Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: [SOLVED] Can't save physics in Mesh Editor
Post: RE: Can't save physics in Mesh Editor
Many thanks, Lucky Luke :lol: |
|
eric99 |
Tools |
3 |
4,984 |
11-22-2010, 07:42 PM |
 |
|
Thread: [SOLVED] Can't save physics in Mesh Editor
Post: [SOLVED] Can't save physics in Mesh Editor
Hi,
I can't save the .phys file with the Mesh Editor (this is the update of the 11-22-2010). |
|
eric99 |
Tools |
3 |
4,984 |
11-22-2010, 06:50 PM |
 |
|
Thread: [SOLVED] compilation error with Memb<Motion>
Post: RE: [SOLVED] compilation error with Memb<Motion>
I've tried it and it's working fine.
Thanks for your quick answer. |
|
eric99 |
Support |
2 |
4,308 |
10-23-2010, 07:07 PM |
 |
|
Thread: [SOLVED] compilation error with Memb<Motion>
Post: [SOLVED] compilation error with Memb<Motion>
Hi,
I get a compilation error since I made an autoupdate (excuse me, It's a french version of VC2008 express, but I think there's no need to translate).
Quote:i:\esenthelenginesdk\planet01\esenthelen... |
|
eric99 |
Support |
2 |
4,308 |
10-23-2010, 05:30 PM |
 |
|
Thread: More procedurals ?
Post: RE: More procedurals ?
Quote:Yeah, I dont want my computer to explode, your wrong regarding 3d game engines not caring for procedural, mind you the reason is because procedural generation is hard to implement when you are g... |
|
eric99 |
Feature Requests |
3 |
5,151 |
10-11-2010, 11:03 PM |
 |
|
Thread: 64bit + DX10+
Post: RE: 64bit + DX10+
Esenthel : A french proverb for you ;) :
Never say, "Fountain, I shall not drink of your water." |
|
eric99 |
Feature Requests |
15 |
16,475 |
09-28-2010, 12:00 AM |
 |
|
Thread: More procedurals ?
Post: More procedurals ?
May be , it's a way to explore : Procedural generation (Forests, cities, roads, ...). I think it's a big lack, and a trap too -> Perhaps, that' why I can't find any 3d game engine that cares of it... |
|
eric99 |
Feature Requests |
3 |
5,151 |
09-27-2010, 11:03 PM |
 |
|
Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit
Finally, I've got a correct solution with :
Code:
input.diri.z = 0;
Cam.yaw -=Ms.dir_d.x; // update camera yaw angle according to mouse smo... |
|
eric99 |
Support |
6 |
6,683 |
07-28-2010, 10:23 PM |
 |
|
Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit
Sorry but...
My redefinition of Chr::Player angle has some indesirable effects :
The player movement don't care of the angle's value anymore.
Is there a better way to do ?
Maybe the clamp limit coul... |
|
eric99 |
Support |
6 |
6,683 |
07-20-2010, 12:54 AM |
 |
|
Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit
OK solved
I finally solved the problem :
You must write the angle definition in your player.h to have totally freedom in camera rotation.
Code:
/*****************************************************... |
|
eric99 |
Support |
6 |
6,683 |
07-18-2010, 10:24 PM |
 |
|
Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit
That's OK, i found the clamping line in the Camera Modes tutorial :
Clamp(Cam.pitch,-PI_2,0); // clamp to possible camera pitch angle
In fact, I tried to modify Bloody Massacre but I can't see anyth... |
|
eric99 |
Support |
6 |
6,683 |
07-18-2010, 01:47 PM |
 |
|
Thread: camera.setSpherical rotation limit
Post: camera.setSpherical rotation limit
Hi,
I use VIEW_TPP camera mode and i can't override the +/-180 degrees limit of the plr.angle.y parameter (there is no such limitation for the angle.x).
Here is the line code
Cam.setSpherical(plr.c... |
|
eric99 |
Support |
6 |
6,683 |
07-17-2010, 10:54 PM |
 |
|
Thread: Crash when rebuilding Bloody Massacre.world
Post: RE: Crash when rebuilding Bloody Massacre.world
That's right, i tried with the world editor in the game's path and it works fine.
Many thanks. |
|
eric99 |
Support |
8 |
8,133 |
06-19-2010, 01:31 PM |
 |
|
Thread: Crash when rebuilding Bloody Massacre.world
Post: Crash when rebuilding Bloody Massacre.world
Hi,
When I rebuild Bloody Massacre.world with the World Editor, I get this error when I launch the game :
"can't allocate 1 610 612 bytes of memory"
I tried to reduce mesh quality without success.
... |
|
eric99 |
Support |
8 |
8,133 |
06-19-2010, 12:49 PM |