Search Results
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Forum |
Replies |
Views |
Posted
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Thread: BYR Tree Generator
Post: RE: BYR Tree Generator
This is so f..kin awesome! I wonder how forest generated by your's tool looks on some heightmap, it must be cool! |
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PsychoBoy |
Showcase |
73 |
79,896 |
09-11-2014, 10:48 AM |
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Thread: YSE demo for android and windows
Post: RE: YSE demo for android and windows
Damn! Sorry guys I meant the opposite - static libraries aren't used often, shared libraries of course are! Hahah
I noticed it because microsoft stopped distributing static version of MFC library. I ... |
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PsychoBoy |
Showcase |
11 |
14,611 |
07-01-2014, 09:02 PM |
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Thread: YSE demo for android and windows
Post: RE: YSE demo for android and windows
@yvanvds lol, that's surprising. Shared libraries aren't used often anymore, even Microsoft stopped supporting these in their libraries.
Anyway your library is really impressive! What really made me ... |
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PsychoBoy |
Showcase |
11 |
14,611 |
06-30-2014, 09:15 PM |
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Thread: Undo
Post: RE: Undo
Wow you're going really fast on roadmap, cool! |
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PsychoBoy |
News |
9 |
13,833 |
06-30-2014, 08:37 PM |
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Thread: Material Instantiating
Post: RE: Material Instantiating
Add to your object's class attribute of material id and use like this:
Code:
class Block : Game::Obj
{
UID materialId;
}
UInt Block::drawPrepare()
{
if(mesh &... |
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PsychoBoy |
Beginner Questions |
10 |
7,723 |
04-27-2014, 01:21 AM |
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Thread: Simulating keystrokes
Post: RE: Simulating keystrokes
Use SendMessage/PostMessage, for eg:
Code:
SendMessage(FindWindow(NULL, "Browser"), WM_CHAR, VkKeyScan('a'), true);
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PsychoBoy |
Beginner Questions |
5 |
5,772 |
04-25-2014, 10:55 PM |
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Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription
Release fee is good idea imo. Another good would be to create more levels of amounts, with customizable options, so more people can fit their own needs, and people who are poorer will select cheaper o... |
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PsychoBoy |
Offtopic |
18 |
22,280 |
04-08-2014, 11:47 PM |
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Thread: 2D application
Post: RE: 2D application
http://en.wikipedia.org/wiki/2.5D |
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PsychoBoy |
Beginner Questions |
3 |
4,933 |
02-10-2014, 12:25 AM |
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Thread: Esenthel 1.0 outdated?
Post: Esenthel 1.0 outdated?
I see that only Esenthel 2.0 SDK is updated so Esenthel 1.0 is officialy outdated? |
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PsychoBoy |
Offtopic |
104 |
99,691 |
10-27-2013, 03:19 PM |
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Thread: How much you'd be willing to pay for full source of Esenthel with Editor 1.0
Post: RE: How much you'd be willing to pay for full sour...
Keep in mind that selling full sources is a bit dangerous. Consider situation when some guy bought full EE sources and he had infected PC by some malware. So hacker could steal these sources and publi... |
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PsychoBoy |
Offtopic |
8 |
11,759 |
11-23-2012, 07:16 PM |
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Thread: Best collision routine for bullet shots
Post: RE: Best collision routine for bullet shots
How about doing first raytest with AG_CONTROLLER only and do another raytest on position of first raytest and target's actor group. Somethings like this:
Code:
PhysHit phys1;
if(Physics.ray(start, mo... |
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PsychoBoy |
Beginner Questions |
4 |
5,242 |
10-14-2012, 05:09 PM |
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Thread: Draw and update calls count
Post: Draw and update calls count
It would be nice if you could add methods to check how many there are draw and update calls in engine, is it possible? So we can check how engine reacts on some meshes/materials and match best quality |
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PsychoBoy |
Feature Requests |
0 |
3,388 |
10-05-2012, 01:54 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
New editor looks very nice. IMO it's good idea with licensing per-seat. Esenthel has very rich API and could be used even in smaller non-game apps. However still waiting for most important part of edi... |
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PsychoBoy |
News |
160 |
161,253 |
09-18-2012, 02:06 PM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
(09-16-2012 05:54 PM)ronalmb Wrote: Does this mean that Editor 1.0 is no longer being worked on?
Did you read what Esenthel said?
Esenthe Wrote:3) Both 1.0 and 2.0 will be updated (they share t... |
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PsychoBoy |
News |
160 |
161,253 |
09-16-2012, 07:06 PM |
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Thread: Game::World.objCreate
Post: RE: Game::World.objCreate
If you want to use it on multiple objects maybe create map, ID as key and object as data. |
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PsychoBoy |
Beginner Questions |
5 |
5,439 |
07-20-2012, 11:30 PM |
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Thread: Esenthel Store is Live
Post: RE: Esenthel Store is Live
Esenthel MMO example (not source) is missing in Store |
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PsychoBoy |
News |
14 |
17,796 |
07-03-2012, 11:13 PM |
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Thread: Data Server Set-up
Post: RE: Data Server Set-up
What about running it on Linux using Wine? Will it work? |
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PsychoBoy |
Network |
14 |
11,903 |
06-27-2012, 09:20 AM |
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Thread: Esenthel RTS
Post: RE: Esenthel RTS
Will it be avaible on PC? |
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PsychoBoy |
Showcase |
27 |
28,247 |
06-25-2012, 09:32 PM |
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Thread: 2D & 3D game in one
Post: 2D & 3D game in one
Watch this trailer:
http://www.youtube.com/watch?v=SS4r9Fq3b...r_embedded
In first few seconds you may say that it's simple platform game, but wait a bit more.
You can view and pass each scene in 2D ... |
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PsychoBoy |
Games |
3 |
6,234 |
06-23-2012, 12:00 PM |
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Thread: tab order
Post: RE: tab order [unresolved]
I think that when you place new gui element it is added on end of tab order. It would be nice if there would be an option allowing to set tab order. |
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PsychoBoy |
Gui |
3 |
5,216 |
06-15-2012, 04:13 PM |