Search Results
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Thread: <3 Esenthel
Post: RE: <3 Esenthel
lol! This is very on topic. :) |
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slackjawx |
Beginner Questions |
9 |
8,481 |
06-02-2013, 04:11 PM |
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Thread: Problem with model export
Post: RE: Problem with model export
Hi Querion! I would use FBX instead. I have had some awesome results with FBX files dragged into Esenthel. Heres my process for characters, and this may be wrong but it works great so far.
- Using 3d... |
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slackjawx |
Graphics |
13 |
9,906 |
06-02-2013, 02:56 AM |
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Thread: <3 Esenthel
Post: <3 Esenthel
I have to say that I've used lots of engines and Esenthel is a very affordable, powerful and easy to use engine. The drag and drop features alone make it well worth it. All of the physics tools etc ar... |
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slackjawx |
Beginner Questions |
9 |
8,481 |
06-02-2013, 02:50 AM |
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Thread: Using Icon Editor
Post: RE: Using Icon Editor
Thanks for the info!
If I use icon settings for many icons in the same folder that means that all 3d objects associated with that 'Icon Settings' will have the same setting though right? ie, same tra... |
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slackjawx |
Beginner Questions |
2 |
3,877 |
06-01-2013, 03:52 PM |
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Thread: Using Icon Editor
Post: Using Icon Editor
How do you use the Icon Editor in conjunction with Icon Settings to make an Icon? I would love to use this tool but I am not sure how to end up with just a picture of my icon. It seems to leave "Icon ... |
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slackjawx |
Beginner Questions |
2 |
3,877 |
05-30-2013, 03:55 AM |
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Thread: Blockout/Whiteboxing
Post: RE: Blockout/Whiteboxing
This is not about replacing a product like Max/Maya. This is about exporting a reference model for an artist. I am an artist and we use this all the time, its very handy. A designer can whitebox out a... |
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slackjawx |
Feature Requests |
12 |
10,624 |
05-29-2013, 04:09 PM |
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Thread: My slightly crappy Ocean
Post: RE: My slightly crappy Ocean
looks good to me! :) Esenthel's water is pretty cool as it is so with some more tweaking it can be even cooler. |
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slackjawx |
Showcase |
6 |
8,046 |
05-29-2013, 03:25 PM |
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Thread: Problems with Code Syncing
Post: RE: Problems with Code Syncing
for some reason I get about 6mb down and then it stops dead. I disconnect, and it gets another 6mb and stops. |
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slackjawx |
Tools |
24 |
18,296 |
05-23-2013, 08:13 PM |
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Thread: Blockout/Whiteboxing
Post: RE: Blockout/Whiteboxing
This would be in the editor. For instance if you had a river and you wanted an artist to make you a bridge. You would 'whitebox' the bridge with simple primitives like Boxes. The bridge you whitebox w... |
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slackjawx |
Feature Requests |
12 |
10,624 |
05-23-2013, 06:30 PM |
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Thread: Blockout/Whiteboxing
Post: Blockout/Whiteboxing
I would love to have a blockout feature where you place down primitives to form objects such as buildings, bridges, etc. Adding the ability to export the objects as OBJ format would be something that ... |
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slackjawx |
Feature Requests |
12 |
10,624 |
05-23-2013, 03:40 AM |
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Thread: Scale in 3dsMax
Post: RE: Scale in 3dsMax
thanks for the help! I will set my units and rescale things. The size does matter as far as esenthel is concerned because when I import one of my buildings it's enormous and it doesn't even show in th... |
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slackjawx |
Beginner Questions |
7 |
6,935 |
05-18-2013, 04:22 AM |
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Thread: Scale in 3dsMax
Post: Scale in 3dsMax
Is anyone else using 3dsMax for their models? If so what's the scale you are setting for your objects? My Units were set for 1 unit = 0.01 (meters, inches, cm) I tried everything and my models are eit... |
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slackjawx |
Beginner Questions |
7 |
6,935 |
05-17-2013, 04:44 AM |
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Thread: Play Button
Post: RE: Play Button
Ahh, so its not 'hooked' up to anything. lol I will try to figure it out from the tutorials. Thanks for the quick reply! |
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slackjawx |
Beginner Questions |
5 |
5,253 |
05-17-2013, 02:43 AM |
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Thread: Play Button
Post: Play Button
When I hit play is it possible to move around with a default character? Right now I hit Play and I can move the camera around but it isn't attached to anything.
Sorry for the VERY basic question! |
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slackjawx |
Beginner Questions |
5 |
5,253 |
05-17-2013, 01:48 AM |