Search Results
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Thread: Vibrations And Heptics
Post: RE: Vibrations And Heptics
Okay could you please consider to add it atleast for IOS ? Its a very basic requirement for mobile games. |
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ronghester |
Support |
2 |
3,061 |
05-07-2020, 08:31 AM |
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Thread: Vibrations And Heptics
Post: Vibrations And Heptics
Is vibration and heptic feedback is implemented on mobiles ? particularly interested in IOS |
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ronghester |
Support |
2 |
3,061 |
04-07-2020, 06:22 AM |
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Thread: Update Terrain
Post: RE: Update Terrain
Woldpos xz/ areasize did not help but i will try again.
Meanwhile i have another question :
If i have to draw grass programmatically (i want the plants to be aligned on x and z axis separated by equ... |
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ronghester |
Support |
8 |
7,005 |
03-15-2020, 01:16 PM |
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Thread: First point always zero for Swing Trail
Post: RE: First point always zero for Swing Trail
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ronghester |
Support |
3 |
3,483 |
03-15-2020, 01:14 PM |
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Thread: First point always zero for Swing Trail
Post: First point always zero for Swing Trail
Swing trail first point always starts from zero. I had this strange problem in my project so i tried to reproduce this in the Rendering\17 - Swing Trail Effect.
Steps :
Change the weapon_matrix.setP... |
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ronghester |
Support |
3 |
3,483 |
03-15-2020, 12:57 PM |
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Thread: Update Terrain
Post: RE: Update Terrain
Thanks that works!
Is there any way to know the current activeArea ? It is impossible to find it based on the player position. |
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ronghester |
Support |
8 |
7,005 |
02-27-2020, 01:37 PM |
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Thread: Update Terrain
Post: RE: Update Terrain
Sorry, need some more info on how to use the foliage objs. First of all it is not listed on Data member and when i am using this <Game.Area.Data.foliage_objs>
Getting error "invalid use of non... |
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ronghester |
Support |
8 |
7,005 |
02-27-2020, 07:20 AM |
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Thread: android min sdk
Post: android min sdk
So after the new update the min sdk for android project will be 28 ? That means phones on lower version than 28 will not be able to install the app.
We will be missing out lot of android users then ... |
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ronghester |
Support |
1 |
2,634 |
05-12-2019, 03:59 PM |
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Thread: Drawing 2d image for actor
Post: RE: Drawing 2d image for actor
Thanks, yes Actor.shape has worked i am able to get the box and then draw a rectangle looking shape using that box.
Another problem, i want to draw a border around the box (This box has no dept as i... |
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ronghester |
Support |
5 |
4,962 |
03-09-2019, 07:46 PM |
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Thread: Drawing 2d image for actor
Post: RE: Drawing 2d image for actor
Yes but how to get the four points of the box represented by the actor? I have a actor created with box and want to draw a rectangle for the user facing plane of the box? |
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ronghester |
Support |
5 |
4,962 |
03-09-2019, 07:10 AM |
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Thread: Drawing 2d image for actor
Post: RE: Drawing 2d image for actor
Okay simple, how can i draw just a rectangle using the actor box ? I am trying to develop something like this in esenthel.
https://medium.com/@hyperparticle/draw-2...0ec634381c
instead of rectangle,... |
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ronghester |
Support |
5 |
4,962 |
03-08-2019, 07:48 PM |
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Thread: Drawing 2d image for actor
Post: Drawing 2d image for actor
I have a actor created from box. It is just a box which gets rotated and translated during the game. I am able to rotate or translate the box by setting actor matrix.
I want to draw a 2d image repre... |
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ronghester |
Support |
5 |
4,962 |
03-06-2019, 08:05 AM |
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Thread: Cutting mesh on force vector
Post: RE: Cutting mesh on force vector
Thanks i will try this and let you know! |
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ronghester |
Support |
2 |
3,445 |
03-06-2019, 07:52 AM |
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Thread: Cutting mesh on force vector
Post: Cutting mesh on force vector
I want to show the destruction of object upon collision with other object. To show the destruction realistically I want object to destroy like destructible objects. My problem is the mesh is hollow an... |
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ronghester |
Support |
2 |
3,445 |
03-02-2019, 09:11 PM |
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Thread: Trail to point
Post: RE: Trail to point
Thanks. I want the trail to originate from the ball center and then spread at the end. Now i can set the start and end point but then i am not able to set the width at the start and end ?
Do you get ... |
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ronghester |
Support |
5 |
5,018 |
02-17-2019, 09:05 PM |
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Thread: Trail to point
Post: RE: Trail to point
I checked the tutorial it uses the mesh box extent. As i said, i only have a point and moving vector of a ball. |
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ronghester |
Support |
5 |
5,018 |
02-17-2019, 08:00 PM |
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Thread: Trail to point
Post: Trail to point
Trying to add a trails to moving ball, i just have a position and moving vector of the ball. How to add trails, in this situation.
Thanks |
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ronghester |
Support |
5 |
5,018 |
02-17-2019, 07:06 PM |
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Thread: Facebook ads
Post: RE: Facebook ads
Thanks, It worked, but there are some issues with chartboost Library i think. Even though the "rewardedVideoAvailable()" returns true most of the time the video does not play even if we enable the pre... |
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ronghester |
Support |
7 |
6,031 |
11-19-2018, 03:14 PM |
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Thread: Facebook ads
Post: RE: Facebook ads
Any help here would be really appreciated ? |
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ronghester |
Support |
7 |
6,031 |
11-07-2018, 12:39 PM |
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Thread: Facebook ads
Post: RE: Facebook ads
Okay, There is callbacks we can use for chartboost, can you provide one sample for that. Once the reward is played, i want to increase the Player points. |
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ronghester |
Support |
7 |
6,031 |
11-06-2018, 09:38 AM |