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Thread: Any disadvantage of using external mesh as primary terrain?
Post: Any disadvantage of using external mesh as primary...
So I've been working on some cave and underground mesh in Blender, imports to EE, adding physic, and connecting them with EE Terrain with holes at the entrances, it's a bit wonky trying to hide the ho... |
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KrysleQuinsen |
Support |
0 |
268 |
01-27-2025, 04:53 AM |
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Thread: Flickering Player when trying to do Camera Smoothing
Post: RE: Flickering Player when trying to do Camera Smo...
Thank you, I wouldn't have thought it was related to Physics. |
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KrysleQuinsen |
Support |
2 |
673 |
07-08-2024, 05:02 PM |
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Thread: Flickering Player when trying to do Camera Smoothing
Post: Flickering Player when trying to do Camera Smoothi...
I had this flickering issue for such a long time but haven't got to ask or find the solution on my own.
When trying to make the camera smooth its position movement it makes the object, usually the Pl... |
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KrysleQuinsen |
Support |
2 |
673 |
07-08-2024, 01:54 PM |
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Thread: Destructible seldomly crash the game after broke it to pieces then remove them
Post: RE: Destructible seldomly crash the game after bro...
Thank you for the insight, my current solution is the make a Memx of a new class that has DestructMesh and optionally Reference<Destructible> that removes itself when they are invalid. |
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KrysleQuinsen |
Support |
5 |
1,054 |
06-11-2024, 08:11 AM |
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Thread: Destructible seldomly crash the game after broke it to pieces then remove them
Post: RE: Destructible seldomly crash the game after bro...
I updated my EE to source build (it's another account) but the crash still happens.
Usually press Space Bar then wait for a couple of seconds for the pieces to slow down or almost all stop then press ... |
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KrysleQuinsen |
Support |
5 |
1,054 |
06-10-2024, 03:52 PM |
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Thread: Destructible seldomly crash the game after broke it to pieces then remove them
Post: Destructible seldomly crash the game after broke i...
On binary build, I found that Destructible can crash the game once it breaks to pieces then remove the object (either clear() or return false)
Tested with a tutorial but instead preplaced destructibl... |
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KrysleQuinsen |
Support |
5 |
1,054 |
06-10-2024, 08:16 AM |
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Thread: Editor crash in code editor when press Shift+: and Shift+" at the same time
Post: Editor crash in code editor when press Shift+: and...
Minor issue but I found out that it is possible to crash the editor when trying to put the : behind the private, public, or protected but accidentally push both : and " buttons at the same time (usual... |
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KrysleQuinsen |
Support |
1 |
781 |
05-12-2024, 06:04 AM |
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Thread: D.motionMode(MOTION_CAMERA_OBJECT) give me this
Post: RE: D.motionMode(MOTION_CAMERA_OBJECT) give me thi...
I have this once but can't remember. I think you didn't update the skelanim or camera velocity right.
Code:
Camera.updateBegin();
....
Camera.updateEnd();
Code:
Chr.skel.updateBegin().clear();
...... |
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KrysleQuinsen |
Graphics |
2 |
2,330 |
10-03-2021, 05:04 AM |
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Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
(09-23-2021 03:54 PM)tipforeveryone Wrote: FLYYYYY YAY !!! Seriously...
https://www.youtube.com/watch?v=Vzw36HpS7Zw
On the flip side, making B-boying are easy, looks cool, and of the chart!
Th... |
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KrysleQuinsen |
Support |
24 |
13,904 |
09-27-2021, 10:08 AM |
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Thread: Please give some suggestion about modding for EE games
Post: RE: Please give some suggestion about modding for ...
(08-30-2021 06:22 PM)tipforeveryone Wrote: Thanks for reply,
I follow this approach, using EE itself. I create a new project, import fbx file to get all needed files (obj, material, animation ... |
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KrysleQuinsen |
Support |
6 |
4,609 |
08-31-2021, 03:38 AM |
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Thread: Player mesh disappears after a while.
Post: RE: Player mesh disappears after a while.
IIRC, shadow/light stopped drawing due to camera and character exceeding the D.viewRange();
While Character got cached and disappear due to exceeding Game::World.activeRange();
You may want to try WO... |
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KrysleQuinsen |
Beginner Questions |
9 |
4,176 |
08-28-2021, 04:41 AM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
That's a good idea. I probably add as a mouse hover hint or separated one, there's plenty of space in the Lobby and Game Settings anyways. |
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KrysleQuinsen |
Showcase |
12 |
10,338 |
08-28-2021, 03:06 AM |
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Thread: jumping --> chained animation?
Post: RE: jumping --> chained animation?
I do something like this with Animation Blending. (See Tutorial 10-Animation\03 - Blending)
Code:
void Chr.animation()
{
skel.updateBegin().clear();
/... |
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KrysleQuinsen |
Game Classes |
2 |
2,587 |
08-27-2021, 04:55 PM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
(08-26-2021 10:03 AM)Pixel Perfect Wrote: (08-26-2021 05:50 AM)KrysleQuinsen Wrote: Hey, thank you for the detailed explanation. Let's see if I can extract these and put them into the ga... |
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KrysleQuinsen |
Showcase |
12 |
10,338 |
08-27-2021, 04:34 PM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
(08-25-2021 04:34 PM)Pixel Perfect Wrote: (08-23-2021 02:26 PM)KrysleQuinsen Wrote: By the way. Do you have a specified of which part you're confusing with? I want to focus on that first... |
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KrysleQuinsen |
Showcase |
12 |
10,338 |
08-26-2021, 05:50 AM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
I made a game capsule using a new update and that new TAA and I'm in awe. TAA makes every old, highly decimated ugly model looks gorgeous! :lol:
This is Steam's main capsule size.
[img]http://i.imgur... |
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KrysleQuinsen |
Showcase |
12 |
10,338 |
08-23-2021, 02:26 PM |
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Thread: New Menu.func(MenuPush) problem
Post: New Menu.func(MenuPush) problem
Hi, just update the engine to the latest version and I have some problem with the new Menu.func() using MenuPush class instead of the original Str which I heavily using.
Right now MenuPush currently ... |
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KrysleQuinsen |
Support |
1 |
2,153 |
08-19-2021, 08:05 AM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
(08-16-2021 03:36 PM)Esenthel Wrote: Oh cool, lots of action, and looks like you've worked on it a long time. Good luck :)
TBH even that so much time I spent working on it, I still made things ... |
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KrysleQuinsen |
Showcase |
12 |
10,338 |
08-17-2021, 03:42 AM |
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Thread: Xecryst Remains
Post: Xecryst Remains
Remember this? https://esenthel.com/forum/showthread.php?tid=8598? This is the updated version with the name changed. After a year of hiatus and hardship, I decided to continue with a big gameplay ove... |
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KrysleQuinsen |
Showcase |
12 |
10,338 |
08-16-2021, 02:53 PM |
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Thread: Game Engine Comparison
Post: RE: Game Engine Comparison
That is why I love EE, even when I'm not using all the features.
Agree with RedcrowProg especially the Asset Store that Unity/UE that have code snippet, ready-to-use prototype, shaders, and other sys... |
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KrysleQuinsen |
News |
10 |
9,424 |
08-16-2021, 11:51 AM |