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Search Results
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Forum |
Replies |
Views |
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Thread: Linux graphics problem
Post: RE: Linux graphics problem
| Hi!
I tried it, and it solved the issue. Thanks! :) |
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krokodilcapa |
Support |
8 |
6,575 |
09-10-2019, 09:29 PM |
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Thread: Linux graphics problem
Post: RE: Linux graphics problem
| Sure, thanks, I'll try it. |
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krokodilcapa |
Support |
8 |
6,575 |
09-10-2019, 09:07 AM |
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Thread: Linux graphics problem
Post: RE: Linux graphics problem
| It seems Renderer.combine = true; solves the problem. |
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krokodilcapa |
Support |
8 |
6,575 |
09-09-2019, 09:48 PM |
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Thread: Linux graphics problem
Post: RE: Linux graphics problem
| Here is the picture, as I promised. Sorry for the bad camera quality, but print screen was far worse.[img]https://a.imge.to/2019/09/09/vgRz2q.th.jpg[/img] |
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krokodilcapa |
Support |
8 |
6,575 |
09-09-2019, 04:41 PM |
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Thread: Linux graphics problem
Post: RE: Linux graphics problem
| The strange is, as I said, in the editor viewport there is no issue, only in my own build. |
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krokodilcapa |
Support |
8 |
6,575 |
09-09-2019, 12:47 PM |
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Thread: Linux graphics problem
Post: Linux graphics problem
| Hi!
I experience graphics problems on ubuntu with nvidia drivers. In the editor viewport everything is fine, but if I build any of the tutorials, or my project there are black pixels on the most part... |
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krokodilcapa |
Support |
8 |
6,575 |
09-09-2019, 09:20 AM |
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Thread: problems with MeshBase.tri.nrm
Post: RE: problems with MeshBase.tri.nrm
| Thanks, it make sense now. I've read about the function .setFaceNormals in a topic, but I though it was removed/changed for some reason. |
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krokodilcapa |
Support |
2 |
4,991 |
01-13-2016, 02:02 AM |
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Thread: problems with MeshBase.tri.nrm
Post: problems with MeshBase.tri.nrm
| Hi!
I have a problem, I can't get selected triangle's normal from meshbase. I've found only one topic, where somebody talked about this, but no answer for that specific question.
The topic is: this,... |
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krokodilcapa |
Support |
2 |
4,991 |
01-11-2016, 05:38 PM |
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Thread: Playing around with Windows Universal Apps
Post: RE: Playing around with Windows Universal Apps
| Thanks, I guess its not a small work. I'm looking forwards to this :) |
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krokodilcapa |
News |
27 |
31,753 |
12-06-2015, 07:06 AM |
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Thread: Playing around with Windows Universal Apps
Post: RE: Playing around with Windows Universal Apps
| Any success with this? :) |
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krokodilcapa |
News |
27 |
31,753 |
12-04-2015, 07:38 PM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
| @Greg: Okay, I'll try to update it, and will let you know about the results.
update: I did not found newer driver, than the current. (2015.june) |
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krokodilcapa |
News |
31 |
40,054 |
10-16-2015, 02:22 PM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
| Yes, the first thing I did is to try the "Animations" and "Character" tutorial. I also reinstalled the engine, but its the same. There is lean too, with q and r keys, but no animations. |
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krokodilcapa |
News |
31 |
40,054 |
10-16-2015, 05:30 AM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
| I've noticed only one problem: In DX10+ mode the animations not working since this update. The character is moved by the bone (for example in walking animation: up and down), but always in nonskinned ... |
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krokodilcapa |
News |
31 |
40,054 |
10-15-2015, 06:56 PM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
| I've got great results, the fps has been doubled on my test map with trees. (from 19 to 40, Im using my old laptop at work) |
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krokodilcapa |
News |
31 |
40,054 |
10-15-2015, 07:05 AM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
| I see, I've learned something new again. Never though if hwi can be turn to "bad" haha :D By the way it must be helpful for my low poly trees of my never-ending forests. |
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krokodilcapa |
News |
31 |
40,054 |
10-14-2015, 01:50 PM |
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Thread: Esenthel Turbo
Post: RE: Esenthel Turbo
| I guess the engine automatically uses it on the same static models, it will results in fewer draw calls.
By the way, thanks Greg, and supporters, I was really waiting for this update. :) |
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krokodilcapa |
News |
31 |
40,054 |
10-14-2015, 12:06 PM |
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Thread: [SOLVED]Can not render my world
Post: RE: Can not render my world
| Hi!
Inside your Init function you're using Items with capital "I" letter, but the container's real name is "items". |
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krokodilcapa |
Beginner Questions |
5 |
6,356 |
10-11-2015, 10:01 PM |
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Thread: Support for Visual Studio 2015
Post: RE: Support for Visual Studio 2015
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krokodilcapa |
Feature Requests |
2 |
5,804 |
08-23-2015, 02:56 PM |
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Thread: Support for Visual Studio 2015
Post: Support for Visual Studio 2015
| Hi Greg!
I would like to request a feature - just Visual Studio 2015 support. Its out now, and it would be great to work on Esenthel with it. |
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krokodilcapa |
Feature Requests |
2 |
5,804 |
08-23-2015, 09:21 AM |
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Thread: PhysHitCallback hit sequence
Post: RE: PhysHitCallback hit sequence
| Maybe I should sort my impact container by the hit distances to get the right sequence, and only after compute if the bullet is penetrate, or stop and be killed. |
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krokodilcapa |
Support |
3 |
5,894 |
02-18-2015, 04:22 PM |