Search Results
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Thread: [Solved]geometry & math
Post: RE: Do you even math ?
In your case the player orientation is probably one of the Right or Forward vectors that are contained in the player's matrix, this depends on how your player geometry is imported.
Both the A and B s... |
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georgatos7 |
Beginner Questions |
8 |
7,842 |
07-04-2016, 08:59 PM |
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Thread: [Solved]geometry & math
Post: RE: Do you even math ?
Hi, about the first problem you can do either:
A) Dot(PlayerOrientationVector, (EnemyPosition-PlayerPosition))
If the above is > 0 then your player is facing the enemy within the 90 degrees margi... |
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georgatos7 |
Beginner Questions |
8 |
7,842 |
07-04-2016, 10:13 AM |
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Thread: A change of direction
Post: RE: A change of direction
Ah i see, that's kinda sad since i was hoping to get a nice up to date book on DirectX. Maybe i'll reconsider the DX11 book + Rastertek Tuts for the future as you proposed. |
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georgatos7 |
Offtopic |
66 |
66,761 |
04-15-2016, 07:06 PM |
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Thread: A change of direction
Post: RE: A change of direction
(04-14-2016 02:33 PM)3DRaddict Wrote: I've just purchased Frank Luna's latest book "3D Game Programming with DirectX 12".
So with that as my guide over the next couple of months, I'll be porti... |
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georgatos7 |
Offtopic |
66 |
66,761 |
04-14-2016, 08:35 PM |
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Thread: Shader Experimenting (includes source)
Post: RE: Shader Experimenting (includes source)
Hey, the project files and the source for the glow post process are up. It's very customizable since almost all the shader parameters are exposed to the editor.
Hope you enjoy, next will possibly be ... |
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georgatos7 |
Showcase |
4 |
9,697 |
03-27-2016, 11:32 PM |
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Thread: Shader Experimenting (includes source)
Post: RE: Shader Experimenting (includes source)
(03-23-2016 04:05 PM)RedcrowProd Wrote: If someone build the shader, we can use it, but else you need source to edit/create a shader yourself right ? and you can import the shader to another pr... |
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georgatos7 |
Showcase |
4 |
9,697 |
03-23-2016, 09:39 PM |
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Thread: Shader Experimenting (includes source)
Post: Shader Experimenting (includes source)
Hey there, it's been some time since i was experimenting with some custom post process shader effects. In most cases when i was feeling that any further fine-tuning should have been project related i ... |
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georgatos7 |
Showcase |
4 |
9,697 |
03-23-2016, 03:41 AM |
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Thread: A change of direction
Post: RE: A change of direction
Very interesting approach. It makes a lot of sense to try to achieve a different and more realistic behavior the closer you get to the shore especially since in this case water is a main gameplay elem... |
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georgatos7 |
Offtopic |
66 |
66,761 |
02-26-2016, 12:56 AM |
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Thread: The ROOM
Post: RE: The ROOM
Glad you find it interesting man, i also found the outcome fun to play with so i thought i'd share. |
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georgatos7 |
Showcase |
18 |
21,479 |
02-23-2016, 04:41 PM |
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Thread: The ROOM
Post: RE: The ROOM
[img]http://s25.postimg.org/8q2sru5jz/image.png[/img]
Hey just for a small update, while i was trying to find a way to implement IK to handle the character's hands for this test project i have gone t... |
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georgatos7 |
Showcase |
18 |
21,479 |
02-23-2016, 04:15 PM |
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Thread: A change of direction
Post: RE: A change of direction
Y as Tottel proposed maybe you could re-evaluate your waves position and normal on the CPU but just for the single position you are interested to place your floating object. I think i remember reading... |
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georgatos7 |
Offtopic |
66 |
66,761 |
02-19-2016, 11:11 AM |
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Thread: A change of direction
Post: RE: A change of direction
That's some really nice progress you have done there, it's really inspiring and informative. I follow this thread with great interest for quite some time now. |
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georgatos7 |
Offtopic |
66 |
66,761 |
01-28-2016, 10:48 PM |
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Thread: Recolorable textures
Post: RE: Recolorable textures
As an example since within a shader it is better to avoid conditionals if you want to maintain good performance, especially with older gpus, this is what i would probably try first.
Again this is a s... |
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georgatos7 |
Graphics |
6 |
6,635 |
01-28-2016, 09:01 PM |
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Thread: Recolorable textures
Post: RE: Recolorable textures
Hey can you post a screenshot of the model you want to achieve this effect on? For now i can only guess two different cases that you might need to consider.
If your model can afford having the parts ... |
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georgatos7 |
Graphics |
6 |
6,635 |
01-26-2016, 10:12 PM |
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Thread: [Bug Grass] on editor
Post: RE: [Bug Grass] on editor
Hmm indeed looks like a bug. I can't contribute to any solution or fix but very nice scene btw. |
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georgatos7 |
Support |
12 |
10,439 |
01-24-2016, 02:14 PM |
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Thread: [Bug Grass] on editor
Post: RE: [Bug Grass] on editor
Hi, the video is private. |
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georgatos7 |
Support |
12 |
10,439 |
01-24-2016, 12:26 PM |
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Thread: Error
Post: RE: Error
Yeah make sure you make a custom VS2015 install and tick all the 3 Visual C++ choices it offers. I think the XP Support and the common tools are the important maybe you can skip the foundation classes... |
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georgatos7 |
Support |
3 |
5,328 |
12-29-2015, 11:45 PM |
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Thread: Merry Christmas!
Post: RE: Merry Christmas!
Happy Christmas op and all. |
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georgatos7 |
Offtopic |
7 |
10,787 |
12-25-2015, 09:51 PM |
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Thread: shader programming tutorials
Post: RE: shader programming tutorials
Yeah thanks for the interesting tut. |
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georgatos7 |
Tutorials |
2 |
5,282 |
12-23-2015, 10:22 PM |
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Thread: 2D Pysics
Post: RE: 2D Pysics
Hey, just access the actor's freezeposX, Y or Z method so that you can constrain its movement on just the 2 axis that you need and then proceed in applying the force, velocity, etc in any way that you... |
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georgatos7 |
Physics |
4 |
6,392 |
12-23-2015, 12:59 AM |