Search Results
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Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing
I do think that this is a good idea, but you will be cannibalise your engine if you don't add the features that are crucial for performance (light baking) and hardware instancing, the only problem I h... |
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scotty1121 |
News |
120 |
130,674 |
04-06-2014, 02:10 PM |
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Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles; Merry Christmas From Tri-Games
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scotty1121 |
Showcase |
19 |
21,375 |
12-23-2013, 01:25 AM |
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Thread: Excluding environmental effects for certain objects?
Post: Excluding environmental effects for certain object...
Hey there, I was wondering if there's any way to disable environmental effects for certain objects; for example you would have a ball in your scene, however it is glowing because of the bloom. We don'... |
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scotty1121 |
Support |
1 |
3,426 |
12-21-2013, 04:50 AM |
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Thread: Disappearing leaves problem
Post: RE: Disappearing leaves problem
This happens when you set the leaves on trees to "grass" If i change the grass view range i can see all of them. |
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scotty1121 |
Beginner Questions |
6 |
6,072 |
11-23-2013, 10:44 AM |
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Thread: Water Priority Minimap (1.0)
Post: Water Priority Minimap (1.0)
Hey Esenthel I'd like to request that water and heightmaps are calculated by height relative to world when building, for example this image: http://puu.sh/5mGZw.jpg
the heightmap seems to have priorit... |
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scotty1121 |
Tools |
1 |
3,802 |
11-19-2013, 03:56 AM |
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Thread: Esenthel Store open to everyone
Post: RE: Esenthel Store open to everyone
(11-15-2013 02:17 PM)AndrewBGS Wrote: Still sounds very useful.
However, isn't it basic enough not to launch the player off a slope when he runs, take falling damage, and swim? Sure there are ... |
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scotty1121 |
News |
81 |
89,130 |
11-15-2013, 06:05 PM |
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Thread: Esenthel Store open to everyone
Post: RE: Teaser
(11-11-2013 11:51 AM)Esenthel Wrote: The Store is finished!
Tomorrow I'll do some final tests if everything works correctly, if there won't be any issues, then I hope to release the new engine ... |
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scotty1121 |
News |
81 |
89,130 |
11-11-2013, 12:13 PM |
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Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles (updated 08/05/2013)
Thanks for the feedback Esenthel and koniu, currently working on those textures and adding more objects, although making new objects for these scenes is a bit of a pain since many would stick out.
@... |
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scotty1121 |
Showcase |
19 |
21,375 |
11-08-2013, 07:00 AM |
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Thread: Esenthel Store open to everyone
Post: RE: Teaser
I'm going to hazard a guess at HWI or an esenthel, user submitted store. |
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scotty1121 |
News |
81 |
89,130 |
10-30-2013, 02:39 AM |
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Thread: Custom Characters
Post: RE: Custom Characters
(09-21-2013 04:38 AM)docrst Wrote: I did, I use DAZ its relay cheap to use but the ani is the only part not working, the modle looks awsome in the game but it at a T stand and stiff moving.. ht... |
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scotty1121 |
Support |
12 |
10,261 |
10-28-2013, 12:20 PM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
with all due respect, I don't think you should retire EE1.0 Without HWI being implemented. We cannot feasably upgrade to EE 2.0 on our project and we would really need the performance increase that HW... |
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scotty1121 |
Offtopic |
104 |
100,083 |
10-28-2013, 12:34 AM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
(10-27-2013 10:41 PM)Esenthel Wrote: Hello,
I recommend upgrading to 2.0
For 1.0 licensed developer owners: I am considering making one final release of 1.0, do you want it now, or wait a few... |
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scotty1121 |
Offtopic |
104 |
100,083 |
10-27-2013, 11:42 PM |
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Thread: My slightly crappy Ocean
Post: RE: My slightly crappy Ocean
Looks good, however the fresnal of the waves needs to be alot... more white if you have a "sun"
This is what I achieved with my own Reflect, Normal and Diffuse maps. |
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scotty1121 |
Showcase |
6 |
8,116 |
08-22-2013, 01:17 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Nice, I can't tell whether or not that's a bumped texture or you actually have other models there, I really like the medieval style you're going for. Good job. |
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scotty1121 |
Showcase |
273 |
241,145 |
05-09-2013, 02:42 PM |
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Thread: TurfBattles; Merry Christmas From Tri-Games
Post: RE: TurfBattles
bumpity bumpy bump.
We showed some more of the systems in our game, we might put some screenshots in the thread, not sure yet. |
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scotty1121 |
Showcase |
19 |
21,375 |
05-08-2013, 08:17 PM |
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Thread: Howdy there
Post: RE: Howdy there
I'm also working under Tri-Games Entertainment, I actually live in England, and hopefully soon to be sponsored by the company so i can live over in America. Welcome to the forum, hope you enjoy it her... |
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scotty1121 |
Say Hello |
3 |
4,816 |
04-15-2013, 12:38 AM |
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Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo
(04-02-2013 05:34 PM)Esenthel Wrote: (04-02-2013 03:59 PM)aceio76 Wrote: OMG!! Relax!! He isn't even making money with the game project yet. Why is it other people's business to point... |
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scotty1121 |
Showcase |
43 |
48,659 |
04-03-2013, 01:29 AM |
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Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...
(02-16-2013 03:22 AM)dylantan Wrote: During the initial development, we were the same issue with "painting textures on the mesh" and our solution is simple, use Zbrush, Maya, Topogun and import... |
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scotty1121 |
Support |
9 |
11,007 |
02-16-2013, 04:00 AM |
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Thread: Esenthel material locating.
Post: RE: Esenthel material locating.
thank you very much, this helped, and i fixed it. |
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scotty1121 |
Support |
5 |
5,628 |
02-13-2013, 12:51 AM |
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Thread: Mysql Class Data source problem
Post: RE: Mysql Class Data source problem
(02-09-2013 10:37 PM)el_candam@yahoo.com Wrote: Actually I 've downloaded all mysql drivers and still nothing I have no idea what to do
you need to declare in the data sources your drivers. |
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scotty1121 |
Support |
4 |
5,327 |
02-09-2013, 11:27 PM |