Search Results
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Thread: Fate of Lysian (Update #6) Dragon
Post: RE: Fate of Lysian
Well Done, keep up the good work. |
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Voc007 |
Showcase |
44 |
41,816 |
03-01-2013, 06:11 AM |
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Thread: Fate of Lysian (Update #6) Dragon
Post: RE: Fate of Lysian
Feels Elvfish, Un-Huh....
Other wise it looks good, like the green tinted windows. Keep up the good work...what program are you using for modeling trees ? |
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Voc007 |
Showcase |
44 |
41,816 |
02-21-2013, 08:25 PM |
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Thread: Hedron Online
Post: RE: A video of Hedron Online
If I remember correctly, maybe not, are you from the RealmCrafter ?
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Voc007 |
Showcase |
14 |
15,374 |
01-28-2012, 01:19 AM |
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Thread: [Iola-Corp] SawgeniuS
Post: RE: [Iola-Corp] SawgeniuS
The blue sky does not match the environment, as well as the water, if you make the sky purple, then the water will be purplish, not blue. Keep up the good job. |
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Voc007 |
Showcase |
51 |
51,054 |
01-09-2012, 09:06 PM |
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Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of
Yeah I know, I was just being sarcastic :D Most of the games I played where in 80's...and I skipped the console wars. |
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Voc007 |
Games |
17 |
17,492 |
09-09-2011, 01:05 AM |
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Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of
What Oldies , those are not oldies, or I am just old :D
All games , mostly Apple, some PC:
Might and Magic, all the way to VII
Ultima I to VI
Dungeons and Dragons - Eye of the Beholder, Radiance Poo... |
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Voc007 |
Games |
17 |
17,492 |
09-05-2011, 09:14 PM |
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Thread: Billboard leaves.
Post: RE: Billboard leaves.
you can create you own leaves, give them an autumn feel to them..they just come with one set of leaves... |
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Voc007 |
Feature Requests |
16 |
22,015 |
03-10-2011, 04:42 AM |
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Thread: Billboard leaves.
Post: RE: Billboard leaves.
Here is a hidden gem, I have tried it out, and it works and looks great, you can download it on last page of the forum. I am not sure of the license. If you have 3d coat, I think you can use it. It i... |
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Voc007 |
Feature Requests |
16 |
22,015 |
03-10-2011, 03:54 AM |
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Thread: Importing/Exporting for Daz3D
Post: RE: Importing/Exporting for Daz3D
Okay thats cool, yeah the Daz models look good in Esenthel, good luck on your project.. |
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Voc007 |
Feature Requests |
17 |
24,953 |
03-09-2011, 05:52 PM |
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Thread: Importing/Exporting for Daz3D
Post: RE: Importing/Exporting for Daz3D
I don't know if you knew, but you have to buy game developer kit for like $150.00, and each models are like $100.00 to $250 like Victoria 4.2 is priced $99.95 for single use, or $2... |
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Voc007 |
Feature Requests |
17 |
24,953 |
03-09-2011, 05:16 PM |
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Thread: Second Verse, Hand Painted Objects
Post: RE: Second Verse, Hand Painted Objects
Thank you all for your comments, I was going to take the more realistic look route, but I think the cartoony style is better, because the jpgs are smaller and I want this to be the cause for slower co... |
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Voc007 |
Showcase |
10 |
11,556 |
03-03-2011, 10:11 PM |
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Thread: Second Verse, Hand Painted Objects
Post: Second Verse, Hand Painted Objects
Here is my attempt of 100% hand painted textures, this is my first attempt, much harder than using photos. I am going cartoony style.
snapshot in blender(ugly):
[IMG]http://i25.photobucket.com/album... |
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Voc007 |
Showcase |
10 |
11,556 |
03-02-2011, 08:00 PM |
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Thread: The first step of many...
Post: RE: The first step of many...
Well said Wolfsong73, just like Disney said "Keep moving forward".
Man I thought I was the only old man here, I am 40.
Best luck to you on your future. Hope to see more of your work. |
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Voc007 |
Showcase |
15 |
19,097 |
03-02-2011, 06:57 PM |
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Thread: The first step of many...
Post: RE: The first step of many...
Great start , keep it up. I am currently in the same boat as you, start small, and stay small, least for while. i am also using Blender, GIMP and MYPaint in Linux, then boot into Windows and import th... |
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Voc007 |
Showcase |
15 |
19,097 |
03-02-2011, 03:55 AM |
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Thread: I need some animal models
Post: RE: I need some animal models
you can try :
http://www.turbosquid.com
http://www.3dbud.com |
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Voc007 |
Offtopic |
1 |
4,144 |
01-26-2011, 05:48 PM |
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Thread: round one of modeling
Post: RE: round one of modeling
thank you all for your comments, Some models do have a normal map, it just doesn't show on the pic.
@fatcoder: yeah right now I am just doing modeling and texturing, then I need to brush up my progra... |
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Voc007 |
Showcase |
6 |
7,694 |
01-25-2011, 01:56 AM |
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Thread: round one of modeling
Post: round one of modeling
I have modeled all of these in Blender 2.5x and textured with GIMP 2.6x :
[IMG]http://i25.photobucket.com/albums/c61/voc007/Group-001-1.jpg[/IMG]
most of them are low poly(200-300), except for the s... |
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Voc007 |
Showcase |
6 |
7,694 |
01-24-2011, 12:33 AM |
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Thread: where did export go in mesh editor
Post: RE: where did export go in mesh editor
okay got it, sorry I was looking it in the editor, not converter.exe, thanks a million :-) |
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Voc007 |
Tools |
5 |
5,493 |
01-07-2011, 02:35 AM |
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Thread: where did export go in mesh editor
Post: RE: where did export go in mesh editor
Still I dont see any converter option, can you show me a screenshot where it may be ? Please and thank you. |
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Voc007 |
Tools |
5 |
5,493 |
01-07-2011, 02:13 AM |
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Thread: where did export go in mesh editor
Post: where did export go in mesh editor
In the past there used to be a 'convert mesh to obj' or something like that in mesh editor, it is no longer there. Is it somewhere else ?
Thank you. |
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Voc007 |
Tools |
5 |
5,493 |
01-07-2011, 12:01 AM |