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Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Platforms
Post: RE: Platforms
| big up for mac support even if linux would be a big plus.. I know that it's not really commercial friendly but it's a great platform that just need more support from us developers! :) |
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nero81af |
Offtopic |
50 |
56,609 |
04-29-2010, 06:28 PM |
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Thread: OpenGL
Post: RE: OpenGL
| that would be a great addition! and don't forget linux :O |
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nero81af |
Offtopic |
4 |
6,605 |
04-29-2010, 05:04 PM |
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Thread: blender problems again :(
Post: RE: blender problems again :(
| up just to notify the solution!
in blender before exporting any mesh in b3d format, make sure that it has a uv map set (even blank) AND a material set (even black too) otherwise the results are uncon... |
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nero81af |
Support |
11 |
13,922 |
04-26-2010, 04:30 PM |
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Thread: blender problems again :(
Post: RE: blender problems again :(
| nope... if I import meshes with ogre, only 1 part per time can be exported.. and I can't apply skeleton to obj models.. |
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nero81af |
Support |
11 |
13,922 |
04-23-2010, 12:27 AM |
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Thread: blender problems again :(
Post: RE: blender problems again :(
| yeah that's my main concern.. tonight I'll try to export animations with ogre plugin |
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nero81af |
Support |
11 |
13,922 |
04-22-2010, 02:49 PM |
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Thread: blender problems again :(
Post: RE: blender problems again :(
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nero81af |
Support |
11 |
13,922 |
04-22-2010, 01:29 PM |
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Thread: some utilities on mesh editor
Post: some utilities on mesh editor
| With our team we are having hard times importing meshes from blender but everything could be resolved if the mesh editor could perform the following:
-recalculate vertex normal with the ability to ch... |
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nero81af |
Feature Requests |
0 |
3,966 |
04-22-2010, 12:54 PM |
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Thread: blender problems again :(
Post: RE: blender problems again :(
| :O it doesn't work for me.. maybe because I'm using the modified version of the script? I'll try to look at the scripts..
the problem with wavefront and collada is that I can't export animations (col... |
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nero81af |
Support |
11 |
13,922 |
04-22-2010, 10:12 AM |
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Thread: blender problems again :(
Post: RE: blender problems again :(
| I don't know what to do.. many many models have this problem! I'll upload the file.. maybe someone can explain me the error I made in blender..
this is a facade.. with set normals the door still have... |
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nero81af |
Support |
11 |
13,922 |
04-22-2010, 08:07 AM |
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Thread: blender problems again :(
Post: blender problems again :(
| Since I updated to the last esenthel version I have two strange bugs while importing meshes.. Sometimes I get gouraud shading even if I set solid in blender AND I export vertex normals from blender or... |
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nero81af |
Support |
11 |
13,922 |
04-22-2010, 12:30 AM |
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Thread: video tutorial
Post: RE: video tutorial
| wow! that's great! thanks both of you!! |
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nero81af |
Feature Requests |
4 |
6,813 |
04-16-2010, 08:26 AM |
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Thread: video tutorial
Post: video tutorial
| is it possible to pack all the video tutorial making them downloadable? would be a really nice! thanks! |
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nero81af |
Feature Requests |
4 |
6,813 |
04-15-2010, 09:46 PM |
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Thread: scaling phys
Post: RE: scaling phys
| ok thanks I'll try this out! |
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nero81af |
Support |
2 |
5,611 |
03-31-2010, 06:51 PM |
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Thread: scaling phys
Post: scaling phys
| I'm facing now another phys related problem.
I have a mesh from which I want to create a phys and an actor. the problem is this mesh is way too big and I need to scale it. how can I scale an actor? d... |
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nero81af |
Support |
2 |
5,611 |
03-31-2010, 12:41 AM |
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Thread: convex phys object
Post: RE: convex phys object
| omg I just found out.. my fault.. I had two constructors on my object.. and guess where I put the contructor? anyway thanks for your advices.. now I can load my actor ^^ |
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nero81af |
Support |
6 |
7,802 |
03-29-2010, 11:06 PM |
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Thread: convex phys object
Post: RE: convex phys object
| I modified the code like you suggested but still got crashes.. after that I moved the constructors from preinit to init and everything worked well.. the empty constructor I moved are meshgroup physgro... |
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nero81af |
Support |
6 |
7,802 |
03-29-2010, 11:03 PM |
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Thread: convex phys object
Post: RE: convex phys object
| mmm I'm calling constructor before initializing physics... but I call load method after
meshg->create(*this->p_mesh,VecI(1,1,1));
physg->load(p_physpath);
physg->create(*this->p_meshg);... |
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nero81af |
Support |
6 |
7,802 |
03-29-2010, 09:58 PM |
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Thread: convex phys object
Post: convex phys object
| hi there
I'm trying to load in game engine data from custom .phys file (convex shape around the mesh) the system crashes. probably the way I'm taking is wrong!
I'm building a mesh group from single m... |
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nero81af |
Support |
6 |
7,802 |
03-29-2010, 09:35 AM |
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Thread: animation problem
Post: animation problem
| Hi there! I have a little problem: I used to animate cskele with this code
CSkeleton cskel;
cskel.animate(pathtoanimfile,time);
now I'd like to have more info on the animation itself so I tried the... |
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nero81af |
Support |
1 |
4,303 |
03-09-2010, 10:20 PM |
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Thread: weapon grabbing problem
Post: weapon grabbing problem
| Hi everyone.. I'll soon be facing the problem of a mesh with custom weapon in 3rd person view: I've done a few try but with no success.. here what I have done.
the weapon should follow mesh animation... |
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nero81af |
Support |
1 |
4,438 |
03-02-2010, 01:24 PM |