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Post Author Forum Replies Views Posted [asc]
  Thread: Improved Water
Post: RE: Improved Water

Amazing, can't wait to see what you do with weather. :D
Zervox Showcase 2 236 06-24-2026, 02:07 AM
  Thread: Cloth Physics
Post: RE: Cloth Physics

Nice, It's been a blast looking at your fork commits since your first AI code post. ;) I've personally just used AI for class separation and first past structure cleanup on my own code.
Zervox Showcase 3 422 04-19-2026, 01:14 AM
  Thread: Question about CPU
Post: RE: Question about CPU

(12-04-2024 07:54 AM)tipforeveryone Wrote:  Here is what my friend has: Same result and GPU name, FPS is still locked at 120 for both running apps, my friend's monitor is 60hz, vsync is off both...
Zervox Support 5 5,297 12-05-2024, 03:24 AM
  Thread: Editor still not drawing shapes on AMD
Post: Editor still not drawing shapes on AMD

Due to the way linesmooth works AMD users still can't see the editor needs a toggle for said rendering behavior or being rewritten, as I doubt AMD will bother doing anything about this at this point. ...
Zervox Support 2 4,430 09-17-2024, 03:25 AM
  Thread: Question about mipmap in Titan
Post: RE: Question about mipmap in Titan

I suggest trying D.texMipMin (Byte min );// set/get Texture Minimum MipMap (0..16 , default= 0 ...
Zervox Beginner Questions 4 2,372 07-20-2024, 12:04 PM
  Thread: Unable to use Performance Profiler in Visual Studio
Post: RE: Unable to use Performance Profiler in Visual S...

(07-17-2024 05:08 AM)tipforeveryone Wrote:  I am trying to handle CPU bottleneck problem in my game. As instruction from internet, I found out there is performance Profiler in Visual Studio. Aft...
Zervox Support 1 1,798 07-17-2024, 08:27 AM
  Thread: How to restart not looping animation
Post: RE: How to restart not looping animation

You can use the 'Motion' class. you can use the Tutorial Game Basics 12- Animations as an example. another example would be Motion motion; motion.time=0; which will play the animation again unless...
Zervox Support 3 1,887 07-12-2024, 05:04 AM
  Thread: How to properly check for collision between actors
Post: RE: How to properly check for collision between ac...

if you are inheriting from the base game objects, you can do something like Code: Game.Obj &obj, Game.Obj &user {    if(Chr       *chr  =CAS...
Zervox Beginner Questions 3 3,220 10-22-2023, 01:57 AM
  Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor

(10-13-2023 06:30 AM)Outdoordoor Wrote:  I'm indeed using an AMD card. Is there a way to somehow tweak this D.lineSmooth to show the lines in the editor? Only if you have source code access and...
Zervox Beginner Questions 6 3,974 10-13-2023, 09:16 PM
  Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor

I am assuming you are using an AMD card it is caused by whatever shader behavior the engine does in D.lineSmooth which is used by the editor. it is not only physical bodies that gets hidden.
Zervox Beginner Questions 6 3,974 10-13-2023, 05:00 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Well done! :)
Zervox Showcase 273 315,662 12-24-2019, 05:14 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

(12-10-2019 01:06 AM)Pixel Perfect Wrote:  OK, after much deliberation the decision is made based on the following: Replacing the EkiOne AI engine, which is no longer compatible with the curr...
Zervox Showcase 273 315,662 12-11-2019, 02:02 AM
  Thread: Texts don't show
Post: RE: Texts don't show

I will check once I get back home from work. Well building the engine and the Esenthel builder and running the builder shows the same as current release, text not working on 5700
Zervox Support 23 19,639 10-25-2019, 07:07 PM
  Thread: Texts don't show
Post: RE: Textes don't show

can confirm, after upgrading from RX570 to 5700 today, editor is not rendering text for projects and elements etc, code viewer still renders properly. Driver version 19.10.1 and 19.9.2 tested same p...
Zervox Support 23 19,639 10-23-2019, 07:32 PM
  Thread: Draw 'on front'
Post: RE: Draw 'on front'

Would it not be possible to override this with SetMatrix though? at the very least you can transform a separate matrix which is scaled according to the distance it is moved towards the camera and rend...
Zervox Support 3 4,576 10-03-2019, 05:48 AM
  Thread: Benchmark Tool - Nature scene
Post: RE: Benchmark Tool - Nature scene

(07-18-2019 01:15 PM)Tottel Wrote:  It took a while (My GPU died. Then my new GPU also died. Now it's all working). In all the confusion, I had to reformat my PC, and I don't remember if I took...
Zervox Showcase 67 90,111 07-19-2019, 09:00 PM
  Thread: [solved] sending file over p2p steam
Post: RE: malloc and how to properly read it

honestly I am dumbfounded, does the packet report the correct size(does the send file size match the received packet size?), is the data reversed? also I am not entirely sure, but I believe byte *dat...
Zervox Network 6 9,298 02-19-2019, 03:56 AM
  Thread: [solved] sending file over p2p steam
Post: RE: malloc and how to properly read it

What exactly does ReadP2PPacket do? looks to me that the copy of data is also including the initial steam identified message bytes(unless you remove those identifiers in ReadP2PPacket and return a mo...
Zervox Network 6 9,298 02-19-2019, 03:29 AM
  Thread: Route for enemies
Post: RE: Route for enemies

Esenthel Editor Apps -> 14 - Game Basics -> 10 - Waypoints Apps -> 07 - Misc -> Pathfind 2D
Zervox Making Games 6 10,768 02-15-2019, 05:37 PM
  Thread: Route for enemies
Post: RE: Route for enemies

(02-14-2019 03:21 PM)romeo200 Wrote:  It is a 2D game not a 3D game same rule still applies, waypoints even if they have 3D coordinates can be used in 2D. that or you can use EE's 2D pathfinde...
Zervox Making Games 6 10,768 02-14-2019, 03:26 PM