Search Results
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Thread: RTS?
Post: RE: RTS?
How about crowd system? Esenthel doesnt work really good with many actors on screen, from what I have seen. |
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Kaldrick |
Support |
4 |
5,441 |
01-22-2010, 04:12 PM |
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Thread: Swing detection tutorial fail
Post: RE: Swing detection tutorial fail
Aye, they are. May it be problem with VS 2010? |
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Kaldrick |
Support |
11 |
10,202 |
12-23-2009, 07:23 PM |
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Thread: Swing detection tutorial fail
Post: RE: Swing detection tutorial fail
Its stuck at 0.000. Lib and headers are to be updated manually? I thought auto-updater does that. |
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Kaldrick |
Support |
11 |
10,202 |
12-23-2009, 07:21 PM |
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Thread: Swing detection tutorial fail
Post: Swing detection tutorial fail
Oy there. I've been out for quite a time, but I've came back and wanted to have fun with new tutorials. But by the time I've compiled the Swing tutorial I found it broken. It renders everything perfec... |
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Kaldrick |
Support |
11 |
10,202 |
12-23-2009, 07:15 PM |
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Thread: My current wishes (alot :P)
Post: RE: My current wishes (alot :P)
I'd add to this perhaps ability of adjusting physical attributes of elements (like, for example, weight or gravity. Would be useful for making planets and stuff instead of flat heightmaps). |
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Kaldrick |
Feature Requests |
6 |
7,356 |
10-22-2009, 06:55 PM |
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Thread: Lamp with volumetric lightning
Post: Lamp with volumetric lightning
Hi there. I have a small problem concerning this idea. I mean, I think I should make a bone somewhere near the spot, from where volumetric light should appear in a lamp mesh. But I'm not quite sure ho... |
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Kaldrick |
Support |
1 |
3,374 |
10-17-2009, 02:42 PM |
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Thread: 1st Game Demo Contest
Post: RE: 1st Game Demo Contest
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Kaldrick |
Offtopic |
16 |
16,245 |
10-17-2009, 02:36 PM |
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Thread: A question about shaders...
Post: Re: A question about shaders...
You can turn the fx off using App.flag=APP_NO_FX;, as said in first tutorial. But even then you will need graphic card with shader support. |
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Kaldrick |
Support |
2 |
4,531 |
10-12-2009, 08:47 AM |
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Thread: AI
Post: Re: AI
Try Bloody Massacre demo, there's simple AI implemented. |
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Kaldrick |
Support |
4 |
5,504 |
10-07-2009, 10:52 AM |
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Thread: Hello-A few engine Questions
Post: Re: Hello-A few engine Questions
We have quite good (small, though) community here. Very helpful people, with Esenthel on the front ;] So don't worry, you should get all answers that you want, sometimes even whole code snippets. As i... |
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Kaldrick |
Support |
18 |
14,725 |
10-07-2009, 07:13 AM |
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Thread: heres what I'd like to see in esenthel (heavy specularity)
Post: Re: heres what I'd like to see in esenthel (heavy ...
You mean, like, creating a 'wet' surface? |
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Kaldrick |
Feature Requests |
4 |
6,397 |
01-09-2009, 09:33 AM |
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Thread: Camera Collision
Post: Re: Camera Collision
Yet, tutorial would be great. ;P |
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Kaldrick |
Support |
11 |
10,055 |
12-22-2008, 06:00 PM |