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  Thread: Vibrations And Heptics
Post: RE: Vibrations And Heptics

Okay could you please consider to add it atleast for IOS ? Its a very basic requirement for mobile games.
ronghester Support 2 3,061 05-07-2020, 08:31 AM
  Thread: Vibrations And Heptics
Post: Vibrations And Heptics

Is vibration and heptic feedback is implemented on mobiles ? particularly interested in IOS
ronghester Support 2 3,061 04-07-2020, 06:22 AM
  Thread: Update Terrain
Post: RE: Update Terrain

Woldpos xz/ areasize did not help but i will try again. Meanwhile i have another question : If i have to draw grass programmatically (i want the plants to be aligned on x and z axis separated by equ...
ronghester Support 8 7,005 03-15-2020, 01:16 PM
  Thread: First point always zero for Swing Trail
Post: RE: First point always zero for Swing Trail

Thanks :)
ronghester Support 3 3,483 03-15-2020, 01:14 PM
  Thread: First point always zero for Swing Trail
Post: First point always zero for Swing Trail

Swing trail first point always starts from zero. I had this strange problem in my project so i tried to reproduce this in the Rendering\17 - Swing Trail Effect. Steps : Change the weapon_matrix.setP...
ronghester Support 3 3,483 03-15-2020, 12:57 PM
  Thread: Update Terrain
Post: RE: Update Terrain

Thanks that works! Is there any way to know the current activeArea ? It is impossible to find it based on the player position.
ronghester Support 8 7,005 02-27-2020, 01:37 PM
  Thread: Update Terrain
Post: RE: Update Terrain

Sorry, need some more info on how to use the foliage objs. First of all it is not listed on Data member and when i am using this <Game.Area.Data.foliage_objs> Getting error "invalid use of non...
ronghester Support 8 7,005 02-27-2020, 07:20 AM
  Thread: android min sdk
Post: android min sdk

So after the new update the min sdk for android project will be 28 ? That means phones on lower version than 28 will not be able to install the app. We will be missing out lot of android users then ...
ronghester Support 1 2,634 05-12-2019, 03:59 PM
  Thread: Drawing 2d image for actor
Post: RE: Drawing 2d image for actor

Thanks, yes Actor.shape has worked i am able to get the box and then draw a rectangle looking shape using that box. Another problem, i want to draw a border around the box (This box has no dept as i...
ronghester Support 5 4,962 03-09-2019, 07:46 PM
  Thread: Drawing 2d image for actor
Post: RE: Drawing 2d image for actor

Yes but how to get the four points of the box represented by the actor? I have a actor created with box and want to draw a rectangle for the user facing plane of the box?
ronghester Support 5 4,962 03-09-2019, 07:10 AM
  Thread: Drawing 2d image for actor
Post: RE: Drawing 2d image for actor

Okay simple, how can i draw just a rectangle using the actor box ? I am trying to develop something like this in esenthel. https://medium.com/@hyperparticle/draw-2...0ec634381c instead of rectangle,...
ronghester Support 5 4,962 03-08-2019, 07:48 PM
  Thread: Drawing 2d image for actor
Post: Drawing 2d image for actor

I have a actor created from box. It is just a box which gets rotated and translated during the game. I am able to rotate or translate the box by setting actor matrix. I want to draw a 2d image repre...
ronghester Support 5 4,962 03-06-2019, 08:05 AM
  Thread: Cutting mesh on force vector
Post: RE: Cutting mesh on force vector

Thanks i will try this and let you know!
ronghester Support 2 3,445 03-06-2019, 07:52 AM
  Thread: Cutting mesh on force vector
Post: Cutting mesh on force vector

I want to show the destruction of object upon collision with other object. To show the destruction realistically I want object to destroy like destructible objects. My problem is the mesh is hollow an...
ronghester Support 2 3,445 03-02-2019, 09:11 PM
  Thread: Trail to point
Post: RE: Trail to point

Thanks. I want the trail to originate from the ball center and then spread at the end. Now i can set the start and end point but then i am not able to set the width at the start and end ? Do you get ...
ronghester Support 5 5,018 02-17-2019, 09:05 PM
  Thread: Trail to point
Post: RE: Trail to point

I checked the tutorial it uses the mesh box extent. As i said, i only have a point and moving vector of a ball.
ronghester Support 5 5,018 02-17-2019, 08:00 PM
  Thread: Trail to point
Post: Trail to point

Trying to add a trails to moving ball, i just have a position and moving vector of the ball. How to add trails, in this situation. Thanks
ronghester Support 5 5,018 02-17-2019, 07:06 PM
  Thread: Facebook ads
Post: RE: Facebook ads

Thanks, It worked, but there are some issues with chartboost Library i think. Even though the "rewardedVideoAvailable()" returns true most of the time the video does not play even if we enable the pre...
ronghester Support 7 6,031 11-19-2018, 03:14 PM
  Thread: Facebook ads
Post: RE: Facebook ads

Any help here would be really appreciated ?
ronghester Support 7 6,031 11-07-2018, 12:39 PM
  Thread: Facebook ads
Post: RE: Facebook ads

Okay, There is callbacks we can use for chartboost, can you provide one sample for that. Once the reward is played, i want to increase the Player points.
ronghester Support 7 6,031 11-06-2018, 09:38 AM