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Thread: Question about CPU
Post: RE: Question about CPU
| (12-04-2024 07:54 AM)tipforeveryone Wrote: Here is what my friend has:
Same result and GPU name, FPS is still locked at 120 for both running apps, my friend's monitor is 60hz, vsync is off both... |
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Zervox |
Support |
5 |
4,823 |
12-05-2024, 03:24 AM |
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Thread: Editor still not drawing shapes on AMD
Post: Editor still not drawing shapes on AMD
| Due to the way linesmooth works AMD users still can't see
the editor needs a toggle for said rendering behavior or being rewritten, as I doubt AMD will bother doing anything about this at this point.
... |
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Zervox |
Support |
2 |
4,098 |
09-17-2024, 03:25 AM |
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Thread: Question about mipmap in Titan
Post: RE: Question about mipmap in Titan
| I suggest trying
D.texMipMin (Byte min );// set/get Texture Minimum MipMap (0..16 , default= 0 ... |
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Zervox |
Beginner Questions |
4 |
2,102 |
07-20-2024, 12:04 PM |
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Thread: Unable to use Performance Profiler in Visual Studio
Post: RE: Unable to use Performance Profiler in Visual S...
| (07-17-2024 05:08 AM)tipforeveryone Wrote: I am trying to handle CPU bottleneck problem in my game. As instruction from internet, I found out there is performance Profiler in Visual Studio. Aft... |
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Zervox |
Support |
1 |
1,539 |
07-17-2024, 08:27 AM |
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Thread: How to restart not looping animation
Post: RE: How to restart not looping animation
| You can use the 'Motion' class.
you can use the Tutorial Game Basics 12- Animations as an example.
another example would be
Motion motion;
motion.time=0; which will play the animation again unless... |
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Zervox |
Support |
3 |
1,626 |
07-12-2024, 05:04 AM |
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Thread: How to properly check for collision between actors
Post: RE: How to properly check for collision between ac...
| if you are inheriting from the base game objects, you can do something like
Code:
Game.Obj &obj, Game.Obj &user
{
if(Chr *chr =CAS... |
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Zervox |
Beginner Questions |
3 |
2,890 |
10-22-2023, 01:57 AM |
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Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor
| (10-13-2023 06:30 AM)Outdoordoor Wrote: I'm indeed using an AMD card. Is there a way to somehow tweak this D.lineSmooth to show the lines in the editor?
Only if you have source code access and... |
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Zervox |
Beginner Questions |
6 |
3,541 |
10-13-2023, 09:16 PM |
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Thread: Make physical body visible in editor
Post: RE: Make physical body visible in editor
| I am assuming you are using an AMD card
it is caused by whatever shader behavior the engine does in D.lineSmooth which is used by the editor.
it is not only physical bodies that gets hidden. |
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Zervox |
Beginner Questions |
6 |
3,541 |
10-13-2023, 05:00 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
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Zervox |
Showcase |
273 |
304,912 |
12-24-2019, 05:14 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
| (12-10-2019 01:06 AM)Pixel Perfect Wrote: OK, after much deliberation the decision is made based on the following:
Replacing the EkiOne AI engine, which is no longer compatible with the curr... |
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Zervox |
Showcase |
273 |
304,912 |
12-11-2019, 02:02 AM |
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Thread: Texts don't show
Post: RE: Texts don't show
| I will check once I get back home from work.
Well building the engine and the Esenthel builder and running the builder shows the same as current release, text not working on 5700 |
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Zervox |
Support |
23 |
18,556 |
10-25-2019, 07:07 PM |
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Thread: Texts don't show
Post: RE: Textes don't show
| can confirm, after upgrading from RX570 to 5700 today, editor is not rendering text for projects and elements etc, code viewer still renders properly.
Driver version 19.10.1 and 19.9.2 tested same p... |
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Zervox |
Support |
23 |
18,556 |
10-23-2019, 07:32 PM |
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Thread: Draw 'on front'
Post: RE: Draw 'on front'
| Would it not be possible to override this with SetMatrix though? at the very least you can transform a separate matrix which is scaled according to the distance it is moved towards the camera and rend... |
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Zervox |
Support |
3 |
4,314 |
10-03-2019, 05:48 AM |
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Thread: Benchmark Tool - Nature scene
Post: RE: Benchmark Tool - Nature scene
| (07-18-2019 01:15 PM)Tottel Wrote: It took a while (My GPU died. Then my new GPU also died. Now it's all working).
In all the confusion, I had to reformat my PC, and I don't remember if I took... |
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Zervox |
Showcase |
67 |
87,286 |
07-19-2019, 09:00 PM |
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Thread: [solved] sending file over p2p steam
Post: RE: malloc and how to properly read it
| honestly I am dumbfounded, does the packet report the correct size(does the send file size match the received packet size?), is the data reversed?
also I am not entirely sure, but I believe byte *dat... |
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Zervox |
Network |
6 |
8,796 |
02-19-2019, 03:56 AM |
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Thread: [solved] sending file over p2p steam
Post: RE: malloc and how to properly read it
| What exactly does ReadP2PPacket do?
looks to me that the copy of data is also including the initial steam identified message bytes(unless you remove those identifiers in ReadP2PPacket and return a mo... |
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Zervox |
Network |
6 |
8,796 |
02-19-2019, 03:29 AM |
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Thread: Route for enemies
Post: RE: Route for enemies
| Esenthel Editor
Apps -> 14 - Game Basics -> 10 - Waypoints
Apps -> 07 - Misc -> Pathfind 2D |
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Zervox |
Making Games |
6 |
10,305 |
02-15-2019, 05:37 PM |
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Thread: Route for enemies
Post: RE: Route for enemies
| (02-14-2019 03:21 PM)romeo200 Wrote: It is a 2D game not a 3D game
same rule still applies, waypoints even if they have 3D coordinates can be used in 2D.
that or you can use EE's 2D pathfinde... |
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Zervox |
Making Games |
6 |
10,305 |
02-14-2019, 03:26 PM |
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Thread: World flags
Post: RE: World flags
| if you are using Game.World you can try replacing the original utilizing Game.SetAreaData or Game.SetAreaClass with an extended object from Game::Area or Game::AreaData |
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Zervox |
Beginner Questions |
1 |
3,651 |
02-12-2019, 05:09 PM |
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Thread: Game data not in PAK?
Post: RE: Game data not in PAK?
| I have to make a correction regarding what I said about multiple Paks.
what I meant is that you can split the Assets into
Models1
Models2
Audio1
Audio2
then if you only change data that belongs in A... |
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Zervox |
Support |
7 |
7,808 |
02-11-2019, 09:05 PM |