Search Results
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...
Yeah, Description would be cool. When I get home I'll try to implement str overload cause that's more handy IMO then seperate functions for every single object. With string overload you could in theor... |
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Aniketos |
Code Snippets |
58 |
63,475 |
07-13-2011, 08:52 AM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...
Awsome tools. Just tested the console seems to work good although from the code I noticed you can't really create a command that would take a string?
Example: spawn rock
since the setCommand overlo... |
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Aniketos |
Code Snippets |
58 |
63,475 |
07-12-2011, 03:01 PM |
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Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel
(07-08-2011 05:01 PM)Esenthel Wrote: http://www.esenthel.com/wiki/index.php?t...ing_Macros
These are very usefull however do you also have a function with which I can do a foreach.
Example:
... |
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Aniketos |
Support |
8 |
10,174 |
07-08-2011, 05:45 PM |
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Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel
(07-08-2011 12:46 PM)Harry Wrote: I'm not sure if it's ok (for six elements works ok) but try this:
Code:
Str arrayName[] = {"bla","bla2","bla3","a","b","adenozynotrifosforan"};
Int size=SIZ... |
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Aniketos |
Support |
8 |
10,174 |
07-08-2011, 03:12 PM |
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Thread: Questions about Arrays in esenthel
Post: RE: Questions about Arrays in esenthel
(07-08-2011 10:21 AM)Truelegend Wrote: In Esenthel for object you can do :)
Code:
for( int i =0 ; i < Statics.elms(); i++) {
Statics[i].acto... |
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Aniketos |
Support |
8 |
10,174 |
07-08-2011, 10:23 AM |
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Thread: Questions about Arrays in esenthel
Post: Questions about Arrays in esenthel
How can I get the lenght (size) of an array of string and how can I insert an element without knowning the position in the array.
Lets say:
Str arrayName[] = { "bla", "bla2", "bla3" };
for(int i = ... |
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Aniketos |
Support |
8 |
10,174 |
07-08-2011, 10:17 AM |
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Thread: Basic question about Str and Mesh loading
Post: RE: Basic question about Str and Mesh loading
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Aniketos |
Support |
2 |
4,441 |
07-07-2011, 10:43 PM |
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Thread: Basic question about Str and Mesh loading
Post: Basic question about Str and Mesh loading
I have 2 questions.
1)Normally you load mesh like this.
mesh = Meshes("folder1/folder2/name.mesh");
but I want to load it like this:
Str name = "blabla";
mesh = Meshes("folder1/" + name + "/" + n... |
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Aniketos |
Support |
2 |
4,441 |
07-07-2011, 09:43 PM |
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Thread: Third person shooter camera
Post: RE: Third person shooter camera
Yeah, got something like that working atm tnx for the info. |
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Aniketos |
Support |
4 |
6,320 |
05-11-2011, 05:50 PM |
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Thread: Third person shooter camera
Post: RE: Third person shooter camera
You obviously didn't get the question or didn't try it yourself... |
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Aniketos |
Support |
4 |
6,320 |
05-10-2011, 07:30 PM |
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Thread: Third person shooter camera
Post: Third person shooter camera
I'm trying to make a camera just like in Mass effect 2 which basically sticks to the right shoulder of the character while aiming.
Here is a small video showing how the camera looks like: http://www.... |
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Aniketos |
Support |
4 |
6,320 |
05-05-2011, 12:48 PM |
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Thread: How long you are programming in C++?
Post: RE: How long you are programming in C++?
Programming whats that? :D |
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Aniketos |
Offtopic |
31 |
28,517 |
04-11-2011, 01:27 AM |
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Thread: Groups and Prefabs
Post: RE: Groups and Prefabs
Yes a very important feature and actually a must have it was called Prefabs in Hl2 also if I remember correctly. |
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Aniketos |
Feature Requests |
6 |
9,145 |
03-30-2011, 01:29 PM |
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Thread: Turning actor collision on and off
Post: RE: Turning actor collision on and off
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Aniketos |
Support |
2 |
4,510 |
12-30-2010, 09:05 PM |
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Thread: Turning actor collision on and off
Post: Turning actor collision on and off
So lets say I want to disable collision for a few seconds with an specific actor and then re-enable it again how would I do it?
I figured out you can use ctrl.actor.ignore(attacker->ctrl.actor); t... |
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Aniketos |
Support |
2 |
4,510 |
12-30-2010, 03:38 PM |
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Thread: Version control tool
Post: RE: Version control tool
(12-30-2010 07:04 AM)Kezryk Wrote: Im having the same problem! I can get it to work internally, on my home network. But, when i try to connect to it from wan it wont connect.
I am behind a rout... |
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Aniketos |
Support |
6 |
7,326 |
12-30-2010, 10:03 AM |
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Thread: Minimize Name Changes overall
Post: Minimize Name Changes overall
I notice that there are a lot of name changes lately and its quite annoying if you have a project with couple of thousands of lines which use lets say input and diri/anglei etc and suddenly its chang... |
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Aniketos |
Feature Requests |
8 |
9,279 |
12-26-2010, 06:38 AM |
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Thread: Whats the workflow for adding armors and attachments?
Post: RE: Whats the workflow for adding armors and attac...
(12-23-2010 05:15 PM)Esenthel Wrote: You can just load the base mesh (body), then drag and drop cloth dae file and select "import as clothing"
or import the cloth normally, then load base (bod... |
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Aniketos |
Support |
3 |
5,612 |
12-23-2010, 05:29 PM |
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Thread: Whats the workflow for adding armors and attachments?
Post: Whats the workflow for adding armors and attachmen...
With the new version of the MeshEditor I seem to constantly have issues with adding new armors/attachments to existing skeleton even if the skeleton is 100% the same.
Only way I manage to do it now i... |
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Aniketos |
Support |
3 |
5,612 |
12-23-2010, 05:12 PM |
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Thread: My first program in esenthel =)
Post: RE: My first program in esenthel =)
If you have a question you should ask it in the support section... |
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Aniketos |
Showcase |
3 |
5,886 |
12-22-2010, 11:29 PM |