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Post Author Forum Replies Views Posted [asc]
  Thread: Global Illumination (GI)
Post: RE: Global Illumination (GI)

Very cool! :) I cheer for you :d
Esenthel Showcase 1 57 07-09-2026, 06:51 AM
  Thread: July 2026
Post: RE: July 2026

Updated Esenthel Source: Name Changes: Clamp -> MID
Esenthel Version History 1 114 07-06-2026, 09:01 AM
  Thread: July 2026
Post: July 2026

Updated Esenthel Source: -fixed bug in matrix inversion
Esenthel Version History 1 114 07-03-2026, 05:58 AM
  Thread: June 2026
Post: RE: June 2026

Updated Esenthel Source: -greatly improved 'Sound.muffle' when dynamically changing its values, previously there was a noticeable hiss, now it's removed, also improved performance and simplified codes
Esenthel Version History 6 619 06-30-2026, 05:25 PM
  Thread: June 2026
Post: RE: June 2026

Updated Esenthel Source: -added a lot Matrix mul div divNormalized constructor function variations
Esenthel Version History 6 619 06-30-2026, 06:59 AM
  Thread: June 2026
Post: RE: June 2026

Updated Esenthel Source: -cleaned up Matrix codes
Esenthel Version History 6 619 06-29-2026, 06:57 AM
  Thread: Titan Editor v77.0.0.0 reports projects created with newer Titan Engine ver
Post: RE: Titan Editor v77.0.0.0 reports projects create...

Windows Binary update now available, please restart Editor and wait for Update notification.
Esenthel Support 3 169 06-28-2026, 12:37 PM
  Thread: [Elements] Addition of more formats
Post: RE: [Elements] Addition of more formats

There's VP9 support available, it's better. https://esenthel.com/?id=doc#Video
Esenthel Feature Requests 2 166 06-28-2026, 12:36 PM
  Thread: Titan Editor v77.0.0.0 reports projects created with newer Titan Engine ver
Post: RE: Titan Editor v77.0.0.0 reports projects create...

I'm updating the Windows binary now, will be available in a moment.
Esenthel Support 3 169 06-28-2026, 12:34 PM
  Thread: June 2026
Post: RE: June 2026

Updated Esenthel Source: -optimized Time.d ad rd speed, to operate on floats which reduces casting from double compared to the old version API Changes: -changed Matrix API for multiplication division...
Esenthel Version History 6 619 06-27-2026, 11:03 AM
  Thread: June 2026
Post: RE: June 2026

Updated Esenthel Source: -fixed loading old/deprecated Materials in the Editor -updated old/deprecated Materials from Tutorials project -added double precision 'Separate' functions for collision detec...
Esenthel Version History 6 619 06-22-2026, 12:06 PM
  Thread: [Bug] TitanEditor EditMaterial::fixOldReflect makes old materials metallic → dark
Post: RE: [Bug] TitanEditor EditMaterial::fixOldReflect ...

Many thanks again! I've fixed it all :)
Esenthel Support 2 213 06-22-2026, 12:02 PM
  Thread: GPU Mesh Shader Grass GoT Style
Post: RE: GPU Mesh Shader Grass GoT Style

Looks amazing! :)
Esenthel Showcase 3 276 06-19-2026, 01:42 PM
  Thread: [Bug] TitanEditor EditMaterial::fixOldReflect makes old materials metallic → dark
Post: RE: [Bug] TitanEditor EditMaterial::fixOldReflect ...

Many thanks for the report! I'll check this once back home in a couple days :)
Esenthel Support 2 213 06-19-2026, 01:41 PM
  Thread: June 2026
Post: RE: June 2026

Updated Esenthel Source: -changed Game.Obj.create func to use const from: virtual void create(Object &obj)=NULL; // create from object to: virtual void create(C Object &obj)=NULL; // create fr...
Esenthel Version History 6 619 06-06-2026, 08:23 AM
  Thread: June 2026
Post: June 2026

Updated Esenthel Source: -updated Sound system to operate on VecD positions (64-bit float for high precision huge worlds)
Esenthel Version History 6 619 06-02-2026, 07:01 AM
  Thread: May 2026
Post: RE: May 2026

Updated Esenthel Source: !! IMPORTANT: All particle draw functions now require 'SetMatrix' to be called already, Particles.draw and Draw*ParticleBegin !! -added some performance improvements
Esenthel Version History 3 595 05-31-2026, 10:04 AM
  Thread: May 2026
Post: RE: May 2026

Updated Esenthel Source: -improved Sound 3D Positioning -updated Engine to latest Android NDK
Esenthel Version History 3 595 05-23-2026, 08:42 AM
  Thread: May 2026
Post: RE: May 2026

Updated Esenthel Source: -updated Visual Studio projects to 2026 -various small improvements
Esenthel Version History 3 595 05-17-2026, 06:02 AM
  Thread: May 2026
Post: May 2026

Updated Esenthel Source: -fixed physics tutorials not compiling due to updated Box constructor -added more Edge2 functions -"Behind" shader now correctly processes "Blend" Materials
Esenthel Version History 3 595 05-05-2026, 06:03 AM