Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Better scale/move tool for physics
Post: RE: Better scale/move tool for physics
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rstralberg |
Feature Requests |
3 |
5,348 |
01-22-2017, 10:41 AM |
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Thread: Better scale/move tool for physics
Post: Better scale/move tool for physics
As it is now the Arrows on the scale/move tool for physics are scaled along with the physics shape. This makes it almost impossible to grab an axis for a shape that is scaled to a very thin shape as s... |
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rstralberg |
Feature Requests |
3 |
5,348 |
01-19-2017, 08:57 PM |
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Thread: [Solved] Can't load shader "Behind"
Post: RE: [Solved] Can't load shader "Behind"
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rstralberg |
Support |
4 |
5,404 |
01-16-2017, 10:31 PM |
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Thread: [Solved] Can't load shader "Behind"
Post: RE: Can't load shader "Behind"
Thanks. Your answer gave me a hint.
Of some reason I had checked the "Embed Engine Data" in the Project settings ...
Can't remember I did that.. However Unchecking that solved the problem |
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rstralberg |
Support |
4 |
5,404 |
01-16-2017, 09:56 PM |
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Thread: [Solved] Can't load shader "Behind"
Post: [Solved] Can't load shader "Behind"
All was working just great with Windows 64 as target.
Then I tested a compilation with Android as target.
When switched back to Windows target I now get the
error message "Can't load shader 'Behind'" ... |
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rstralberg |
Support |
4 |
5,404 |
01-16-2017, 08:58 PM |
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Thread: Adding a LightObject to another Object?
Post: RE: Adding a LightObject to another Object?
Aha... Okay. Will try with that.
Thanks |
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rstralberg |
Beginner Questions |
2 |
4,063 |
01-15-2017, 12:22 PM |
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Thread: Adding a LightObject to another Object?
Post: Adding a LightObject to another Object?
Is it possible to include a ConeLight to a Model.
I have as example a StreetLigt model and want to
add a ConeLight. Of course this can be done manually
in the World editor, however as I need to plac... |
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rstralberg |
Beginner Questions |
2 |
4,063 |
01-15-2017, 11:42 AM |
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Thread: Pirates' Nest
Post: RE: Pirates' Nest - [Warning - Many screenshots]
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rstralberg |
Showcase |
20 |
23,810 |
01-14-2017, 11:15 AM |
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Thread: Gui.dragFinish arguments?
Post: RE: Gui.dragFinish arguments?
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rstralberg |
Support |
5 |
5,708 |
01-06-2017, 11:38 PM |
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Thread: Gui.dragFinish arguments?
Post: RE: Gui.dragFinish arguments?
By current object. Do you mean the dragged object? |
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rstralberg |
Support |
5 |
5,708 |
01-06-2017, 11:34 PM |
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Thread: Gui.dragFinish arguments?
Post: Gui.dragFinish arguments?
Code:
void (*dragFinish()C)(Ptr user, GuiObj*obj, C Vec2 &screen_pos);
What comes in to this callback in Gui.
Is obj the object that the dragged element is dropped on
and screen_pos the drop po... |
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rstralberg |
Support |
5 |
5,708 |
01-06-2017, 11:25 PM |
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Thread: Waypoints Line Smooth not saved
Post: RE: Waypoints Line Smooth not saved
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rstralberg |
Tools |
2 |
5,432 |
12-29-2016, 08:33 PM |
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Thread: Waypoints Line Smooth not saved
Post: Waypoints Line Smooth not saved
Latest version (always).
As the title says the Waypoints Line Smooth value is not saved by the editor. |
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rstralberg |
Tools |
2 |
5,432 |
12-29-2016, 03:16 PM |
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Thread: Arashia Tavern
Post: RE: Arashia Tavern
Congratulations. Just awesome !!! |
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rstralberg |
Showcase |
39 |
52,214 |
12-21-2016, 02:03 PM |
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Thread: [Solved] In-Place checkbox in Animation Editor
Post: RE: [Solved] In-Place checkbox in Animation Editor
Yep. I have seen that. Good to know. |
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rstralberg |
Feature Requests |
4 |
6,942 |
07-15-2016, 12:34 PM |
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Thread: [Solved] In-Place checkbox in Animation Editor
Post: RE: In-Place checkbox in Animation Editor
Haha... Now I'm ashamed. HOW could I miss that :)
Thanks |
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rstralberg |
Feature Requests |
4 |
6,942 |
07-15-2016, 10:26 AM |
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Thread: [Solved] In-Place checkbox in Animation Editor
Post: [Solved] In-Place checkbox in Animation Editor
It would be great to have a check-box for removing root-movement of imported animations.
I have a bunch of Mixamo-Animations which (as most of them are) moves the player forward while animating 'walk... |
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rstralberg |
Feature Requests |
4 |
6,942 |
07-14-2016, 10:51 PM |
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Thread: Confession by a weak soul :)
Post: RE: Confession by a weak soul :)
After 4 days... I had totally forgotten how absolutely awesome this Engine actually is and rock solid.
No crashes... things just work! |
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rstralberg |
Offtopic |
4 |
7,863 |
07-09-2016, 11:24 PM |
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Thread: Confession by a weak soul :)
Post: RE: Confession by a weak soul :)
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rstralberg |
Offtopic |
4 |
7,863 |
07-06-2016, 08:34 PM |
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Thread: Netbeans Download fails
Post: Netbeans Download fails
Just for you information.
The download link for Netbeans on Linux lead to a non-existing page (Error Page 404)
http://download.netbeans.org/netbeans/8....p-linux.sh
Should be
https://netbeans.org/d... |
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rstralberg |
Platforms (Windows, Mac, Linux, Android, iOS) |
1 |
3,810 |
07-05-2016, 11:24 PM |