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Thread: Change material parameters through material pointers
Post: RE: Change material parameters through material po...
Thank you for your answer, Esenthel. It helped me a lot.
My error was considering tex_scale as a method and not an attribute so I wrote
mtrl->tex_scale(2);
I think I have a lot to learn :-p |
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thiezar |
Beginner Questions |
3 |
4,541 |
12-30-2012, 09:44 PM |
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Thread: Change material parameters through material pointers
Post: RE: Change material parameters through material po...
No answers, yet? :-(
Please, if someone could help me with this I will be able to solve other problems I have with Esenthel pointer classes.
Esenthel classes often pointer classes like MeshPtr.
This r... |
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thiezar |
Beginner Questions |
3 |
4,541 |
12-25-2012, 10:04 AM |
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Thread: New forum sections
Post: New forum sections
What about adding "Critics and suggestions" (which could include this "Feature requests" subsection), "Tutorials" and "Programming" sections to this forum? I think it would be useful.
Some people lik... |
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thiezar |
Feature Requests |
0 |
3,040 |
12-23-2012, 03:40 PM |
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Thread: Change material parameters through material pointers
Post: Change material parameters through material pointe...
I have this simple code:
Code:
MaterialPtr ground_mtrl = Materials.ptrRequire("./data/mtrl/Ground/0.mtrl");
Mesh ground_mesh;
ground_mesh.parts.New().base.create(Box(10, 1, 10), VTX_TEX0|VTX_NRM|VTX_... |
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thiezar |
Beginner Questions |
3 |
4,541 |
12-21-2012, 04:52 PM |
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Thread: Help with answers for simple question?
Post: RE: Help with answers for simple question?
Here you can find infos on supported formats for importing meshes, skeletons and animations
http://www.esenthel.com/wiki/index.php?t..._Importing |
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thiezar |
Beginner Questions |
1 |
3,526 |
12-21-2012, 04:45 PM |
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Thread: Code Editor problem
Post: RE: Code Editor problem
Here's the Italian one:
======== Compilazione: 1 completate, 0 non riuscite, 0 aggiornate, 0 ignorate ======== |
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thiezar |
Tools |
16 |
14,424 |
12-20-2012, 12:28 PM |
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Thread: Are C++ Classes and Shader headers form the store compatible with Esenthel 2?
Post: RE: Are C++ Classes and Shader headers form the st...
Oh, I thought the upgrade involved the entire engine and so both the SDK and the Editor. |
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thiezar |
Esenthel Store Sources |
4 |
5,345 |
12-18-2012, 01:16 AM |
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Thread: Need simple help with custom chacacter
Post: RE: Need simple help with custom chacacter
I was thinking more on rotate the Player object on its instantiation instead of adjust the camera. Anyway you're right, maybe I should just fix the original model before the importing. |
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thiezar |
Beginner Questions |
4 |
4,831 |
12-17-2012, 11:37 PM |
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Thread: Need simple help with custom chacacter
Post: RE: Need simple help with custom chacacter
@yvanvds Thank you for your answer. When I rotate the mesh in the Model Editor only the mesh rotates, while the skeleton keeps it's original rotation and I can't rotate the skeleton in the Model Edito... |
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thiezar |
Beginner Questions |
4 |
4,831 |
12-17-2012, 09:21 PM |
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Thread: Are C++ Classes and Shader headers form the store compatible with Esenthel 2?
Post: Are C++ Classes and Shader headers form the store ...
I would like to buy C++ Classes and Shader headers form the store. Then, when Esenthel 2 will be complete or, at least, in beta version I would like to buy it too. Will source codes I bought compatibl... |
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thiezar |
Esenthel Store Sources |
4 |
5,345 |
12-17-2012, 04:10 PM |
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Thread: Need simple help with custom chacacter
Post: Need simple help with custom chacacter
I made my own character with idle and walking animation.
I tried to use it in "Charachter" tutorial replacing default animations, but I got some problems:
My charachter's pivot point is at his feet s... |
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thiezar |
Beginner Questions |
4 |
4,831 |
12-16-2012, 01:33 PM |
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Thread: Create a New Project from scratch
Post: RE: Create a New Project from scratch
Thank you Esenthel for your reply.
I'm using the tutorial template at the moment, following other users suggestion. Anyway, I'm looking forward for Esenthel 2.0. I'm sure it will be great.
I've got a ... |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-14-2012, 08:45 PM |
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Thread: Can't Animate my import character...Help!
Post: RE: Can't Animate my import character...Help!
Anyway you can also animate your character in your favourite 3D software and then import the animation in Esenthel Model Editor. I find this more comfortable and easy :-) |
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thiezar |
Beginner Questions |
3 |
4,834 |
12-12-2012, 12:11 PM |
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Thread: Question about engine?
Post: RE: Question about engine?
You can find games using Esenthel Engine here.
The last commercial game with some success is Lucius. Very interesting I think. Is thank of this game I discovered Esenthel Engine few days ago :-) |
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thiezar |
Beginner Questions |
1 |
3,296 |
12-11-2012, 10:41 PM |
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Thread: Create a New Project from scratch
Post: RE: Create a New Project from scratch
Ok. Got it. I'll use the tutorials. Sorry for being insistent. |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-11-2012, 09:10 PM |
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Thread: Create a New Project from scratch
Post: RE: Create a New Project from scratch
I'm sorry for the flooding but I still can't create my project.
- I create a D:\MyGames\Test folder and a Data subfolder.
- I open VC++ 2010 Express and create a new Win32 Project (is it the correct... |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-11-2012, 07:19 PM |
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Thread: Create a New Project from scratch
Post: RE: Create a New Project from scratch
That is for sure, Zervox: I don't know anything about Visual Studio :-p
Anyway it's three days I'm reading the documentation and, maybe it's me, but I find it poor, not only about how to create a proj... |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-11-2012, 04:19 PM |
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Thread: Create a New Project from scratch
Post: RE: Create a New Project from scratch
Well, the reason I'm avoiding to start from the template is to understand how things work. I was hoping documentation would have helped me in this but it is quite summary and not so detailed. I hope i... |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-11-2012, 03:19 PM |
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Thread: Create a New Project from scratch
Post: RE: Create a New Project from scratch
I already read that page but I'm a bit confused. I see only a bunch of configurations but I don't know where and how to set them.
Will I have to open VC++, create a new empty project, then, under Pro... |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-11-2012, 02:45 PM |
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Thread: Create a New Project from scratch
Post: Create a New Project from scratch
Hello everybody.
I'm trying to read Esenthel documentation but I found it quite poor :-/
Here it's described how to create a new project by copying the Tutorial one. But what if I want to create a new... |
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thiezar |
Beginner Questions |
12 |
10,049 |
12-11-2012, 01:04 PM |