Search Results
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Thread: Free key for Rainbox Six: Siege closed beta
Post: Free key for Rainbox Six: Siege closed beta
I have a unredeemed key for "guaranteed" closed beta access in my Humble Bundle library if anyone wants it? |
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para |
Games |
0 |
3,884 |
09-11-2015, 01:25 AM |
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Thread: Hardware Instancing is on the Way
Post: RE: Hardware Instancing is on the Way
Great news indeed! Thanks Zervox, Esenthel and everyone else who helped make this happen! |
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para |
News |
12 |
16,260 |
09-09-2015, 07:00 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Quote:The two sound objects I use for the day and night sounds are set to fade in and out over a configurable start and stop period, currently set at 10 seconds which is definitely too long for the sp... |
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para |
Showcase |
273 |
247,693 |
09-09-2015, 06:58 PM |
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Thread: The Kingdom Of Soul
Post: RE: The Kingdom Of Soul
Great progress and interesting read, as always! (the AI and camera stuff)
The various environment sounds you have going on really bring life to a scene. Though in the latest video I noticed the birds... |
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para |
Showcase |
273 |
247,693 |
09-07-2015, 06:09 PM |
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Thread: General Questions Re: Social World
Post: RE: General Questions Re: Social World
Most of what you require is in either of the two MMO example games you can purchase in the Esenthel store. You could make a working prototype with just tweaking and some code pasting and a bit of hel... |
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Beginner Questions |
5 |
5,760 |
09-07-2015, 05:44 PM |
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Thread: Mayby bug in water
Post: RE: Mayby bug in water
(08-31-2015 10:15 AM)Pixel Perfect Wrote: Reflections have not fully supported all material techniques as demonstrated in the examples below ... maybe this is a similar case where water does no... |
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para |
Beginner Questions |
7 |
8,622 |
08-31-2015, 10:41 PM |
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Thread: ZERO GAME
Post: RE: ZERO GAME
(07-11-2015 08:08 AM)3DRaddict Wrote: That's a great start.
We actually need more Esenthel beginners like ourselves showcasing our efforts as we progress. We all have different levels of profi... |
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para |
Showcase |
33 |
45,308 |
08-16-2015, 11:50 AM |
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Thread: [android] sinkhole publish haha
Post: RE: [android] sinkhole publish haha
I played the game, but found it too hard for me.. couldn't get below 150m :\
- maybe shrinking the collision box a tiny bit would help (I always think i'm already past the obstacle then I press left ... |
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para |
Showcase |
3 |
7,753 |
08-16-2015, 11:31 AM |
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Thread: Virtual/OnScreen Gamepad
Post: Virtual/OnScreen Gamepad
Is it possible to utilize the DPad/APad/Zoom/etc OnScreen controls from the Esenthel editor? (Took a stab at the Viewport4 class, code compiled but failed to load the mesh for the 'orientation cube').... |
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Beginner Questions |
1 |
3,701 |
08-16-2015, 10:59 AM |
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Thread: I'm addicted to Factorio
Post: RE: I'm addicted to Factorio
Yeah, forgot to mention this game is great for indulging your OCD side :)
I myself am also more inclined towards fully immersive 3d environments, especially for rpgs, but I also appreciate good pixel... |
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para |
Games |
4 |
7,562 |
08-01-2015, 06:48 PM |
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Thread: Android: class not found javac1.8
Post: RE: Android: class not found javac1.8
Removing JRE solved the javac1.8 not found, now it tries looking for tools.jar in the right folder.. installing JRE again causes the same problem for the non-steam EE only, steam EE works in all case... |
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para |
Platforms (Windows, Mac, Linux, Android, iOS) |
6 |
8,324 |
08-01-2015, 12:47 AM |
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Thread: I'm addicted to Factorio
Post: I'm addicted to Factorio
Anyone else here plays Factorio? I was totally consumed with Witcher 3 until I accidentally stumbled upon this gem. Geralt took an unexpected and long vacation. Spent 150+ hours on factorio already, ... |
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para |
Games |
4 |
7,562 |
08-01-2015, 12:15 AM |
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Thread: Android: class not found javac1.8
Post: RE: Android: class not found javac1.8
I did Clean All and Rebuild every time I tried to change something. Tried again now, and I also restarted the editor and computer a few times. Still the same problem, the steam version works while the... |
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para |
Platforms (Windows, Mac, Linux, Android, iOS) |
6 |
8,324 |
07-31-2015, 10:05 PM |
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Thread: Android: class not found javac1.8
Post: RE: [partialy solved] Android: class not found jav...
To re-cap:
I'm running two installations of EE - steam and standalone both are reporting:
engine build: 38
editor build: 36
Both have EXACTLY the same android and JDK paths set inside the editor.
(... |
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para |
Platforms (Windows, Mac, Linux, Android, iOS) |
6 |
8,324 |
07-31-2015, 12:05 PM |
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Thread: Windows 10
Post: RE: Windows 10
Wow win8 was short lived... I'm still on XP and 7.. I'll probably wait till near the end of the first years free upgrade period, to see if they announce win11 or it turns out that 10 is the new 7/XP..... |
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para |
Offtopic |
9 |
11,627 |
07-31-2015, 12:00 PM |
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Thread: Where to learn shader programming
Post: RE: Where to learn shader programming
The best place for me was here: http://glslsandbox.com/e |
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para |
Offtopic |
5 |
7,454 |
07-30-2015, 12:10 PM |
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Thread: Mixamo's Model gone free
Post: RE: Mixamo's Model gone free
Ok. Thanks for the additional info, I'll continue to stick with makehuman then.. you get a rigged character with limited clothing options out of it, there aren't any animations, but I'm making great p... |
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para |
Free Assets |
9 |
14,164 |
07-30-2015, 11:52 AM |
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Thread: Android: class not found javac1.8
Post: Android: class not found javac1.8
When building for android platform I get the following error:
class not found: javac1.8
I first tried with JDK 1.7.0_67, then I installed the latest JDK 1.8.0_51 and checked all the environment varia... |
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para |
Platforms (Windows, Mac, Linux, Android, iOS) |
6 |
8,324 |
07-29-2015, 10:19 PM |
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Thread: Mixamo's Model gone free
Post: RE: Mixamo's Model gone free
(06-06-2015 11:38 AM)Pixel Perfect Wrote: However I now have an independent rigging and animation pipeline up and running that enables me to take models I create in FUSE, export to .obj, auto r... |
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para |
Free Assets |
9 |
14,164 |
07-29-2015, 10:18 AM |
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Thread: New news?
Post: RE: New news?
This looks like a decent game in it's own right, not just a "battle-test" of the engine. Pleasing visuals and good sound/music.. how long was this in the making?
Anyway, Greg you should put some des... |
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para |
Offtopic |
17 |
18,999 |
03-21-2015, 03:04 PM |