Search Results
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Thread: RakNet Tutorial
Post: RE: RakNet Tutorial
Hey, I got extrapolation working (well better than it is in the current version) if you're interested. I do what you recommend as far as getting the next position goes, but to make it a bit smoother,... |
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Mikesanimation |
Code Snippets |
116 |
142,495 |
05-07-2010, 06:40 AM |
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Thread: Addition actionMoveTo suggestion
Post: RE: Addition actionMoveTo suggestion
Well that sucks because I don't exactly have $10,000.
Oh well. |
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Mikesanimation |
Feature Requests |
2 |
4,301 |
05-01-2010, 02:44 AM |
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Thread: Addition actionMoveTo suggestion
Post: Addition actionMoveTo suggestion
It would be really helpful to do a actionMoveTo() without having to make the character face the direction he is moving. It would just use his current direction, without changing it.
Or is there pos... |
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Mikesanimation |
Feature Requests |
2 |
4,301 |
04-30-2010, 05:57 AM |
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Thread: RakNet Tutorial
Post: RE: RakNet Tutorial
Hey I just wanted to say thanks for the RakNet tutorial!
It's awesome! Great job! |
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Mikesanimation |
Code Snippets |
116 |
142,495 |
04-27-2010, 06:21 AM |
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Thread: New tutorial
Post: RE: New tutorial
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Mikesanimation |
Feature Requests |
3 |
5,271 |
04-21-2010, 03:59 AM |
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Thread: Massiv status
Post: RE: Massiv status
Sweet! Are you planning on going commercial with the game that you will develop? Does Massiv allow for you to do that? |
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Mikesanimation |
Offtopic |
6 |
7,588 |
04-19-2010, 04:06 AM |
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Thread: RakNet Tutorial
Post: RE: RakNet Tutorial (Work In Progress, Help Apprec...
Demi, make sure to keep us informed on what you discover :D. Both Massiv and netdog look like they could have a lot of potential and I am really interested in how well they could work with Esenthel. |
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Mikesanimation |
Code Snippets |
116 |
142,495 |
04-16-2010, 05:36 AM |
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Thread: Interpolation using Lerp4
Post: RE: Interpolation using Lerp4
Quote:Also, i'm not sure how to, "Make the object travel along the spline for T frames."
Since you know where he needs to move to, you should be able to calculate how long it needs to take him to get... |
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Mikesanimation |
Support |
7 |
8,280 |
03-07-2010, 06:23 AM |
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Thread: Esenthel RPG 2
Post: RE: Esenthel RPG 2
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Mikesanimation |
Showcase |
27 |
27,964 |
03-06-2010, 04:09 AM |
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Thread: import heightmap
Post: RE: import heightmap
(01-25-2010 04:09 PM)Esenthel Wrote: not yet, but when I'm done with adding some new key features to EE, I'm planning to look into l3dt formats, and see if I can add importing them into WE auto... |
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Mikesanimation |
Support |
9 |
9,127 |
01-29-2010, 04:33 AM |
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Thread: XKCD
Post: RE: XKCD
<3 XKCD
It is truly awesome :D |
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Mikesanimation |
Entertainment |
1 |
4,773 |
01-13-2010, 04:44 AM |
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Thread: Fixes for headless shadows and reflections
Post: RE: Fixes for headless shadows and reflections
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Mikesanimation |
Support |
6 |
6,416 |
01-11-2010, 05:23 PM |
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Thread: Fixes for headless shadows and reflections
Post: RE: Fixes for headless shadows and reflections
If RM_SOLID_M has been removed in the latest version, how can I draw my player with a head only when looking into reflections (water, etc) and shadows in FPV mode?
For example, if you had:
Code:
UIn... |
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Mikesanimation |
Support |
6 |
6,416 |
01-11-2010, 06:56 AM |
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Thread: Console
Post: Console
I know that you can't make an Esenthel console program, but is it possible to make a console program that has access to Esenthel's classes? I would like to be able to make a server this way.
Any tho... |
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Mikesanimation |
Support |
1 |
3,617 |
01-05-2010, 05:27 PM |
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Thread: Platforms
Post: RE: Platforms
I voted PS3/XBOX 360, but I really wouldn't need or use additional platforms. I'd rather have more features over more platforms, but that's just me :p |
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Mikesanimation |
Offtopic |
50 |
45,699 |
01-05-2010, 07:49 AM |
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Thread: Less Abbreviations
Post: RE: Less Abbreviations
(01-04-2010 08:26 PM)Rodrigo Wrote: Hi, you guys has any plan to change the methods name?
Because is really hard to read code with stuff like Tm.d() and D.h() in it.
What is wrong with Time.de... |
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Mikesanimation |
Feature Requests |
9 |
9,219 |
01-05-2010, 07:44 AM |
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Thread: Character and Item Pak
Post: RE: Character and Item Pak
(12-28-2009 11:15 PM)Esenthel Wrote: More models uploaded, enjoy!
Thanks!! |
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Mikesanimation |
Free Assets |
10 |
14,519 |
12-29-2009, 04:35 AM |
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Thread: Swing detection tutorial fail
Post: RE: Swing detection tutorial fail
Yes, that is definitely the problem. Tm.d() always is 0. |
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Mikesanimation |
Support |
11 |
10,301 |
12-23-2009, 07:43 PM |
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Thread: Swing detection tutorial fail
Post: RE: Swing detection tutorial fail
(12-23-2009 07:25 PM)Esenthel Wrote: 1 moment, I think I have this problem too, I'll check
Yes, this happens with mine, as well. |
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Mikesanimation |
Support |
11 |
10,301 |
12-23-2009, 07:26 PM |
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Thread: Performance improvements
Post: RE: Performance improvements
I think Lovee was trying to ask you what video card you have? |
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Mikesanimation |
News |
22 |
25,902 |
12-23-2009, 07:07 PM |