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  Thread: Merry Christmas
Post: RE: Merry Christmas

Merry Christmas!
Outdoordoor Offtopic 2 1,511 12-24-2025, 02:59 PM
  Thread: Roadmap
Post: RE: Roadmap

I see, thanks for the reply. Are there any plans to make the engine at least source-available (not fully open-source)? I'd like to contribute, but I don't have a way to donate every month. Also, it wo...
Outdoordoor Support 2 1,954 09-25-2025, 07:02 AM
  Thread: Roadmap
Post: Roadmap

Is there a roadmap of the engine's development? Or are the features added as they are needed for World of Esenthel?
Outdoordoor Support 2 1,954 09-24-2025, 09:30 PM
  Thread: Dynamic bones
Post: RE: Dynamic bones

Got it, thanks. Is there any other way something like cloth could be made currently?
Outdoordoor Support 2 5,024 04-15-2025, 04:28 PM
  Thread: Dynamic bones
Post: Dynamic bones

How can I use dynamic bones as an alternative to cloth? I set bones to dynamic in the object editor, but it doesn't seem to have any effect.
Outdoordoor Support 2 5,024 04-15-2025, 08:02 AM
  Thread: Error when trying to compile tutorial examples
Post: RE: Error when trying to compile tutorial examples

Sometimes you need to reinstall VS and/or Titan to get it to work. Not sure what causes the issue, but reinstalling (sometimes for a couple of times) works for me.
Outdoordoor Beginner Questions 6 4,199 02-20-2025, 06:50 AM
  Thread: Screen Space Reflections
Post: RE: Screen Space Reflections

Thanks, I can see them now, these look great!
Outdoordoor News 3 8,713 11-11-2024, 08:28 AM
  Thread: Screen Space Reflections
Post: RE: Screen Space Reflections

Could you please post the screenshots here? Facebook doesn't work where I live, unfortunately
Outdoordoor News 3 8,713 11-11-2024, 08:19 AM
  Thread: Searching on the forum is broken
Post: Searching on the forum is broken

Whenever I try to search anything on the forum, I get the following error: https://imgur.com/a/8XKmsbz
Outdoordoor Support 1 4,452 08-25-2024, 07:33 PM
  Thread: Importing heightmap as world terrain
Post: Importing heightmap as world terrain

Is there a way to generate world terrain from a heightmap image dynamically through code? (basically, I'd like to have a simple world editor inside my game, so I need to be able to load in a heightmap...
Outdoordoor Support 0 1,401 08-09-2024, 04:26 AM
  Thread: Editor interface language
Post: RE: Editor interface language

Yes, but in what file? Sorry, I'm a bit lost in the source, and there are several files with InitPre
Outdoordoor Support 5 2,197 07-18-2024, 11:27 AM
  Thread: Editor interface language
Post: RE: Editor interface language

Where exactly in the source code should I set it?
Outdoordoor Support 5 2,197 07-16-2024, 07:17 AM
  Thread: Editor interface language
Post: Editor interface language

Is there a way to change editor interface language? I'm stuck with a half-translated version, which was selected by default, and I'd like to just use English.
Outdoordoor Support 5 2,197 07-15-2024, 06:27 PM
  Thread: C++ water tutorial
Post: RE: C++ water tutorial

You can use "Water.draw = true;" in the init function for this, it will draw a water plane, which you can then change as you need. Just type in "Water." with a dot, and you'll see available parameters...
Outdoordoor Support 6 3,131 05-21-2024, 08:25 PM
  Thread: C++ water tutorial
Post: RE: C++ water tutorial

I believe this water file is a part of the engine API, you can just look at it in the documentation ( https://esenthel.com/?id=doc#API/Graphics/Water ) or in the editor at Titan Engine/Graphics/Water
Outdoordoor Support 6 3,131 05-18-2024, 06:52 AM
  Thread: Make object rendered on top receive light
Post: Make object rendered on top receive light

I'm trying to find a way to render an object always on top of others without tinkering with the source, and I've come up with two ways to do this. First one use Renderer.combine and looks like this: ...
Outdoordoor Support 0 1,533 04-22-2024, 09:34 AM
  Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul

Looks awesome!
Outdoordoor Showcase 273 316,952 04-05-2024, 06:34 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...

It works properly now, thank you a lot!
Outdoordoor Support 4 2,717 03-14-2024, 10:56 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: RE: Fixing phys body, skeleton, etc. rendering in ...

I mean in the object tab in the editor. Like here, in the object window and in the animation window the skeleton is not rendered, even though it's there https://imgur.com/a/xSipHWj
Outdoordoor Support 4 2,717 03-14-2024, 08:28 AM
  Thread: Fixing phys body, skeleton, etc. rendering in the editor
Post: Fixing phys body, skeleton, etc. rendering in the ...

I have a problem with physical bodies, skeletons, etc. not showing up in the editor. Previously, I was told that it could be due to the bug on AMD gpu's, caused by D.lineSmooth(). I tried fixing thi...
Outdoordoor Support 4 2,717 03-14-2024, 06:13 AM