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Thread: Getting Ineisis to work on Mac
Post: RE: Getting Ineisis to work on Mac
| Ok, I will try that... If the end result I am looking for is binaries on Windows, Mac, and Linux - what would your suggested workflow be? Develop in Esenthel Script on Windows and then do a C++ expor... |
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oeginc |
Platforms (Windows, Mac, Linux, Android, iOS) |
3 |
5,436 |
08-06-2012, 10:56 AM |
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Thread: Step to compiling Ineisis
Post: RE: Step to compiling Ineisis
| I can't even get this far, does Ineisis not work on OSX?? I can load the project into the editor, but there is no option to compile.. |
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oeginc |
Support |
5 |
6,393 |
08-05-2012, 09:23 PM |
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Thread: Getting Ineisis to work on Mac
Post: Getting Ineisis to work on Mac
| I'm doing development on a Macbook Pro, Mac Pro, and Linux. I purchased the source for Ineisis online to see if it will suite my needs, but I can't seem to figure out how to get it to work.
I can se... |
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oeginc |
Platforms (Windows, Mac, Linux, Android, iOS) |
3 |
5,436 |
08-05-2012, 08:56 PM |
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Thread: Advocate (previously Zero Hour): Gameplay Footage
Post: RE: Advocate (previously Zero Hour): Gameplay Foot...
| That's quite the bummer.. If you're not going to keep working on it, you should at least push it somewhere (github? sourceforge?) so the game can live on. You did a great job on it so far, it'd be a ... |
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oeginc |
Showcase |
30 |
35,214 |
08-05-2012, 06:42 AM |