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Thread: Monster / Creature
Post: RE: Monster / Creature
I'm sorry but there's really no simple answer.. I suggest that you google using something in the style of "Programming my first artificial intelligence" |
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TBJokers |
Support |
2 |
4,396 |
03-28-2015, 02:15 PM |
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Thread: Find a way for AI position on Server
Post: RE: Find a way for AI position on Server
Server sided pathfinding is the first thing you'd need. Sending a destination position to a client and letting the client run ActionMoveTo will make the client generate the path. So implementing Serve... |
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TBJokers |
Beginner Questions |
5 |
6,592 |
03-14-2015, 04:49 PM |
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Thread: Partial Template Specialization Bug
Post: RE: Partial Template Specialization Bug
(02-27-2015 08:01 PM)aceio76 Wrote: I personally am not fond of deviating from the c/c++ confines and adding tags that isn't recognizable within the language. It's already hard enough to keep ... |
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TBJokers |
Support |
6 |
9,028 |
02-27-2015, 10:23 PM |
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Thread: WASD MMO movement
Post: RE: WASD MMO movement
Code:
virtual bool update()
{
if(action)
{
if(Kb.b(KB_W) || Kb.b(... |
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TBJokers |
Beginner Questions |
5 |
6,255 |
02-27-2015, 05:20 PM |
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Thread: Partial Template Specialization Bug
Post: RE: Partial Template Specialization Bug
(02-27-2015 08:09 AM)Houge Wrote: Greg, maybe there is an option to add in-editor macros to define a code that shall not be modified when compiling?
Something like this:
Code:
>>EE_H_ST... |
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TBJokers |
Support |
6 |
9,028 |
02-27-2015, 05:18 PM |
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Thread: Partial Template Specialization Bug
Post: Partial Template Specialization Bug
In C++ if you were to write a class just as an example:
Code:
enum CharacterClass
{
Fist = 1 << 0,
Blade = 1 << 1,
 ... |
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TBJokers |
Support |
6 |
9,028 |
02-26-2015, 04:03 PM |
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Thread: Ineisis body
Post: RE: Ineisis body
Well for one how are you drawing? How are you updating? Are you animating it? alot of factors of which I wouldn't know without more detail.. |
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TBJokers |
Support |
5 |
6,400 |
02-26-2015, 12:43 PM |
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Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?
I wouldn't mind knowing either :x |
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TBJokers |
Support |
5 |
6,428 |
02-25-2015, 09:46 AM |
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Thread: AI ineisis problem
Post: RE: AI ineisis problem
Because you need to update them each frame. |
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TBJokers |
Support |
14 |
12,778 |
02-20-2015, 01:54 PM |
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Thread: AI ineisis problem
Post: RE: AI ineisis problem
bool ServerUpdate()
{
FREPAO(ai).update();
}
However with some modifications to the code you can have the AI perform better, adding them into the Net.World using area partitioning and you don't ... |
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TBJokers |
Support |
14 |
12,778 |
02-20-2015, 11:10 AM |
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Thread: Text style with fixed size
Post: RE: Text style with fixed size
If I'm not mistaken a lot of games out there are using fixed size fonts but that they add detail with the PPI.
This is a really good argument for the feature you're asking for, I definitely support t... |
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TBJokers |
Feature Requests |
16 |
18,855 |
11-17-2014, 02:42 AM |
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Thread: Question about NPC management
Post: RE: Question about NPC management
Loading world once excluding data that I do not need and then I can simply use the Esenthel Provided pathfinding. It's nice if you use NavMeshes as it'll create a really good basis for you, and depend... |
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TBJokers |
MMO |
7 |
11,096 |
08-01-2014, 05:37 PM |
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Thread: Android Compiling Setup
Post: RE: Android Compiling Setup
(07-17-2014 12:16 AM)Esenthel Wrote: Please do not download the ADT BUNDLE, but the "EXISTING IDE" version as mentioned in the docs: http://www.esenthel.com/?id=doc#Compilers
Please let me know... |
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TBJokers |
Support |
8 |
9,576 |
07-17-2014, 12:31 AM |
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Thread: Question about NPC management
Post: RE: Question about NPC management
Quote:1. Do most of you broadcast NPC position from server to clients or do you sent the destination from the server to clients and let clients *move* the npc instead?
Client moves them.
Quote:1a. If... |
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TBJokers |
MMO |
7 |
11,096 |
07-17-2014, 12:28 AM |
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Thread: Android Compiling Setup
Post: RE: Android Compiling Setup
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TBJokers |
Support |
8 |
9,576 |
07-16-2014, 07:35 PM |
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Thread: Android Compiling Setup
Post: Android Compiling Setup
Hello, I was about to try an idea up for Android, however even following the complete documentation to setup Android I found myself stuck at this point.
[img]http://puu.sh/adWGd/1979170ad3.png[/img]
... |
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TBJokers |
Support |
8 |
9,576 |
07-16-2014, 04:19 PM |
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Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
(05-27-2014 02:08 PM)para Wrote: Because && has higher precedence than =, and lower then & or * (de/reference).
All standard abiding compilers evaluate expressions the same way, fo... |
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TBJokers |
Beginner Questions |
11 |
9,989 |
05-27-2014, 04:31 PM |
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Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
You are actually correct, according to more detailed only an overloaded && operator would have unspecified evaluation order. According to C++ standard the && is left operand first if t... |
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TBJokers |
Beginner Questions |
11 |
9,989 |
05-26-2014, 07:05 AM |
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Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
(05-26-2014 06:12 AM)Esenthel Wrote: Quote:Every compiler has it's own order etc of reading things. There are some that reads the right argument first etcetc
I don't think that's the case.
I th... |
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TBJokers |
Beginner Questions |
11 |
9,989 |
05-26-2014, 06:38 AM |
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Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
Every compiler has it's own order etc of reading things. There are some that reads the right argument first etcetc. So you can never be sure; i'm not sure if this'll help but.. Try
if(area == guiElem... |
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TBJokers |
Beginner Questions |
11 |
9,989 |
05-26-2014, 05:14 AM |