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Search Results
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Forum |
Replies |
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Posted
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Thread: Direct file access like in EE1.0
Post: RE: Direct file access like in EE1.0
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Abruzzi |
Support |
2 |
5,275 |
01-24-2016, 08:00 PM |
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Thread: Direct file access like in EE1.0
Post: Direct file access like in EE1.0
| Hi Esenthel and all Users,
I have question about file access.
In EE 1.0 I can access file with his filepath+filename like this "gfx/logo/logo.gfx". In new version of engine there is UID.
Example from... |
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Abruzzi |
Support |
2 |
5,275 |
01-23-2016, 06:30 PM |
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Thread: Moving project from EE1.0 to last EsenthelEngine version
Post: RE: Moving project from EE1.0 to last EsenthelEngi...
| Ok thanks, it's all work fine! I have already bought new version of EE :) |
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Abruzzi |
Support |
4 |
6,866 |
11-26-2015, 11:22 PM |
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Thread: Moving project from EE1.0 to last EsenthelEngine version
Post: Moving project from EE1.0 to last EsenthelEngine v...
| Hello Esenthel and Esenthel users,
Is there any way(good way) to transfer project made with EE1.0 to the last version of EsenthelEngine?
Thanks in advance. |
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Abruzzi |
Support |
4 |
6,866 |
11-25-2015, 01:27 PM |
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Thread: [Android][IOS]Project Hunter
Post: RE: [Android][IOS]Project Hunter
| Hi,
First we used RT_FORWARD, but it carried a big problem on many devices!!, So we end up using RT_SIMPLE. So it is better RT_SIMPLE. :) |
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Abruzzi |
Showcase |
16 |
19,593 |
01-03-2014, 07:00 AM |
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Thread: Problem on Samsung Galaxy Grand Duos
Post: Problem on Samsung Galaxy Grand Duos
| After Start Application. Crash. On Samsung Galaxy Grand Duos.
In log.txt (Esenthel Engine 1.0)
Thanks in Adnvance
Quote:Error linking vertex+pixel shader in technique "ShdStencilDirS" of shader "M... |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
1 |
5,005 |
11-05-2013, 08:18 PM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Will there be an update to the Esenthel Engine 1.0? Samsung Apps does not accept the application with this problem. |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-31-2013, 05:01 PM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Oh, this update for Esenthel Engine 2.0, but our game created with Esenthel Engine 1.0 |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-26-2013, 03:42 PM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Can you tell me, please, how soon will it update? |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-26-2013, 10:36 AM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Thank you Esenthel. I'm waiting for the update. |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-26-2013, 06:16 AM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Ok I export it:
[attachment=2327]
[attachment=2328] |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-23-2013, 06:23 PM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Strange, maybe we did something wrong? Maybe you have an idea why? Maybe there are any properties in the application for it? |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-20-2013, 09:40 AM |
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Thread: Application is not paused on Hold mode
Post: RE: Application is not paused on Hold mode
| Hi,
Platform: android.
We send archive with video, which show problem.
http://limkernel.com/android.rar
Thanks in advance. |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-16-2013, 11:34 AM |
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Thread: Application is not paused on Hold mode
Post: Application is not paused on Hold mode
| Hi Esenthel. We have some problem. Is it possible to fix it yourself? Or is it in the engine? (EE1.0)
1)First problem:
<Defect>
Application is not paused on Hold mode.
<Procedure... |
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Abruzzi |
Platforms (Windows, Mac, Linux, Android, iOS) |
15 |
15,424 |
10-14-2013, 06:43 PM |
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Thread: [Android][IOS]Project Hunter
Post: RE: [Android][IOS]Project Hunter
| Hi! Game now Available on Google Play!! :) |
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Abruzzi |
Showcase |
16 |
19,593 |
10-12-2013, 05:18 PM |
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Thread: [Android][IOS]Project Hunter
Post: RE: [Android][IOS]Project Hunter
| Thank you all for your kind reviews :) We have prepared a new video. To start the project soon on the Samsung Apps :) http://www.youtube.com/watch?v=fU8haw0561w |
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Abruzzi |
Showcase |
16 |
19,593 |
09-12-2013, 05:26 PM |
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Thread: [Android][IOS]Project Hunter
Post: RE: [Android]Project Hunter
| ok :)
Hello everyone. I want to show you some screenshots of the version for IOS. Very soon the game will be ready. This version has been greatly optimized!! The number of FPS on Iphone 5 ~ 40-60. Ev... |
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Abruzzi |
Showcase |
16 |
19,593 |
09-02-2013, 11:21 AM |
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Thread: Changing Client Icon in 1.0?
Post: RE: Changing Client Icon in 1.0?
| I just save image in png 64x64 and then rename .png to .ico and its work :) |
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Abruzzi |
Support |
4 |
5,934 |
07-29-2013, 10:31 AM |
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Thread: [Solved] Mesh disappears on specific angles
Post: RE: Mesh disappears on specific angles
| Yes I have the same problem. Also I have problem with disappears game area(world area) around start pos(0,0,0) . Before update all was fine. This problem shown only when you launch the game(not in wor... |
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Abruzzi |
Support |
7 |
9,516 |
06-16-2013, 06:26 PM |
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Thread: Problems with physics after update
Post: RE: Problems with physics after update
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Abruzzi |
Physics |
6 |
7,683 |
05-01-2013, 05:28 PM |