Search Results
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Replies |
Views |
Posted
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Very cool to see you people still around. :D
Awesome video, thanks for sharing! I hope this project gets some more love in due time. :) |
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Tottel |
Showcase |
273 |
240,381 |
04-08-2024, 10:04 PM |
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Thread: Happy birthday 3D in Titan
Post: RE: Happy birthday 3D in Titan
Super nice! And that's a lovely piano song! :D |
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Tottel |
Showcase |
2 |
1,097 |
02-09-2024, 12:35 PM |
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Thread: [Released on Steam]Tome Of Fates
Post: RE: Tome Of Fates
Super polished and very interesting!
Man, I died a lot though.. It seems really difficult to avoid death, both in text and in combat :D |
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Tottel |
Showcase |
16 |
6,089 |
08-07-2023, 03:39 PM |
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Thread: Need help with mesh variations
Post: RE: Need help with mesh variations
Oh hi Yvan!
It sure has been a while, hope you've been well. :D
If this was another engine, I would have done this color-per-player thing in a shader instead, as there is no difference in mesh whats... |
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Tottel |
Graphics |
4 |
1,755 |
10-20-2022, 06:32 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
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Tottel |
Showcase |
273 |
240,381 |
02-07-2022, 04:06 PM |
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Thread: Xecryst Remains
Post: RE: Xecryst Remains
Nice! Yes, I remember playing this a long time ago :D
Should it be playable from Steam? I don't have a download button there. |
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Tottel |
Showcase |
12 |
9,376 |
08-16-2021, 05:47 PM |
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Thread: The Forest
Post: RE: The Forest
Looks fantastic! Playable demo soon? *wink wink* |
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Tottel |
News |
5 |
4,349 |
06-15-2021, 03:42 PM |
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Thread: EE store item - Visual Event System
Post: RE: EE store item - Visual Event System
TLDR: It's now completely free. :)
Originally, I was using my own event system for a game I was making. Because of reasons with poor back-ups I couldn't continue with it and I don't really feel like ... |
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Tottel |
Assets on Esenthel Store |
37 |
36,387 |
11-26-2020, 07:20 PM |
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Thread: i-value issues with latest update VS2019
Post: RE: i-value issues with latest update VS2019
Glad to hear that solved it :D
I've never stopped lurking here and I was still working on Esenthel projects. Sadly, the PBR update broke all of the assets I had made over the years, and I realized I ... |
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Tottel |
Beginner Questions |
7 |
4,432 |
11-23-2020, 09:07 PM |
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Thread: i-value issues with latest update VS2019
Post: RE: i-value issues with latest update VS2019
You're passing a r-value by sending
Code:
&Vec2(0, y)
as an argument. Without testing, I believe the fix would be to make it an l-value, so declare it as a variable on the line above:
Code:... |
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Tottel |
Beginner Questions |
7 |
4,432 |
11-23-2020, 06:40 PM |
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Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues
Esenthel replied to your original post, just a day after, with suggestions that worked for other people.
It is _you_ who waited 4 months to reply with a statement of: "It doesn't work. Slow developer... |
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Tottel |
Support |
8 |
5,662 |
11-15-2020, 11:40 AM |
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Thread: Pirates' Nest
Post: RE: Pirates' Nest - [Warning - Many screenshots]
You're back! Though, I guess you've been kind of lurking like a bunch of us. :D
Great to see you still working on Pirates' Nest! Keep it up and I'm curious to see where it will go. |
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Tottel |
Showcase |
20 |
22,573 |
11-04-2020, 09:15 AM |
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Thread: Possible bug with EE::Angle()
Post: RE: Possible bug with EE::Angle()
If you're going to pass 2 params instead of 1, according to the documentation, you should first pass x and then y. The fact that you first pass y and then x, makes me think you construct your lookdir ... |
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Tottel |
Support |
5 |
3,809 |
11-04-2020, 09:13 AM |
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Thread: Is there any other channel for Esenthel
Post: RE: Is there any other channel for Esenthel
The Discord server is up and running. Usually, there is no activity whatsoever, until someone joins and asks a question. As far as I can tell, all questions get answered. :D |
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Tottel |
Offtopic |
4 |
4,521 |
07-25-2020, 08:42 PM |
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Thread: PBR Rendering
Post: RE: PBR Rendering
Thanks for updating the docs! I think there's a small mistake though:
Quote:Reflectivity = Lerp(0.04, 1, Metalness)
Reflectivity covers entire 0..1 reflectivity range, while Metalness covers only 0.... |
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Tottel |
Beginner Questions |
5 |
4,194 |
07-08-2020, 10:34 AM |
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Thread: Sun problem
Post: RE: Sun problem
You're also casting it to a bool with "!". Probably not something you want either. |
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Tottel |
Graphics |
4 |
3,252 |
06-14-2020, 03:16 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
You're back! Welcome back!
Oh my, I haven't used the original editor in years.. The current one has the check disabled, but of course, then you'd have to redo a bunch of your work.
In any case, it's... |
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Tottel |
Showcase |
273 |
240,381 |
11-14-2019, 04:55 PM |
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Thread: Sponsorship on GitHub
Post: RE: Sponsorship on GitHub
I concur with Zervox. I've worked in a bunch of engines now, and I always love coming back to Esenthel.
Also: Good to mention that Github is currently matching all donations. So Esenthel would get a l... |
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Tottel |
News |
2 |
4,427 |
10-27-2019, 06:57 PM |
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Thread: Hello all and question.
Post: RE: Hello all and question.
Ah yes, and of course all French people are experts. :D
Anyway: Welcome! No, I'm not French. |
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Tottel |
Say Hello |
3 |
3,568 |
09-19-2019, 10:40 AM |
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Thread: Skeleton motion blur issue
Post: Skeleton motion blur issue
Hello!
After the last update, where it also takes bones into account for object-based motion blur, I'm running into some visual issues.
I have my player character with default animations on him (wal... |
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Tottel |
Support |
0 |
2,327 |
09-16-2019, 09:51 AM |