Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
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Thread: Hi everyone
Post: RE: Hi everyone
Welcome Pixel.
Nice videos! =)
You did everything by yourself? |
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rwrz |
Say Hello |
20 |
15,838 |
03-08-2013, 03:21 PM |
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Thread: Gwald's blog
Post: RE: Gwald's blog
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rwrz |
Say Hello |
8 |
17,324 |
03-07-2013, 05:25 PM |
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Thread: 3DEA SpaceSys
Post: RE: Work in progress 3DEA Project
Nice job! Keep up the good work! And show us some game mechanics soon! |
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rwrz |
Showcase |
57 |
74,909 |
02-06-2013, 08:26 PM |
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Thread: Bought Ineisis Online and it isnt avaible to download anymore
Post: RE: Bought Ineisis Online and it isnt avaible to d...
Ops! Sorry about that... =/
Thanks for fixing it. |
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rwrz |
Esenthel Store Sources |
2 |
4,394 |
11-09-2012, 03:32 PM |
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Thread: Bought Ineisis Online and it isnt avaible to download anymore
Post: Bought Ineisis Online and it isnt avaible to downl...
Hello,
I bought Ineisis Online and it isnt avaible to download anymore. I have a right number of days to download it?
My e-mail is in profile.
Thanks,
RWRZ
LOL.
It has fixed, but now "Esenthel Ga... |
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rwrz |
Esenthel Store Sources |
2 |
4,394 |
11-06-2012, 08:09 PM |
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Thread: Flying island
Post: RE: Flying island
But I can't build this Island on the Esenthel Editor, right?
I should make everything as a Mesh outside the Editor and then import, right? |
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rwrz |
Offtopic |
3 |
7,518 |
10-19-2012, 07:01 PM |
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Thread: Flying island
Post: Flying island
Hello guys!
Someone knows if is possible to make a Flying Island on Esenthel (without teleport) ?
I think isnt possible to add Terrain above Y = 0. Or it is?
Or to do something like this I should m... |
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rwrz |
Offtopic |
3 |
7,518 |
10-19-2012, 05:25 PM |
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Thread: Questions about what esenthel can handle.
Post: RE: Questions about what esenthel can handle.
I think the concurrent players depends of you.
But the engine can make huge worlds:
http://www.youtube.com/watch?v=CFgBlfp01kE
Interiors, as I know, isnt rendered if you are outside or isnt seeing th... |
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rwrz |
Making Games |
2 |
5,337 |
10-18-2012, 10:27 PM |
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Thread: Lucius needs your help.
Post: RE: Lucius needs your help.
Very good job!
Cool game! Nice graphics! |
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rwrz |
Making Games |
15 |
16,545 |
10-18-2012, 10:21 PM |
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Thread: structnoobness or wrong netcode interpretation?
Post: RE: structnoobness or wrong netcode interpretation...
I think I have found! hehe
Code:
for(int i = 0; i <= Elms(mServer->clients); i--)
{
if(Client* client = dynamic_cast<SVClient*>(&mServer->clients.lockedDat... |
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rwrz |
Beginner Questions |
4 |
4,989 |
10-10-2012, 05:40 PM |
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Thread: structnoobness or wrong netcode interpretation?
Post: RE: structnoobness or wrong netcode interpretation...
Hello,
I dont know too much about EE yet.
But I'm studying your problem and isnt this cast wrong?
Code:
if(Client* client = dynamic_cast<SVClient*>(&mServer->clients.lockedData(i)))
... |
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rwrz |
Beginner Questions |
4 |
4,989 |
10-10-2012, 04:03 PM |
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Thread: Source code of Ineisis Online to Licensed Developers
Post: RE: Source code of Ineisis Online to Licensed Deve...
Oh. Ok sir!
So I will buy just the Ineisis Online for now.... If I progress on my game, I buy the Personal License, right?
Expect me here soon! =) |
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rwrz |
Esenthel Store Sources |
4 |
5,234 |
10-09-2012, 01:36 PM |
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Thread: Source code of Ineisis Online to Licensed Developers
Post: Source code of Ineisis Online to Licensed Develope...
Hello,
Im new here in the community.
A few days ago I found this ENGINE, began to study and liked.
Now, I like to study the Ineisis Online code since there is some features that I need to do on my D... |
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rwrz |
Esenthel Store Sources |
4 |
5,234 |
10-08-2012, 02:50 PM |