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Thread: [SOLVED] No collision
Post: RE: [BUG] No collision
(05-12-2019 01:59 AM)Esenthel Wrote: FYI: in physx an actor can't have collisions and be a trigger at the same time.
Yes yes. Its basic knowledge xD
I have an idea how prepare example and We... |
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Mardok |
Physics |
5 |
6,079 |
05-12-2019, 06:12 AM |
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Thread: [SOLVED] No collision
Post: RE: [BUG] No collision
Hmm,
I think something still could be wrong... Maybe on my side but im 99,9% sure my code is ok because worked without any problems on android and pc but on old EE versions ~7 months ago :(
Sample ab... |
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Mardok |
Physics |
5 |
6,079 |
05-11-2019, 11:28 PM |
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Thread: [SOLVED] No collision
Post: RE: [BUG] No collision
(05-10-2019 02:41 PM)Esenthel Wrote: Good news, I was able to find a workaround for this problem:
Ufff, I was afraid its too hard for you ;)
TY |
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Mardok |
Physics |
5 |
6,079 |
05-10-2019, 08:30 PM |
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Thread: [SOLVED] No collision
Post: [SOLVED] No collision
Hi Greg,
This bug is related to this my thread and starts occur in the same time: https://esenthel.com/forum/showthread.php?tid=9474
I checked everything on my side and found how to reproduce this b... |
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Mardok |
Physics |
5 |
6,079 |
05-09-2019, 10:04 PM |
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Thread: Visual Studio 2019
Post: RE: Visual Studio 2019
Super. I was waiting for it. I'll check after work. |
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Mardok |
Beginner Questions |
5 |
5,290 |
05-07-2019, 02:32 PM |
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Thread: Visual Studio 2019
Post: RE: Visual Studio 2019
(05-04-2019 12:54 AM)Esenthel Wrote: are you using the binary version?
yes, downloaded today same as vs2019 on new clean computer |
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Mardok |
Beginner Questions |
5 |
5,290 |
05-04-2019, 01:00 AM |
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Thread: Visual Studio 2019
Post: Visual Studio 2019
Hello guyz,
I just installed VS2019 and all stuff for Desktop c++ development and EE ver 59 shows me if VS2019 isnt supported yet and should i use 2015 or 2017. I checked Version History and in April... |
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Mardok |
Beginner Questions |
5 |
5,290 |
05-03-2019, 08:20 PM |
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Thread: Esenthel Engine is now FREE!
Post: RE: Esenthel Engine is now FREE!
Thank you for your hard work and decision to public all source code and engine completly free. I wish you a lot of donations and new users because its great engine. Cheers! |
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Mardok |
News |
23 |
27,590 |
03-19-2019, 10:05 PM |
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Thread: [BUG]freezePos not working
Post: RE: [BUG]freezePos not working
Ty for info. I change topic to SOLVED when they fix physx and all back to normal. |
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Mardok |
Physics |
6 |
6,376 |
03-09-2019, 10:47 AM |
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Thread: Element out of range Error
Post: RE: Element out of range Error
Set camera pos to your player pos before first Game.World.update. |
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Mardok |
Beginner Questions |
4 |
4,592 |
03-07-2019, 08:00 AM |
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Thread: [BUG]freezePos not working
Post: RE: [BUG]freezePos not working
Guys, is someone there?
I think problem occurs when we use our custom class based on Game.Obj class.
I had half year break and when downloaded last engine version this thing stop work. On older versio... |
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Mardok |
Physics |
6 |
6,376 |
02-28-2019, 10:47 AM |
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Thread: [BUG]freezePos not working
Post: RE: [BUG]freezePos not working
Engine Build: 58
I don't use any any externals, just pure Esenthel files.
I downloaded and tested attachment and work/compile without any problems i dunno why errors :/
I added all source code Main a... |
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Mardok |
Physics |
6 |
6,376 |
02-25-2019, 11:17 AM |
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Thread: [BUG]freezePos not working
Post: [BUG]freezePos not working
Good evening,
freezePosX, freezePosZ, freezePosY not working in "world mode". Its strange, because all is fine without world creation.
Sample to reproduce in attachment.
Code/Main
PHP Code:
Game.O... |
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Mardok |
Physics |
6 |
6,376 |
02-25-2019, 01:39 AM |
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Thread: Trail to point
Post: RE: Trail to point
Check tutorial "Swing, trail effect". I used this to add trail to my object. |
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Mardok |
Support |
5 |
5,339 |
02-17-2019, 07:16 PM |
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Thread: [BUG?] draw3D
Post: RE: [BUG?] draw3D
(01-19-2019 11:02 AM)Tottel Wrote: Unrelated, but: How is your AAA project going? :D
Nice to see you back here, Mardok!
Hallo Tottel :)
I see there is a lot of old nicknames still active on f... |
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Mardok |
Graphics |
4 |
5,174 |
01-19-2019, 07:47 PM |
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Thread: [BUG?] draw3D
Post: RE: [BUG?] draw3D
(01-18-2019 09:19 PM)RedcrowProd Wrote: Just to make sure you are calling setmatrix() and calling the draw in blend / outside render ?
Thanks for response. But im using SetMatrix.I think draw3D... |
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Mardok |
Graphics |
4 |
5,174 |
01-19-2019, 02:28 AM |
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Thread: [BUG?] draw3D
Post: [BUG?] draw3D
Hi after a long absence,
I updated all stuff and Esenthel Engine to the latest version and tried to build my AAA project. All is building fine but in game i see draw3D methods stops working, billboar... |
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Mardok |
Graphics |
4 |
5,174 |
01-18-2019, 08:25 PM |
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Thread: Latest WebGL Demo
Post: RE: Latest WebGL Demo
hi,
Overkill mode | Motion Blur: ON / min 46 fps - max 52 fps
Overkill mode | Motion Blur: OFF / solid 60 fps in any place or when camera is chasing creature
Fur test | Motion Blur ON: min 30, max... |
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Mardok |
News |
15 |
17,472 |
11-16-2017, 05:19 AM |
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Thread: Latest WebGL Demo
Post: RE: Latest WebGL Demo
Hi Greg. Demo worked great a moments ago. Stable 60 fps in Overkill graphics mode... But when i did chrome update to version 62.0.3202.75 it hangs when Initializing. I forgot version number where all ... |
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Mardok |
News |
15 |
17,472 |
11-04-2017, 02:21 AM |
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Thread: [Android] FogDraw fog is invisible
Post: RE: [Android] FogDraw fog is invisible
Ty aceio76 for reply.
Hmm yea, particles could be fine to simulate fog in some places but i need different type of fog.
I wanted to achieve fog on bottom of my level.
[img]https://s21.postimg.org/m0... |
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Mardok |
Platforms (Windows, Mac, Linux, Android, iOS) |
3 |
5,805 |
06-20-2017, 06:08 PM |