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Search Results
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Forum |
Replies |
Views |
Posted
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Thread: version of "Google play service".
Post: RE: version of "Google play service".
| Thank you.
"play-services-games", and relation "play-services-auth", "play-services-base" needed.
BTW: we cannot update "Google play service" ourselves? |
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mizukami |
Tools |
5 |
8,317 |
06-01-2016, 03:24 PM |
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Thread: version of "Google play service".
Post: RE: version of "Google play service".
| i made a test program using latest Goole play service (not EE, only JAVA). it works fine (i guess).
and carried it my EE project (through JNI).
then, error occured.
Quote:Time(18:02:05), App(Android... |
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mizukami |
Tools |
5 |
8,317 |
05-31-2016, 10:40 AM |
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Thread: version of "Google play service".
Post: version of "Google play service".
| at latest EE.
Built in "Google play service" is seems to be older (its Nov.22.2014 version?).
How can i update it? (or Do you have a plan to renew?) |
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mizukami |
Tools |
5 |
8,317 |
05-31-2016, 07:09 AM |
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Thread: How to merge project?
Post: RE: How to merge project?
| if difficult, please let us know the format of "Data" file, at minimum. |
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mizukami |
Tools |
6 |
8,419 |
05-31-2016, 03:19 AM |
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Thread: How does "reloadElm();" works?
Post: RE: How does "reloadElm();" works?
| Thank you!
But "SourceExists(C Str &src_file);" is not functioned at "src_file" is relative.
# "src_file" often set relative directory. |
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mizukami |
Tools |
6 |
8,438 |
05-27-2016, 07:57 AM |
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Thread: How does "reloadElm();" works?
Post: RE: How does "reloadElm();" works?
| we using many data files that edited(made) outside of EE.
These files type are ELM_CODE(text) or ELM_FILE(binary).
Once file modified, "Reload" operation needed on EE. However this makes mistake.
So,... |
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mizukami |
Tools |
6 |
8,438 |
05-27-2016, 06:32 AM |
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Thread: How does "reloadElm();" works?
Post: How does "reloadElm();" works?
| i cannot understand that "EditorInterface.reloadElm();" works.
"reloadElm();" requests reload a file from "src_file" and always returns TRUE.
then, in case of "Edit.ELM_FILE", these codes are general... |
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mizukami |
Tools |
6 |
8,438 |
05-26-2016, 11:17 AM |
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Thread: How to merge project?
Post: RE: How to merge project?
| Or, if i can export resource index of project (Perhaps is in "Data" file), its resolved.
example:
Export project A's index, and import it into project B. then "Data" will synchronized.
and real resou... |
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mizukami |
Tools |
6 |
8,419 |
05-25-2016, 08:59 AM |
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Thread: How to merge project?
Post: RE: How to merge project?
| Two projects, example named project A, B. Also original is same.
A and B are little different project. and engineers are in each project.
Project A is developing function X.
Project B is developing f... |
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mizukami |
Tools |
6 |
8,419 |
05-25-2016, 07:24 AM |
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Thread: How to merge project?
Post: How to merge project?
| There are two projects. Original is same.
One is general developing. and another is experimentally project.
it developing each themselves.
near future.
if accept experimental at general project.
Code... |
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mizukami |
Tools |
6 |
8,419 |
05-25-2016, 03:00 AM |
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Thread: Texture quality more higher.
Post: RE: Texture quality more higher.
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mizukami |
Graphics |
6 |
7,744 |
05-24-2016, 08:18 AM |
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Thread: Texture quality more higher.
Post: RE: Texture quality more higher.
| (05-24-2016 01:33 AM)Esenthel Wrote: Can you tell me, does this apply to the Color Map of a Material?
By default I use 2-bit PVRTC for Material Textures on iOS.
I could add a per-material optio... |
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mizukami |
Graphics |
6 |
7,744 |
05-24-2016, 02:15 AM |
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Thread: Texture quality more higher.
Post: RE: Texture quality more higher.
| Thanks for reply.
(05-23-2016 11:11 AM)Tottel Wrote: Check D.texFilter and D.texMipFilter. They get a different default value for mobile platforms.
Oh, sorry.
"texFilter" and "texMipFilter" h... |
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mizukami |
Graphics |
6 |
7,744 |
05-23-2016, 11:30 AM |
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Thread: Texture quality more higher.
Post: Texture quality more higher.
| In 3D model.
we want to texture quality more higher (especially iOS(.pvr)).
So, i guess it may have some approaches.
- Lower compression on each materials setting (not all texture).
- texture compres... |
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mizukami |
Graphics |
6 |
7,744 |
05-23-2016, 10:59 AM |
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Thread: cannot build source-version of latest EE on Mac.
Post: RE: cannot build source-version of latest EE on Ma...
| (05-19-2016 08:24 AM)Esenthel Wrote: -and Do Not click "update" in the Editor because it will update to an older version.
Thnak you.
its clearly resolved. |
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mizukami |
Platforms (Windows, Mac, Linux, Android, iOS) |
7 |
8,918 |
05-23-2016, 06:47 AM |
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Thread: can i make one way collusion?
Post: RE: can i make one way collusion?
| i want to do like below.
(example) in dungeon, it make one direction passage.
EE-editor cannot? only programs can do? |
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mizukami |
Physics |
7 |
10,637 |
05-23-2016, 02:23 AM |
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Thread: can i make one way collusion?
Post: RE: can i make one way collusion?
| Thank you your answer.
(05-20-2016 09:56 AM)RedcrowProd Wrote: well you can do plane actor ?
Mems<Actor> Planes;
int x = 1; // number of plane
Planes.setNum(x);
Planes[x].create(Plane(... |
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mizukami |
Physics |
7 |
10,637 |
05-20-2016, 10:34 AM |
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Thread: can i make one way collusion?
Post: can i make one way collusion?
| In Object editor.
i want to make one-way traffic, in our game.
i think, if "single-sided collusion (or something like)" is possible, can do so.
example:
make a transparence surface (square polygon o... |
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mizukami |
Physics |
7 |
10,637 |
05-20-2016, 08:43 AM |
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Thread: Error messages cannot read in Japanese environment.
Post: RE: Error messages cannot read in Japanese environ...
| Thanks for reply.
Capture attached.
figure.1 is on EE. figure.2 is on VisualStudio.
I guess, Font problem (not included multibytes?). |
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mizukami |
Tools |
4 |
7,202 |
05-20-2016, 03:07 AM |
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Thread: cannot build source-version of latest EE on Mac.
Post: cannot build source-version of latest EE on Mac.
| In Esenthel builder on Mac (engine build 43, installer build 42).
We cannot build source-version of latest EE (screen-captures attached).
Binary version is ok. but little older.
Please teach me abou... |
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mizukami |
Platforms (Windows, Mac, Linux, Android, iOS) |
7 |
8,918 |
05-19-2016, 08:07 AM |