Search Results
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Replies |
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Posted
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
Thanks for fast reply!
I understand reason. But in this moment we cannot move to new version of Esenthel Engine because our team count a lot of people and we don't have enough money for licences. Mayb... |
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Harton |
Offtopic |
104 |
102,738 |
11-07-2013, 11:26 PM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
I give my vote to group which is waiting for more rich version of Esenthel Engine 1.0.
But I have a question related with codes for editor in version 1.0. It is possible to give us more editor codes? ... |
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Harton |
Offtopic |
104 |
102,738 |
11-07-2013, 10:30 PM |
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Thread: Option terrain_only in Decal doesn't work
Post: RE: Option terrain_only in Decal doesn't work
How to optimize? Because in our game, 90% of the objects have access - Terrain. If we change access to Custom- Static, performance will be the same? |
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Harton |
Graphics |
4 |
4,862 |
08-21-2013, 08:40 AM |
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Thread: Option terrain_only in Decal doesn't work
Post: RE: Option terrain_only in Decal doesn't work
I checked it. But I understand this option otherwise. Option terrain_only is related with object access in object template but in our game we have a lot of objects with access set to terrain and we wa... |
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Harton |
Graphics |
4 |
4,862 |
08-20-2013, 09:35 PM |
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Thread: Option terrain_only in Decal doesn't work
Post: Option terrain_only in Decal doesn't work
I created new object of Decal and set variable terrain_only to true but decal was rendering on all objects and terrain. Could you check it? Thanks! |
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Harton |
Graphics |
4 |
4,862 |
08-18-2013, 10:49 AM |
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Thread: Support for Perforce software
Post: Support for Perforce software
Hello,
on last changelist I saw support for SVN and I thought about Perforce. A lot of people use this data and source control application because is very very usefull in game teams. This is less imp... |
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Harton |
Feature Requests |
1 |
3,651 |
08-12-2013, 02:14 PM |
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Thread: Separation rendering world from drawing gui
Post: RE: Separation rendering world from drawing gui
Thanks for answer but I use Esenthel Engine for a long time and I know it. ;)
Problem is different. In editor sources I don't call Gui.draw() because this function is called in StateDraw() and I call ... |
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Harton |
Feature Requests |
3 |
4,677 |
06-02-2013, 08:45 AM |
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Thread: Separation rendering world from drawing gui
Post: Separation rendering world from drawing gui
Hello,
I would like ask you about separation rendering world from drawing gui in the editor.
Currently, when I want draw everything, I called only one function: 'StateDraw();' but when I want get bac... |
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Harton |
Feature Requests |
3 |
4,677 |
06-01-2013, 08:43 PM |
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Thread: Tree view control
Post: RE: Tree view control
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Harton |
Gui |
3 |
4,995 |
05-18-2013, 10:11 PM |
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Thread: Debug informations - support by engine
Post: Debug informations - support by engine
Hello,
we would test our game and check informations about engine performance but now engine supports only small part of debug informations from renderer and nothing else. I would like to ask you for... |
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Harton |
Feature Requests |
2 |
4,076 |
05-03-2013, 02:05 PM |
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Thread: Tree view control
Post: Tree view control
Hello,
I would like ask about tree view control in gui. I didn't find a tutorial, which describe how to create it. However, in the Header Browser and the Code Editor, you created tree view control fo... |
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Harton |
Gui |
3 |
4,995 |
05-02-2013, 09:20 AM |
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Thread: Icon Maker source code
Post: RE: Icon Maker source code
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Harton |
Tools |
4 |
6,030 |
03-24-2013, 08:14 PM |
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Thread: Icon Maker source code
Post: RE: Icon Maker source code
We have other idea than creating icons for game. ;)
I can write this tool once again because it's not difficult but if Esethel wrote this, and wrote correctly, I would like use it and change accordin... |
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Harton |
Tools |
4 |
6,030 |
03-22-2013, 09:38 AM |
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Thread: Icon Maker source code
Post: Icon Maker source code
Hello,
it is possible to add source code Icon Maker tool to your store? |
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Harton |
Tools |
4 |
6,030 |
03-21-2013, 09:40 PM |
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Thread: Creating cloth connecting with character
Post: RE: Creating cloth connecting with character
I set vertices and exported clothmesh. Error still exist. I am waiting for next SDK. Thanks! |
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Harton |
Beginner Questions |
5 |
6,205 |
03-17-2013, 09:04 PM |
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Thread: Creating cloth connecting with character
Post: RE: Creating cloth connecting with character
Certainly someone used physical clothing. Could you tell me, how you did this correctly? |
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Harton |
Beginner Questions |
5 |
6,205 |
03-17-2013, 02:54 PM |
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Thread: Creating cloth connecting with character
Post: Creating cloth connecting with character
I analyzed tutorials related with cloth:
..\Advanced\2 - Animation, Physics, Rendering\Physics\14 - Cloth.cpp
..\Advanced\4 - Demos, Game Basics\Game Basics\21 - Physical Clothing.cpp
I created cloth ... |
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Harton |
Beginner Questions |
5 |
6,205 |
03-16-2013, 12:54 PM |
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Thread: Callback functions before save and load
Post: RE: Callback functions before save and load
Ok. :) I understand but it is possible to add in the future or far future? |
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Harton |
Feature Requests |
9 |
7,829 |
03-11-2013, 02:31 PM |
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Thread: Callback functions before save and load
Post: RE: Callback functions before save and load
Hello,
I'd asked for a reply message about my questions. This issue is more important for us. Without answers we do not know how to design tools.
Regards
Arek |
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Harton |
Feature Requests |
9 |
7,829 |
03-11-2013, 02:15 PM |
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Thread: TOKEN_TYPE enum redefinition
Post: RE: TOKEN_TYPE enum redefinition
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Harton |
Tools |
2 |
4,210 |
02-20-2013, 11:54 PM |