:02 PM)neo22 Wrote: Hi Babulesnik
To get those angle you can use the object matrix.
for characters you also have anim.fly_z that give you the z angle of the character.
Thanks but... |
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Babulesnik |
Feature Requests |
9 |
10,203 |
01-07-2012, 06:40 PM |
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Thread: Look angles for Game::Item and other class
Post: Look angles for Game::Item and other class
It is very necessary to send over the network tilt angles of the object along the three axes x, y, z . This is implemented in the class Game:: Chr
Code:
STRUCT(Chr , Obj) // Game Character Object
//{... |
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Babulesnik |
Feature Requests |
9 |
10,203 |
01-07-2012, 11:17 AM |
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Thread: Determination of the angle of rotation matrices
Post: RE: Determination of the angle of rotation matrice...
If I use the
Code:
ItemsBowling.absElm(4).matrix().axisAngle(ItemsBowling.absElm(4).matrix().orn().x)
result to 180 degrees the angle is correct, if the angle is greater than 180 degrees coun... |
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Babulesnik |
Support |
4 |
6,215 |
01-06-2012, 07:40 PM |
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Thread: Determination of the angle of rotation matrices
Post: Determination of the angle of rotation matrices
I need to transfer over the network angles on the axes x, y, z.
If I turn the matrix along the x axis and check the result
Code:
ItemsBowling[4].matrix(ItemsBowling[4].matrix().setRotateX(PI_4));
..... |
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Babulesnik |
Support |
4 |
6,215 |
01-04-2012, 08:50 PM |