Search Results
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Thread: StimmyGames MMO
Post: RE: StimmyGames MMO
Its an interesting concept but its abit far from what im trying to achieve in this particular area :) |
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dezorza |
Showcase |
40 |
41,330 |
12-09-2010, 08:32 PM |
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Thread: StimmyGames MMO
Post: RE: StimmyGames MMO
Round two, added a set of ground objects including grasses, bushes, rocks and mushrooms.
Also tweaked the fog by making it a little bit denser and more of a brownish color.
[attachment=904] |
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dezorza |
Showcase |
40 |
41,330 |
12-04-2010, 11:46 AM |
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Thread: StimmyGames MMO
Post: RE: StimmyGames MMO
Yea this the introduction / tutorial zone where there will be quests etc designed to help beginners understand the game. Im experimenting abit with the environment settings but the general idea is tha... |
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dezorza |
Showcase |
40 |
41,330 |
12-04-2010, 05:44 AM |
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Thread: StimmyGames MMO
Post: RE: StimmyGames MMO
The rocks are about 2-4k polygons and yes it has a normalmap. |
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dezorza |
Showcase |
40 |
41,330 |
12-03-2010, 06:26 PM |
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Thread: StimmyGames MMO
Post: StimmyGames MMO
Hey there, thought id share some early screens from the game world. Criticism is welcome but please note that ground vegetation is yet to be added.
[attachment=899]
[attachment=900]
[attachment=90... |
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dezorza |
Showcase |
40 |
41,330 |
12-03-2010, 03:16 AM |
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Thread: ScaleVar on vegetation?
Post: ScaleVar on vegetation?
Hi, im wondering if there is any way to specify an automatic scale variation on vegetation. I am placing thousands of objects in my world and scaling them one by one is getting fairly tedious.
Cheer... |
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dezorza |
Esenthel Store Sources |
1 |
3,078 |
12-02-2010, 09:50 AM |
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Thread: Freelance C++ Programmer
Post: RE: Freelance C++ Programmer
Want to make a good amount of cash?? still looking for coders. |
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dezorza |
Job Offers (Paid Only) |
2 |
8,949 |
11-26-2010, 05:05 AM |
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Thread: Importing LWO
Post: Importing LWO
Hi, I just bought a house model on turbosquid and now im struggling to import it to Esenthel. Anyone know how do accomplish this? Because lightwave wont export to anything that 3dmax or esenthel can r... |
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dezorza |
Esenthel Store Sources |
1 |
3,109 |
11-25-2010, 01:02 AM |
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Thread: Freelance C++ Programmer
Post: Freelance C++ Programmer
Hello, I am looking for a talented C++ Programmer to do some work on some of the basic functions for my MMOFPS.
This is a paid position. Please contact me by msn messenger at uo_dezorza@hotmail.com i... |
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dezorza |
Job Offers (Paid Only) |
2 |
8,949 |
11-21-2010, 07:00 PM |
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Thread: Character Controller can be created only from Phys Capsule
Post: RE: Character Controller can be created only from ...
Hi, I did exactly as you said and got the following error instead.
Bone "Body" not found in skeleton "obj\chr\Deer Buck\Deer_Buck.skel" |
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dezorza |
Esenthel Store Sources |
10 |
8,774 |
07-31-2010, 03:54 PM |
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Thread: Character Controller can be created only from Phys Capsule
Post: RE: Character Controller can be created only from ...
So this means that I cant use these assets that were made in maya unless i got the 10 000 usd license? |
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dezorza |
Esenthel Store Sources |
10 |
8,774 |
07-31-2010, 12:56 PM |
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Thread: Character Controller can be created only from Phys Capsule
Post: RE: Character Controller can be created only from ...
Ive tried both with and without capsule |
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dezorza |
Esenthel Store Sources |
10 |
8,774 |
07-31-2010, 12:09 PM |
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Thread: Character Controller can be created only from Phys Capsule
Post: Character Controller can be created only from Phys...
Hi,
Im trying to add one of my creatures to the esenthel engine. I imported collada files to the mesh editor and saved the 5 files (mesh, skel, anim, mtrl, phys) and tried to place it in the editor.
... |
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dezorza |
Esenthel Store Sources |
10 |
8,774 |
07-31-2010, 03:33 AM |
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Thread: Global Illumination
Post: Global Illumination
Hello
Ive been trying to create some highly realistic scenes but I find it very hard to do it without global illumination. Is there any chance of this being implemented?
http://en.wikipedia.org/wik... |
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dezorza |
Feature Requests |
1 |
3,727 |
07-30-2010, 01:19 PM |