Search Results
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Posted
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Thread: How to check if clicked on specific list element?
Post: RE: How to check if clicked on specific list eleme...
As far as I remember you can check if gui obj has mouse focus by:
Code:
if(Gui.ms() == &list)
{
//Some code
}
So you're code would look like this:
Code:
if(Ms.bp(0)) //Change to 1 ... |
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Ogniok |
Gui |
5 |
5,754 |
03-13-2014, 07:38 PM |
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Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...
I'm not asking to remove current ID system. I'm just asking to extend it. :) |
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Ogniok |
Feature Requests |
10 |
11,458 |
03-12-2014, 10:37 PM |
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Thread: How to check if clicked on specific list element?
Post: RE: How to check if clicked on specific list eleme...
Code:
if(Ms.bp(0)) //If LMB was pressed in this frame
{
Int index = list.visToAbs(list.cur);
}
Check out tutorial Gui/List |
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Ogniok |
Gui |
5 |
5,754 |
03-12-2014, 07:43 PM |
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Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...
(03-12-2014 07:27 PM)Ozmodian Wrote: I would also not be surprised if having files as IDs makes compiling for multiple platforms much easier as well (could be wrong though).
Why do you think s... |
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Ogniok |
Feature Requests |
10 |
11,458 |
03-12-2014, 07:35 PM |
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Thread: Contribution for own directories structure and multiple paks when publishing
Post: RE: Contribution for own directories structure and...
Thank you for your response. Editor Network Interface is not exactly what I'm looking for.
The main thing is the possibility to use the editor the old way. If you could only add saving to file(which ... |
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Ogniok |
Feature Requests |
10 |
11,458 |
03-12-2014, 04:01 PM |
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Thread: Contribution for own directories structure and multiple paks when publishing
Post: Contribution for own directories structure and mul...
I've been using Esenthel Engine for 4 years now and I must admit it's an awsome engine. :D
Though, I'm still using Esenthel Engine 1.0. I would really like to buy a license and change to Esenthel 2.0 ... |
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Ogniok |
Feature Requests |
10 |
11,458 |
03-12-2014, 09:10 AM |
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Thread: Esenthel in a browser (WebGL, HTML5, JS, Emscripten)
Post: RE: Esenthel in a browser (WebGL, HTML5, JS, Emscr...
It works very good and opens a lot of new possibilities! :D |
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Ogniok |
News |
28 |
31,954 |
03-12-2014, 09:08 AM |
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Thread: [EE 2.0] Reading empty file
Post: [EE 2.0] Reading empty file
I've started playing around with Esenthel 2.0 and I noticed a strange behavior.
I wanted to open an empty file with this code:
Code:
File f;
f.read("file.txt");
but I got runtime error "Can't open ... |
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Ogniok |
Support |
1 |
3,622 |
03-05-2014, 06:29 PM |
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Thread: S&N: The Greed
Post: RE: S&N: The Greed
(03-05-2014 01:52 AM)Pixel Perfect Wrote: This is my son's (age 9) favourite game at the moment. Getting hard to beat him now ... he learns fast lol
Despite of 2+ hours of testing, I have ne... |
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Ogniok |
Showcase |
11 |
15,580 |
03-05-2014, 04:27 PM |
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Thread: S&N: The Greed
Post: RE: S&N: The Greed
(03-02-2014 07:45 PM)Pixel Perfect Wrote: Downloaded it and played it this afternoon. Great little game. Good luck with this guys :)
Nice to hear you've enojyed it :) |
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Ogniok |
Showcase |
11 |
15,580 |
03-02-2014, 08:56 PM |
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Thread: S&N: The Greed
Post: RE: S&N: The Greed
(03-02-2014 11:30 AM)TheElk Wrote: This looks a lot like Moobly(09) Good Job.....
Never heard before about this game, but yeah... They have similar style :D Just cartoon style :D |
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Ogniok |
Showcase |
11 |
15,580 |
03-02-2014, 11:42 AM |
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Thread: S&N: The Greed
Post: RE: S&N: The Greed
UPDATE: Added download to first post |
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Ogniok |
Showcase |
11 |
15,580 |
03-02-2014, 11:10 AM |
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Thread: S&N: The Greed
Post: RE: S&N: The Greed
(02-28-2014 09:14 PM)Esenthel Wrote: Just 24hrs? that's too cool for just 24
We really did it in only 24 hours :D Your engine has great possibilities :)
EDIT: But we have made the trailer the... |
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Ogniok |
Showcase |
11 |
15,580 |
02-28-2014, 11:54 PM |
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Thread: S&N: The Greed
Post: S&N: The Greed
S&N: The Greed is a game that we made in 24 hours. (The only things that we had before starting development was the idea + animations)
The game is for 2-4 players. Multiplayer mode: Split Screen... |
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Ogniok |
Showcase |
11 |
15,580 |
02-28-2014, 02:00 PM |
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Thread: Function for height calculate
Post: RE: Function for height calculate
The function you are looking for is Game::World.hmHeight(). :) |
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Ogniok |
Beginner Questions |
2 |
3,840 |
03-06-2013, 09:05 PM |
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Thread: crash
Post: RE: Vec::xz() crash - possible bug?
I know what is this error. :) But the application crashes in Game::Obj::updateArea() function, which I do not modified. |
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Ogniok |
Support |
5 |
5,908 |
03-06-2013, 07:56 PM |
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Thread: crash
Post: RE: Vec::xz() crash - possible bug?
Why doesn't it works only in DX10+ then? And only when I open it by EXE. Visual Studio Debugger says the code was called in:
Code:
> TowerDefense.exe!EE::Game::Obj::updateA... |
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Ogniok |
Support |
5 |
5,908 |
03-06-2013, 07:42 PM |
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Thread: crash
Post: crash
Hi :)
Yesterday I sent my game to a friend, but he said it isn't working. Everything worked on my computer(I were always starting the game from Visual C++), but when I started the game by clicking on... |
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Ogniok |
Support |
5 |
5,908 |
03-06-2013, 07:24 PM |
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Thread: additional render pass(es)
Post: RE: additional render pass(es)
I think that to achieve the effect you want you can render a weapon to texture, then render the whole world and apply texture to screen. :) |
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Ogniok |
Beginner Questions |
3 |
4,767 |
03-03-2013, 06:09 PM |
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Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system
I think crowdfunding for features is a very good idea. I will donate for sure some money to get some roadmap features ASAP. :D |
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Ogniok |
Offtopic |
60 |
61,486 |
03-03-2013, 10:29 AM |