Search Results
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Thread: The engine does not support FBX 2024.
Post: RE: The engine does not support FBX 2024.
I'm no expert with the 3D in the engine, but it looks like your mesh are displaying, not the material?
have you tried setting up your material that are on the mesh part? |
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RedcrowProd |
Graphics |
4 |
310 |
10-25-2024, 04:21 AM |
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Thread: Can't use search function on forum
Post: Can't use search function on forum
Hey,
The forum is such a great resource for answers but any search throw a db error can you look into it ?
Thanks
Kamz |
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RedcrowProd |
Support |
1 |
405 |
09-28-2024, 06:09 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Really cool, i like the magic effects, looks great ! |
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RedcrowProd |
Showcase |
273 |
241,078 |
04-05-2024, 02:40 AM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: [Released on Steam]Tome Of Fates
just released version 1.0.10 today.
Still in early access but there is more content coming as we are pushing towards a full release.
game is on sales btw for the steam spring sales event :) |
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RedcrowProd |
Showcase |
16 |
6,108 |
03-18-2024, 04:46 AM |
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Thread: Game Engine Comparison
Post: RE: Game Engine Comparison
It is a very fun and controlled environment in c++ game engine :) |
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RedcrowProd |
News |
10 |
8,877 |
12-10-2023, 08:52 AM |
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Thread: Order in which game objects are loaded into the world
Post: RE: Order in which game objects are loaded into th...
IIRC loading is done per area then per type, you would need to change the world manager to dig deeper into it |
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RedcrowProd |
Support |
6 |
1,449 |
12-04-2023, 09:27 PM |
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Thread: Use of Chinese font - causes error ?
Post: RE: Use of Chinese font - causes error ?
ok i see, unfortunately i dont think this could be working for my project, since i can have a mix of chinese and latin alphabet together.
would be it complex to change size to have 2 separate entries... |
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RedcrowProd |
Gui |
4 |
1,254 |
11-14-2023, 05:46 AM |
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Thread: Use of Chinese font - causes error ?
Post: RE: Use of Chinese font - causes error ?
oh i see how this works now, thanks that did the trick !
do you typically have asian and other font separated ?
200mb per font still seems a bit excessive, but else the resolution is too low on latin... |
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RedcrowProd |
Gui |
4 |
1,254 |
11-13-2023, 07:55 PM |
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Thread: Use of Chinese font - causes error ?
Post: Use of Chinese font - causes error ?
Hi,
I have a font of roughly 20mb that I'd like to use for chinese / jap / korean languages.
It works fine in the editor, but when i try to build, it has error 1023
and another one where it creates ... |
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RedcrowProd |
Gui |
4 |
1,254 |
11-13-2023, 10:03 AM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: [Released on Steam]Tome Of Fates
thank you !
Please don't hesitate to write a review as well that helps greatly ! :D |
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RedcrowProd |
Showcase |
16 |
6,108 |
11-12-2023, 10:30 PM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates
Just released the game on steam in early access today !
https://store.steampowered.com/app/23101..._of_Fates/
ask any question you want and ill reply with my experience of how things went ! |
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RedcrowProd |
Showcase |
16 |
6,108 |
11-11-2023, 04:20 AM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
great thanks! seems to be working now :) ill update if i find something odd |
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RedcrowProd |
Gui |
9 |
2,247 |
10-31-2023, 05:06 PM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
(10-30-2023 10:24 AM)Esenthel Wrote: Your sample project shows something different:
https://www.dropbox.com/scl/fi/znng3zuq1...xf57u&dl=0
Where is the problem there?
Also your code
if(i%5 == 5... |
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RedcrowProd |
Gui |
9 |
2,247 |
10-31-2023, 08:39 AM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
Ye sorry that was some leftover code dont worry about the modulo, i forgot to remove it
I missed to mention that you have to slowly reduce the x size of the window app, it will cut it off at some poi... |
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RedcrowProd |
Gui |
9 |
2,247 |
10-30-2023, 03:52 PM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
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RedcrowProd |
Gui |
9 |
2,247 |
10-30-2023, 02:18 AM |
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Thread: glitch with text extra
Post: RE: glitch with text extra
after further test, it is Text.extra.color(color); that throw something off...
it seems that it is coming from void split(MemPtr<TextSplit> splits, C TextStyleParams &style, Flt width, Bool... |
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RedcrowProd |
Gui |
9 |
2,247 |
10-28-2023, 10:52 PM |
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Thread: glitch with text extra
Post: glitch with text extra
Hi,
It seems that there is a glitch with text extra when on a (gui) Text with autoline.
depending on the size of the window, part of the text disappear.
it is not caused by the size of the Text rec... |
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RedcrowProd |
Gui |
9 |
2,247 |
10-28-2023, 09:52 PM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates
Hey guys,
Version 0.2 just released today, and we are participating this week in the Steam Next Fest.
Come check the demo out !
https://store.steampowered.com/app/23101..._of_Fates/ |
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RedcrowProd |
Showcase |
16 |
6,108 |
10-10-2023, 04:21 AM |
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Thread: Actor groups and user data
Post: RE: Actor groups and user data
the group is used by the engine in "collision group" to be able to set specific rules or query to this type. It is used with collision and raycasting quite a bit, and with it you can do things like ig... |
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RedcrowProd |
Beginner Questions |
3 |
1,164 |
10-05-2023, 07:24 AM |
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Thread: The unity exodus - Plan for the future ?
Post: The unity exodus - Plan for the future ?
Just wondering now that there is a lot of devs looking for a new engine, is there any plan on the future of the engine ?
Enticement to get more people involved ?
Road map ?
Restructuring of the payme... |
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RedcrowProd |
Offtopic |
2 |
1,727 |
09-16-2023, 10:27 PM |