Search Results
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Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight
So how many yes votes did you actually need? Last time you showed us stats back in February, it showed 186 yes votes. Can you share the stats again to show what it got up to. |
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fatcoder |
News |
53 |
54,009 |
04-14-2015, 10:19 PM |
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Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight
Hey, just noticed that EE has been Greenlit! When did this happen? That is great news. |
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fatcoder |
News |
53 |
54,009 |
04-14-2015, 12:01 AM |
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Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?
The font in the code editor looks so bold though (compared to say visual studio). Unless that is how you wanted it?
I'll have a bit more of a fiddle with it next week and see if I can get the various... |
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fatcoder |
Support |
5 |
6,410 |
02-26-2015, 06:26 AM |
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Thread: Is it possible to draw clean text with EE?
Post: RE: Is it possible to draw clean text with EE?
Thanks! :d I was worried EE wouldn't be able to handle this.
Can you show a screen shot of EE drawing thin clean text like in my example image so that we can evaluate it to make a decision. The quali... |
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fatcoder |
Support |
5 |
6,410 |
02-25-2015, 08:06 AM |
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Thread: Is it possible to draw clean text with EE?
Post: Is it possible to draw clean text with EE?
I have a (non gaming related) project coming up for which I'm researching tech on at the moment and then I thought that EE might actually work well for it. However, it requires a lot of text to be dra... |
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fatcoder |
Support |
5 |
6,410 |
02-25-2015, 02:45 AM |
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Thread: Vanishing Terrain
Post: RE: Vanishing Terrain
Looks like you're area meshes have no (or incorrect) bounding boxes, which is what EE uses to frustum cull them away. Perhaps try calling mesh.setBox(true) to recalculate the mesh's bounding box after... |
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fatcoder |
Support |
15 |
13,457 |
01-16-2015, 11:53 PM |
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Thread: Stateless Terrain Generator
Post: Stateless Terrain Generator
Hey everyone, I don't normally show my experimental work, but Zervox inspired me after seeing and talking with him about his cool terrain generator he posted the other day using the noise++ library.
... |
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fatcoder |
Showcase |
7 |
9,665 |
01-15-2015, 04:26 AM |
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Thread: Font Editor Changes
Post: Font Editor Changes
So I'm thinking about upgrading one of my projects to the latest EE from my old EE 1.0 license. However, there is something I've just noticed when comparing some of the tools between the two versions ... |
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fatcoder |
Gui |
1 |
3,900 |
01-05-2015, 06:35 AM |
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Thread: Mesh Variations
Post: RE: Mesh Variations
Yes, I'm guessing so too, but just want to make sure there is an equivalent way of doing what MaterialLock allowed via code (i.e. without having to set up the mesh variations in the editor first). |
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fatcoder |
News |
11 |
16,710 |
01-04-2015, 10:23 AM |
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Thread: Mesh Variations
Post: RE: Mesh Variations
(01-04-2015 01:52 AM)Esenthel Wrote: (01-03-2015 09:08 AM)fatcoder Wrote: So will MaterialLock be removed and replaced by this system?
Yes it will.
Hang on, so what would happen to all m... |
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fatcoder |
News |
11 |
16,710 |
01-04-2015, 05:32 AM |
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Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight
Is there some way to see how well Esenthel is doing on Greenlight? Like how many votes it has for example? |
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fatcoder |
News |
53 |
54,009 |
01-03-2015, 09:12 AM |
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Thread: Mesh Variations
Post: RE: Mesh Variations
(01-03-2015 05:24 AM)Esenthel Wrote: Esenthel 1.0 used MaterialLock which could be configured in Object Parameters, however it forced that 1 material onto entire object.
I thought MaterialLock ... |
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fatcoder |
News |
11 |
16,710 |
01-03-2015, 09:08 AM |
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Thread: Mesh Variations
Post: RE: Mesh Variations
Each mesh part can only have a single material as far as I'm aware and you can set MaterialLock between drawing each part. Perhaps Mesh Variations is just a way to do this without code? |
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fatcoder |
News |
11 |
16,710 |
01-02-2015, 11:47 PM |
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Thread: Mesh Variations
Post: RE: Mesh Variations
How does this differ from setting MaterialLock before drawing a mesh? |
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fatcoder |
News |
11 |
16,710 |
01-02-2015, 04:25 PM |
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Thread: New to Esenthel
Post: RE: New to Esenthel
Yes, to all your questions. |
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fatcoder |
Support |
4 |
6,047 |
01-02-2015, 12:26 AM |
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Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight
Done. :d
I would reorder the videos however. Most people want to see "what" something can do before they want to see "how" it can do it. I would have the 4th video as the 1st video, showing off the e... |
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fatcoder |
News |
53 |
54,009 |
12-19-2014, 12:53 PM |
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Thread: Windows 8.1 Version Number
Post: Windows 8.1 Version Number
Hey Greg, just thought I'd let you know that Windows 8.1 (6.3) has a different version number to Windows 8 (6.2).
http://msdn.microsoft.com/en-us/library/...s.85).aspx
Therefore OSVer() is returning... |
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fatcoder |
Platforms (Windows, Mac, Linux, Android, iOS) |
1 |
3,778 |
12-15-2014, 03:30 AM |
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Thread: ComboBox inherits from Button
Post: RE: ComboBox inherits from Button
What I meant by my previous post was I don't work much with EE these days. Just haven't had the time like I used to (a weekend or so every now and then), so it isn't really worth upgrading right now. ... |
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fatcoder |
Gui |
6 |
7,048 |
12-09-2014, 06:15 AM |
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Thread: ComboBox inherits from Button
Post: RE: ComboBox inherits from Button
Yes I too thought of a similar solution as you described, if I ever upgrade. Unfortunately, upgrading doesn't really offer a lot of value to me over my current licenses at the moment (don't really use... |
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fatcoder |
Gui |
6 |
7,048 |
12-09-2014, 12:58 AM |
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Thread: Vertex Buffer problem
Post: RE: Vertex Buffer problem
Esenthel Wrote:Bool optimize=true , which works by reordering the triangles and vertexes for more optimal performance.
Maybe that should be added to the Mesh setRender header comment. :) |
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fatcoder |
Graphics |
6 |
6,995 |
12-06-2014, 08:04 AM |