|
Search Results
|
| Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: 3d Car-Rim
Post: RE: 3d Car-Rim
| To be honest, the model seems to be high poly... and not suitable for in-game content. Unless you want only 1 car in your entire scene. |
|
Dynad |
Showcase |
4 |
7,227 |
08-01-2013, 04:01 PM |
 |
|
Thread: Dark Souls - Winning @ Barehanded battle
Post: RE: Dark Souls - Winning @ Barehanded battle
| its nothing if you can retry it (based on save game?), i get hart attack when i play diablo 3 on hardcore.. die and you can re-level all over again ;) |
|
Dynad |
Games |
13 |
16,714 |
07-16-2013, 11:33 AM |
 |
|
Thread: Preprocessor code bug
Post: RE: Preprocessor code bug
| If you need a small part of a library, then you're using the wrong library. There are alot of libraries having similar functionality. Multiplatform is just nonsense; EE works on Windows, Android etc.... |
|
Dynad |
Tools |
17 |
16,078 |
07-14-2013, 01:41 PM |
 |
|
Thread: Preprocessor code bug
Post: RE: Preprocessor code bug
| But why do u want to skip large parts of code not to be compiled? If you don't need it, comment it? |
|
Dynad |
Tools |
17 |
16,078 |
07-13-2013, 09:56 PM |
 |
|
Thread: Preprocessor code bug
Post: RE: Preprocessor code bug
| You have to add backslashes to each at the end of the line. A backslash as last character in a line causes this line to be joined with the next for preprocessing. For regular C++ parsing newlines are ... |
|
Dynad |
Tools |
17 |
16,078 |
07-13-2013, 01:31 PM |
 |
|
Thread: Light emitting object
Post: RE: Light emitting object
| You can use a glow material + light point. |
|
Dynad |
Support |
6 |
7,089 |
12-21-2012, 11:44 AM |
 |
|
Thread: Visual Studio 2012 RTM
Post: RE: Visual Studio 2012 RTM
| With the c++11 support is VS2012 a better choice... but somehow i don't like the UI that much.. |
|
Dynad |
Feature Requests |
7 |
7,971 |
11-07-2012, 06:18 AM |
 |
|
Thread: Returning visible when not created
Post: RE: Returning visible when not created
| Why dont u just add yourself a bool to your custom gui window class? On creation set the window to hide and bool on false.. and on show vice versa. |
|
Dynad |
Gui |
6 |
7,479 |
11-07-2012, 06:16 AM |
 |
|
Thread: Lightmaps for AO
Post: RE: Lightmaps for AO
| You can indeed create AO maps easily in a 3D program (3dsmax) and apply e.g Photoshop that on your base color texture. |
|
Dynad |
Feature Requests |
5 |
6,736 |
10-28-2012, 09:32 PM |
 |
|
Thread: [Partially Solved]Moving object according to camera matrix
Post: RE: Moving object according to camera matrix
| (09-20-2012 07:58 PM)Harry Wrote: Yes if I use Time.d() it will work but it moves object constantly when a keyboard/mouse button is pressed. And I want move object when I press a mouse button a... |
|
Dynad |
Beginner Questions |
9 |
9,506 |
09-21-2012, 09:58 AM |
 |
|
Thread: [Partially Solved]Moving object according to camera matrix
Post: RE: Moving object according to camera matrix
| perhaps use time instead?
targetPos+=Cam.matrix.z*Time.d()*10;
dunno if Time.d() is delta.. u should check that ;) |
|
Dynad |
Beginner Questions |
9 |
9,506 |
09-20-2012, 07:08 PM |
 |
|
Thread: Bloody and MMO
Post: RE: Bloody and MMO
| Please keep your posts in English even if your English is not your mother language.
But what happens is that your calling load and save which don't exist missing the body function (implemented), so ... |
|
Dynad |
Support |
6 |
7,121 |
07-03-2012, 07:14 PM |
 |
|
Thread: Bloody and MMO
Post: RE: Bloody and MMO
| Probably the source of MMO and bloody is outdated... you should look at the road-map name changes and correct them. |
|
Dynad |
Support |
6 |
7,121 |
07-03-2012, 05:14 PM |
 |
|
Thread: Reason for using RakNet?
Post: RE: Reason for using RakNet?
| The RakNet tutorial, which you can find on this forum was being made before EE had any mmo networking features. |
|
Dynad |
Offtopic |
11 |
16,363 |
05-16-2012, 10:13 AM |
 |
|
Thread: STRUCTS
Post: RE: STRUCTS
| Dunno what you have done in your project but i used the standard EE tutorial project and added a .h file to it... included it after the stdafx.h. I didn't use any ifndef cause you don't really need th... |
|
Dynad |
Beginner Questions |
13 |
11,902 |
05-13-2012, 04:25 PM |
 |
|
Thread: STRUCTS
Post: RE: STRUCTS
| No it wont cause any linking errors, you just have to include it after the Esenthel header... and if you use precompiled headers... you need to include the header after...
So yes it will work..... |
|
Dynad |
Beginner Questions |
13 |
11,902 |
05-13-2012, 04:08 PM |
 |
|
Thread: STRUCTS
Post: RE: STRUCTS
| Ain't that the same thing i did? ...lol, ah well im glad u have it working now.
ps: i knew my code was working properly before even testing it and yes to be sure i tested it ;) |
|
Dynad |
Beginner Questions |
13 |
11,902 |
05-13-2012, 03:49 PM |
 |
|
Thread: STRUCTS
Post: RE: STRUCTS
| Well you need to split the struct into header and cpp file.
header:
PHP Code:
STRUCT (ExClass1, GuiObjs) static void someFunction();}ExWindow1;STRUCT (... |
|
Dynad |
Beginner Questions |
13 |
11,902 |
05-13-2012, 02:45 PM |
 |
|
Thread: Connect to mySQL server
Post: RE: Connect to mySQL server
| You need to install the 32bit version if your EE project is 32bit aswell... for 32bit go -> %windir%\SysWOW64\odbcad32.exe
data source name: ee_32
server: localhost
user: root
pass: pass
database:... |
|
Dynad |
Network |
10 |
10,689 |
04-18-2012, 01:13 PM |
 |
|
Thread: Connect to mySQL server
Post: RE: Connect to mySQL server
| You have to download and install the db connector
http://dev.mysql.com/downloads/connector/odbc/
After that you can add with odbcad32.exe a new MySQL ODBC 5.1 driver. |
|
Dynad |
Network |
10 |
10,689 |
04-17-2012, 03:42 PM |