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Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Merry Christmas
Post: RE: Merry Christmas
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Outdoordoor |
Offtopic |
2 |
1,511 |
12-24-2025, 02:59 PM |
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Thread: Roadmap
Post: RE: Roadmap
| I see, thanks for the reply. Are there any plans to make the engine at least source-available (not fully open-source)? I'd like to contribute, but I don't have a way to donate every month. Also, it wo... |
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Outdoordoor |
Support |
2 |
1,954 |
09-25-2025, 07:02 AM |
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Thread: Roadmap
Post: Roadmap
| Is there a roadmap of the engine's development?
Or are the features added as they are needed for World of Esenthel? |
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Outdoordoor |
Support |
2 |
1,954 |
09-24-2025, 09:30 PM |
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Thread: Dynamic bones
Post: RE: Dynamic bones
| Got it, thanks. Is there any other way something like cloth could be made currently? |
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Outdoordoor |
Support |
2 |
5,024 |
04-15-2025, 04:28 PM |
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Thread: Dynamic bones
Post: Dynamic bones
| How can I use dynamic bones as an alternative to cloth? I set bones to dynamic in the object editor, but it doesn't seem to have any effect. |
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Outdoordoor |
Support |
2 |
5,024 |
04-15-2025, 08:02 AM |
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Thread: Error when trying to compile tutorial examples
Post: RE: Error when trying to compile tutorial examples
| Sometimes you need to reinstall VS and/or Titan to get it to work. Not sure what causes the issue, but reinstalling (sometimes for a couple of times) works for me. |
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Outdoordoor |
Beginner Questions |
6 |
4,199 |
02-20-2025, 06:50 AM |
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Thread: Screen Space Reflections
Post: RE: Screen Space Reflections
| Thanks, I can see them now, these look great! |
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Outdoordoor |
News |
3 |
8,713 |
11-11-2024, 08:28 AM |
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Thread: Screen Space Reflections
Post: RE: Screen Space Reflections
| Could you please post the screenshots here? Facebook doesn't work where I live, unfortunately |
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Outdoordoor |
News |
3 |
8,713 |
11-11-2024, 08:19 AM |
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Thread: Searching on the forum is broken
Post: Searching on the forum is broken
| Whenever I try to search anything on the forum, I get the following error:
https://imgur.com/a/8XKmsbz |
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Outdoordoor |
Support |
1 |
4,452 |
08-25-2024, 07:33 PM |
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Thread: Importing heightmap as world terrain
Post: Importing heightmap as world terrain
| Is there a way to generate world terrain from a heightmap image dynamically through code? (basically, I'd like to have a simple world editor inside my game, so I need to be able to load in a heightmap... |
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Outdoordoor |
Support |
0 |
1,401 |
08-09-2024, 04:26 AM |
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Thread: Editor interface language
Post: RE: Editor interface language
| Yes, but in what file? Sorry, I'm a bit lost in the source, and there are several files with InitPre |
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Outdoordoor |
Support |
5 |
2,197 |
07-18-2024, 11:27 AM |
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Thread: Editor interface language
Post: RE: Editor interface language
| Where exactly in the source code should I set it? |
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Outdoordoor |
Support |
5 |
2,197 |
07-16-2024, 07:17 AM |
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Thread: Editor interface language
Post: Editor interface language
| Is there a way to change editor interface language? I'm stuck with a half-translated version, which was selected by default, and I'd like to just use English. |
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Outdoordoor |
Support |
5 |
2,197 |
07-15-2024, 06:27 PM |
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Thread: C++ water tutorial
Post: RE: C++ water tutorial
| You can use "Water.draw = true;" in the init function for this, it will draw a water plane, which you can then change as you need. Just type in "Water." with a dot, and you'll see available parameters... |
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Outdoordoor |
Support |
6 |
3,131 |
05-21-2024, 08:25 PM |
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Thread: C++ water tutorial
Post: RE: C++ water tutorial
| I believe this water file is a part of the engine API, you can just look at it in the documentation ( https://esenthel.com/?id=doc#API/Graphics/Water ) or in the editor at Titan Engine/Graphics/Water |
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Outdoordoor |
Support |
6 |
3,131 |
05-18-2024, 06:52 AM |
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Thread: Make object rendered on top receive light
Post: Make object rendered on top receive light
| I'm trying to find a way to render an object always on top of others without tinkering with the source, and I've come up with two ways to do this. First one use Renderer.combine and looks like this:
... |
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Outdoordoor |
Support |
0 |
1,533 |
04-22-2024, 09:34 AM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
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Outdoordoor |
Showcase |
273 |
316,952 |
04-05-2024, 06:34 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
| It works properly now, thank you a lot! |
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Outdoordoor |
Support |
4 |
2,717 |
03-14-2024, 10:56 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...
| I mean in the object tab in the editor. Like here, in the object window and in the animation window the skeleton is not rendered, even though it's there
https://imgur.com/a/xSipHWj |
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Outdoordoor |
Support |
4 |
2,717 |
03-14-2024, 08:28 AM |
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Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: Fixing phys body, skeleton, etc. rendering in the ...
| I have a problem with physical bodies, skeletons, etc. not showing up in the editor.
Previously, I was told that it could be due to the bug on AMD gpu's, caused by D.lineSmooth(). I tried fixing thi... |
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Outdoordoor |
Support |
4 |
2,717 |
03-14-2024, 06:13 AM |