Search Results
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Posted
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Thread: New Medieval House
Post: RE: New Medieval House
That’s looking really nice Shattterstar! A slight bevel or some edge smoothing on the top edges of the roof would enhance the thatch look.
You are certainly capturing the period well.;) |
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knocks |
Showcase |
10 |
11,358 |
04-24-2014, 06:31 AM |
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Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing
(04-19-2014 05:22 PM)Rubeus Wrote: I'm going to write this down in my "Manly Notebook of Unreasonably Obscure References".
Pixel summed it up. It was a play on words based on the Popeye charac... |
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knocks |
News |
120 |
130,433 |
04-20-2014, 02:16 AM |
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Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing
J wellington syndrome, developers are as much to blame as the consumer. |
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knocks |
News |
120 |
130,433 |
04-19-2014, 11:21 AM |
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Thread: Price Slash - Esenthel is the best deal out there
Post: RE: Price Slash - Esenthel is the best deal out th...
I value perpetual licensing over any price reduction. |
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knocks |
News |
34 |
38,267 |
04-10-2014, 03:09 AM |
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Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription
We should be compelled to update due to solid engine development not forced. Perhaps I’m too old school but the current trend of selling intentions frustrates me greatly! |
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knocks |
Offtopic |
18 |
22,319 |
04-09-2014, 01:50 AM |
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Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription
The price is not an issue but I don’t support subscriptions. |
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knocks |
Offtopic |
18 |
22,319 |
04-08-2014, 03:47 AM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
Thank you for the 1.0 update, i have never looked at 2.0 due to the licensing changes, but will give it a look over in the new year. |
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knocks |
Offtopic |
104 |
99,843 |
12-04-2013, 03:42 AM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
I thought 2 was only an improved editor. |
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knocks |
Offtopic |
104 |
99,843 |
10-28-2013, 03:47 AM |
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Thread: Montague's Mount
Post: RE: Montague's Mount
Montague's Mount, drm free indie gaming SOLD! |
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knocks |
Games |
6 |
7,998 |
10-08-2013, 07:59 AM |
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Thread: Abbey of Stratha FINISHED!!!
Post: RE: Abbey of Stratha 6/15/13 Finished
Looks great Shatterstar :) |
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knocks |
Showcase |
31 |
29,387 |
06-16-2013, 04:31 AM |
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Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion
haha la la land... Three wise monkeys |
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knocks |
Offtopic |
77 |
75,023 |
06-09-2013, 05:06 PM |
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Thread: Abbey of Stratha FINISHED!!!
Post: RE: Abbey of Stratha
When adding AO to your models consider throwing them on a 2nd uv set that’s mapped per face, you can get away with a lot smaller AO sized texture and still make use of tileing textures and combine the... |
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knocks |
Showcase |
31 |
29,387 |
06-06-2013, 06:22 AM |
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Thread: Grace period (V2 editor starting with no internet connection)
Post: RE: Grace period (V2 editor starting with no inter...
Quote:There's no such thing as piracy-proof software.
Your users are programmers/hackers and you have made v2 purposefully overly restrictive and the demo frustrating and unusable... you are encouragi... |
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knocks |
Feature Requests |
18 |
20,220 |
06-03-2013, 12:54 AM |
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Thread: Grace period (V2 editor starting with no internet connection)
Post: RE: Grace period (starting with no internet connec...
Online check should be once or twice a month, main reason have stuck to v1,
God love Australian internet! |
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knocks |
Feature Requests |
18 |
20,220 |
06-02-2013, 07:22 AM |
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Thread: Blockout/Whiteboxing
Post: RE: Blockout/Whiteboxing
Was in version 1, but not in world editor stand alone. |
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knocks |
Feature Requests |
12 |
10,764 |
05-24-2013, 09:36 AM |
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Thread: 3D Model #1 (Update 5/28/2013)
Post: RE: 3D Models Blog (Update #1)
Looks nice! If you’re not baking out final textures when finished consider using a texture atlas to keep your draw calls down. You could use the same atlas for multiple buildings of the same style. |
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knocks |
Offtopic |
20 |
19,364 |
05-19-2013, 07:07 AM |
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Thread: L3DT to EE
Post: RE: L3DT to EE
I find world machines gives more detailed results, but for ease of use l3dt wins. World machine can be very intimidating to new users. |
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knocks |
Showcase |
7 |
9,477 |
04-29-2013, 02:59 PM |
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Thread: Maya import problem.
Post: RE: Maya import problem.
I have not used maya in a long time so may be this is no longer required but are you deleting the history and freezing transformations before export? |
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knocks |
Beginner Questions |
25 |
21,997 |
04-11-2013, 02:24 AM |
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Thread: World Corruption on Update
Post: RE: World Corruption on Update
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knocks |
Support |
22 |
19,784 |
03-19-2013, 06:09 AM |
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Thread: Fate of Lysian (Update #6) Dragon
Post: RE: Fate of Lysian (Vid update now here!)
Post above is not the same as what i replied to. |
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knocks |
Showcase |
44 |
40,813 |
03-03-2013, 01:36 PM |