Search Results
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Thread: my final heaven
Post: RE: my final heaven
Make a page on http://www.indiedb.com/games/zero-scary-...the-future |
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ID0 |
Showcase |
63 |
73,058 |
08-25-2011, 07:36 AM |
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Thread: my final heaven
Post: RE: my final heaven
I'll make english version later> |
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ID0 |
Showcase |
63 |
73,058 |
07-21-2011, 05:52 AM |
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Thread: [Solved] Skybox in World Editor
Post: RE: Skybox in World Editor
I had same problem, and now even worse, editor just crash when i try load skybox. |
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ID0 |
Tools |
17 |
12,732 |
07-20-2011, 06:34 PM |
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Thread: my final heaven
Post: RE: my final heaven
O, it's just from old version. |
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ID0 |
Showcase |
63 |
73,058 |
07-19-2011, 01:46 AM |
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Thread: my final heaven
Post: RE: my final heaven
project renamed to "Zero"
[img]http://ido17019.narod2.ru/istoriya/bas.jpg[/img]
http://ido17019.narod2.ru/news/?news=3 |
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ID0 |
Showcase |
63 |
73,058 |
07-12-2011, 01:03 PM |
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Thread: Esenthel engine underwater game
Post: RE: Esenthel engine underwater game
Well, that's cool, thank you :) |
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ID0 |
Support |
10 |
12,268 |
07-01-2011, 01:27 PM |
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Thread: Esenthel engine underwater game
Post: RE: Esenthel engine underwater game
(12-16-2010 04:14 PM)Esenthel Wrote: you can use tesselation: -disabled, -objects only, -objects and heightmaps
I wonder, can i use tesselation for characters only? Or for some special object? |
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ID0 |
Support |
10 |
12,268 |
07-01-2011, 10:57 AM |
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Thread: my final heaven
Post: RE: my final heaven
For that, game must be, first... |
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ID0 |
Showcase |
63 |
73,058 |
06-26-2011, 10:04 PM |
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Thread: Wall collision
Post: RE: Wall collision
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ID0 |
Physics |
4 |
5,268 |
06-21-2011, 08:13 PM |
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Thread: Wall collision
Post: Wall collision
I want the player will slide along the wall, like in all FPS, but he stuck, even with such a tilt relative to the wall (I press forward here). Also he stuck in all of the doors, corners etc. It's anno... |
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ID0 |
Physics |
4 |
5,268 |
06-21-2011, 12:53 PM |
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Thread: my final heaven
Post: RE: my final heaven
(06-21-2011 07:22 AM)Tottel Wrote: Fantastic lighting!
It's pretty simple. Just do not put the light on full, so it was too much white as everyone likes to do. It does not happen in nature:p
Qu... |
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ID0 |
Showcase |
63 |
73,058 |
06-21-2011, 09:11 AM |
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Thread: my final heaven
Post: RE: my final heaven
Some new screens:
[IMG]http://img12.imageshost.ru/img/2011/06/21/image_4dffcf8181061.jpg[/IMG]
[IMG]http://img12.imageshost.ru/img/2011/06/21/image_4dffcf83a338b.jpg[/IMG]
[IMG]http://img12.imageshos... |
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ID0 |
Showcase |
63 |
73,058 |
06-20-2011, 11:46 PM |
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Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP
Is that LADA n Gazel, on the last screen? Another stalker? :) But very nice, just a normal maps very hard someplace. |
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ID0 |
Showcase |
18 |
22,120 |
05-09-2011, 03:40 AM |
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Thread: postnucklear fps WIP
Post: RE: postnucklear fps WIP
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ID0 |
Showcase |
18 |
22,120 |
05-07-2011, 12:08 PM |
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Thread: my final heaven
Post: RE: my final heaven
Project was stopped for a while, for some reason, but soon (i hope) it's continue. (Once again I want to say that I have not seen more beautiful engine) :)
[IMG]http://img12.imageshost.ru/img/2011/05... |
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ID0 |
Showcase |
63 |
73,058 |
05-05-2011, 08:49 AM |
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Thread: Sharing Work - Life Pods
Post: RE: Sharing Work - Life Pods
Very nice, but not to much yet. And what would it be? |
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ID0 |
Showcase |
8 |
9,428 |
01-21-2011, 01:49 PM |
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Thread: my final heaven
Post: RE: my final heaven
Yes, it's little bug with smooth, i'll fix it later. |
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ID0 |
Showcase |
63 |
73,058 |
01-17-2011, 08:08 AM |
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Thread: Glass Effects
Post: RE: Glass Effects
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ID0 |
Feature Requests |
2 |
4,261 |
01-17-2011, 05:15 AM |
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Thread: my final heaven
Post: RE: my final heaven
Another screen, just like that.
[IMG]http://img12.imageshost.ru/img/2011/01/17/image_4d33bfa75820f.jpg[/IMG] |
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ID0 |
Showcase |
63 |
73,058 |
01-17-2011, 05:05 AM |
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Thread: Question about gravity
Post: RE: Question about gravitation
No, i didn't even started, in my game it's not so important. But if you make this, don't be greedy, and tell us how? ;) |
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ID0 |
Support |
14 |
12,917 |
01-10-2011, 04:26 AM |