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Thread: Question about NPC management
Post: RE: Question about NPC management
@TBJokers,
Thank you very much for the insight it certainly helped me get a better understanding!
-J |
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jagatai |
MMO |
7 |
11,488 |
07-18-2014, 07:03 PM |
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Thread: Question about NPC management
Post: RE: Question about NPC management
(07-12-2014 09:00 PM)SamNainocard Wrote: 1a. I use client to move NPC but server still periodically sent position, angle etc.., to let clients synced every once for awhile (every 1.0s or so).
... |
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jagatai |
MMO |
7 |
11,488 |
07-14-2014, 07:57 PM |
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Thread: Question about NPC management
Post: Question about NPC management
Greetings!,
I have been trying to wrap my head around NPC management and would like to hear what others have done or hear about best practices: (just looking for general high level overview)
1. Do m... |
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jagatai |
MMO |
7 |
11,488 |
07-10-2014, 02:43 PM |
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Thread: libssh2 for SFTP
Post: RE: libssh2 for SFTP
(06-12-2014 12:14 AM)Esenthel Wrote: Hi,
Yes you can try that:
You can set the headers+libs in the app properties
http://www.esenthel.com/?id=doc#Application
Thank you! |
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jagatai |
Beginner Questions |
2 |
4,364 |
06-13-2014, 11:14 PM |
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Thread: libssh2 for SFTP
Post: libssh2 for SFTP
Folks just a quick question;
Id like to use the libssh2 ( http://www.libssh2.org/ )in order to do SFTP vice FTP, is there an example i could follow in order to import and use the library via Esenthel... |
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jagatai |
Beginner Questions |
2 |
4,364 |
06-11-2014, 05:38 PM |
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Thread: question about art assets
Post: RE: question about art assets
(08-14-2013 10:34 PM)Rubeus Wrote: That is fantastic to know!
no doubt! |
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jagatai |
Beginner Questions |
4 |
5,549 |
08-15-2013, 02:02 AM |
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Thread: question about art assets
Post: question about art assets
Folks,
Unfortunately due to internal differences my artist and i parted ways, however i have devoted an enormous amount of code time to building out the framework and infrastructure support the game ... |
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jagatai |
Beginner Questions |
4 |
5,549 |
08-02-2013, 10:24 PM |
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Thread: Good Fall Damage function
Post: RE: Good Fall Damage function
If i remember correctly in the Controller class there is;
Code:
Flt timeInAir ()C {return _time_in_air &n... |
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jagatai |
Beginner Questions |
7 |
6,519 |
07-26-2013, 07:45 PM |
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Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash
(07-23-2013 09:31 PM)EthanC Wrote: There aren't many files since the data.pak that contains the data folder is typically 1.5gb. I can reasonably assume though that, although few people use this... |
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jagatai |
Support |
11 |
11,542 |
07-24-2013, 04:15 PM |
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Thread: Sql security
Post: RE: Sql security
Just an FYI
both Endian
http://www.endian.com/en/community/overview/
and PFSense
http://www.pfsense.org/index.php@option=...id=43.html
Both firewalls use Snort as their IDS which provide lots o... |
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jagatai |
Network |
20 |
19,735 |
07-23-2013, 06:23 PM |
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Thread: Error: Can't Read Client ?
Post: RE: Error: Can't Read Client ?
means the client DLL cant be found. |
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jagatai |
Support |
2 |
4,465 |
07-23-2013, 04:38 PM |
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Thread: Help with object references
Post: RE: Help with object references
Hey pixel,
I was also looking for a way to have references as an originating point for AI, i ended up creating the UID server side using ObjCreate, which later i then used it along with MAP<> s... |
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jagatai |
Beginner Questions |
4 |
4,873 |
07-16-2013, 06:08 AM |
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Thread: FontDefault.load()
Post: RE: FontDefault.load()
Awesome, thanks Esenthel! |
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jagatai |
Game Classes |
2 |
5,048 |
07-04-2013, 07:33 PM |
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Thread: FontDefault.load()
Post: FontDefault.load()
So i think im having one of those days, however how does one pass a Font UID to load, when .load() expects a string?
-J
LOL figured it out, COPY then Ctrl+V the FileID
-J |
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jagatai |
Game Classes |
2 |
5,048 |
07-03-2013, 10:45 PM |
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Thread: Shared\Obj\Obj
Post: RE: Shared\Obj\Obj
(07-01-2013 12:46 PM)Esenthel Wrote: This func is first defined in Ineisis: "Shared/Obj/Obj" file, "Obj" class (please don't confuse this class with "EE.Game.Obj" as they're 2 different classes... |
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jagatai |
Game Classes |
3 |
6,035 |
07-01-2013, 06:22 PM |
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Thread: Shared\Obj\Obj
Post: Shared\Obj\Obj
Anyone else unable to derive from EE2.0 using Ineisis 2.0;
Code:
virtual void create(flt angle, C Game.ObjParamsPtr &obj_params) { LogN("Test");}
Test never shows.
Where is this create derived... |
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jagatai |
Game Classes |
3 |
6,035 |
06-30-2013, 04:55 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Hey Pixel!
Thats a really neat tool there! .. you really should consider working something out with Esenthel to perhaps sell your import/export API for EKI on the Esenthel Store? :)
Either way, grea... |
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jagatai |
Showcase |
273 |
252,164 |
06-27-2013, 01:50 AM |
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Thread: brand new Inesis install (all default) error
Post: RE: brand new Inesis install (all default) error
(06-27-2013 01:10 AM)Ozmodian Wrote: It is in the code that way. This is because there is only a Byte used to express the angle. It is not that difficult to change that though.
Also, does th... |
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jagatai |
Esenthel Store Sources |
7 |
7,925 |
06-27-2013, 01:44 AM |
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Thread: brand new Inesis install (all default) error
Post: RE: brand new Inesis install (all default) error
So im not sure if the following is by design or just my bad version of Ineisis, however all objects placed are set to hard angles i.e. 0, 90, 180 and 270 regardless how i place an object its always pl... |
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jagatai |
Esenthel Store Sources |
7 |
7,925 |
06-26-2013, 11:52 PM |
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Thread: brand new Inesis install (all default) error
Post: RE: brand new Inesis install (all default) error
Geez, i wish i could just chalk it up to being old and senile but unfortunately after installing EE 2.0 in a whole new directory, redownloading Ineisis 2.0 and installing it in said new directory, i s... |
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jagatai |
Esenthel Store Sources |
7 |
7,925 |
06-26-2013, 08:32 PM |