|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Monster / Creature
Post: RE: Monster / Creature
| I'm sorry but there's really no simple answer.. I suggest that you google using something in the style of "Programming my first artificial intelligence" |
|
TBJokers |
Support |
2 |
4,920 |
03-28-2015, 02:15 PM |
 |
|
Thread: Find a way for AI position on Server
Post: RE: Find a way for AI position on Server
| Server sided pathfinding is the first thing you'd need. Sending a destination position to a client and letting the client run ActionMoveTo will make the client generate the path. So implementing Serve... |
|
TBJokers |
Beginner Questions |
5 |
7,538 |
03-14-2015, 04:49 PM |
 |
|
Thread: Partial Template Specialization Bug
Post: RE: Partial Template Specialization Bug
| (02-27-2015 08:01 PM)aceio76 Wrote: I personally am not fond of deviating from the c/c++ confines and adding tags that isn't recognizable within the language. It's already hard enough to keep ... |
|
TBJokers |
Support |
6 |
10,082 |
02-27-2015, 10:23 PM |
 |
|
Thread: WASD MMO movement
Post: RE: WASD MMO movement
|
Code:
virtual bool update()
{
if(action)
{
if(Kb.b(KB_W) || Kb.b(... |
|
TBJokers |
Beginner Questions |
5 |
7,128 |
02-27-2015, 05:20 PM |
 |
|
Thread: Partial Template Specialization Bug
Post: RE: Partial Template Specialization Bug
| (02-27-2015 08:09 AM)Houge Wrote: Greg, maybe there is an option to add in-editor macros to define a code that shall not be modified when compiling?
Something like this:
Code:
>>EE_H_ST... |
|
TBJokers |
Support |
6 |
10,082 |
02-27-2015, 05:18 PM |
 |
|
Thread: Partial Template Specialization Bug
Post: Partial Template Specialization Bug
| In C++ if you were to write a class just as an example:
Code:
enum CharacterClass
{
Fist = 1 << 0,
Blade = 1 << 1,
 ... |
|
TBJokers |
Support |
6 |
10,082 |
02-26-2015, 04:03 PM |
 |
|
Thread: Ineisis body
Post: RE: Ineisis body
| Well for one how are you drawing? How are you updating? Are you animating it? alot of factors of which I wouldn't know without more detail.. |
|
TBJokers |
Support |
5 |
7,186 |
02-26-2015, 12:43 PM |
 |
|
Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?
| I wouldn't mind knowing either :x |
|
TBJokers |
Support |
5 |
7,323 |
02-25-2015, 09:46 AM |
 |
|
Thread: AI ineisis problem
Post: RE: AI ineisis problem
| Because you need to update them each frame. |
|
TBJokers |
Support |
14 |
14,563 |
02-20-2015, 01:54 PM |
 |
|
Thread: AI ineisis problem
Post: RE: AI ineisis problem
| bool ServerUpdate()
{
FREPAO(ai).update();
}
However with some modifications to the code you can have the AI perform better, adding them into the Net.World using area partitioning and you don't ... |
|
TBJokers |
Support |
14 |
14,563 |
02-20-2015, 11:10 AM |
 |
|
Thread: Text style with fixed size
Post: RE: Text style with fixed size
| If I'm not mistaken a lot of games out there are using fixed size fonts but that they add detail with the PPI.
This is a really good argument for the feature you're asking for, I definitely support t... |
|
TBJokers |
Feature Requests |
16 |
21,102 |
11-17-2014, 02:42 AM |
 |
|
Thread: Question about NPC management
Post: RE: Question about NPC management
| Loading world once excluding data that I do not need and then I can simply use the Esenthel Provided pathfinding. It's nice if you use NavMeshes as it'll create a really good basis for you, and depend... |
|
TBJokers |
MMO |
7 |
12,513 |
08-01-2014, 05:37 PM |
 |
|
Thread: Android Compiling Setup
Post: RE: Android Compiling Setup
| (07-17-2014 12:16 AM)Esenthel Wrote: Please do not download the ADT BUNDLE, but the "EXISTING IDE" version as mentioned in the docs: http://www.esenthel.com/?id=doc#Compilers
Please let me know... |
|
TBJokers |
Support |
8 |
10,899 |
07-17-2014, 12:31 AM |
 |
|
Thread: Question about NPC management
Post: RE: Question about NPC management
| Quote:1. Do most of you broadcast NPC position from server to clients or do you sent the destination from the server to clients and let clients *move* the npc instead?
Client moves them.
Quote:1a. If... |
|
TBJokers |
MMO |
7 |
12,513 |
07-17-2014, 12:28 AM |
 |
|
Thread: Android Compiling Setup
Post: RE: Android Compiling Setup
|
TBJokers |
Support |
8 |
10,899 |
07-16-2014, 07:35 PM |
 |
|
Thread: Android Compiling Setup
Post: Android Compiling Setup
| Hello, I was about to try an idea up for Android, however even following the complete documentation to setup Android I found myself stuck at this point.
[img]http://puu.sh/adWGd/1979170ad3.png[/img]
... |
|
TBJokers |
Support |
8 |
10,899 |
07-16-2014, 04:19 PM |
 |
|
Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
| (05-27-2014 02:08 PM)para Wrote: Because && has higher precedence than =, and lower then & or * (de/reference).
All standard abiding compilers evaluate expressions the same way, fo... |
|
TBJokers |
Beginner Questions |
11 |
11,865 |
05-27-2014, 04:31 PM |
 |
|
Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
| You are actually correct, according to more detailed only an overloaded && operator would have unspecified evaluation order. According to C++ standard the && is left operand first if t... |
|
TBJokers |
Beginner Questions |
11 |
11,865 |
05-26-2014, 07:05 AM |
 |
|
Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
| (05-26-2014 06:12 AM)Esenthel Wrote: Quote:Every compiler has it's own order etc of reading things. There are some that reads the right argument first etcetc
I don't think that's the case.
I th... |
|
TBJokers |
Beginner Questions |
11 |
11,865 |
05-26-2014, 06:38 AM |
 |
|
Thread: double click on the same button(touschscreen)
Post: RE: double click on the same button(touschscreen)
| Every compiler has it's own order etc of reading things. There are some that reads the right argument first etcetc. So you can never be sure; i'm not sure if this'll help but.. Try
if(area == guiElem... |
|
TBJokers |
Beginner Questions |
11 |
11,865 |
05-26-2014, 05:14 AM |