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Thread: Variable declaration mistaken for function in ES
Post: RE: Variable declaration mistaken for function in ...
Oh as far as ES I wouldn't know lol :[ I use VS 2012 and so I write out all of my headers.
I'm AFK right now but couldn't you define your iterator from m_mapNPClist? |
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kasinova |
Support |
7 |
7,300 |
08-20-2013, 01:28 AM |
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Thread: Variable declaration mistaken for function in ES
Post: RE: Variable declaration mistaken for function in ...
it does look like you are defining npc list twice.
use an extern in your header file and do the declaring in the source :] |
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kasinova |
Support |
7 |
7,300 |
08-19-2013, 08:14 PM |
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Thread: [SOLVED]world can't load twice
Post: RE: [SOLVED]world can't load twice
That never occurred to me! Which that's way more efficient than my alternative lol thanks for the advice even after I thought I solved it! |
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kasinova |
Beginner Questions |
5 |
5,871 |
08-14-2013, 11:48 PM |
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Thread: [solved] Character slides when equiping shield!?!
Post: RE: [solved] Character slides when equiping shield...
I can't believe I helped someone for once! lol usually I'm the one in need of assistance! Glad to hear it worked though, I had a similar issue when picking up an item(non-inventory), the collision was... |
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kasinova |
Beginner Questions |
4 |
5,236 |
08-09-2013, 07:31 AM |
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Thread: [SOLVED]world can't load twice
Post: RE: world can't load twice
Okay, disregard that last post lol so it was all in my save/load functions. I was saving an entire Memc and loading a Memc which is a bad idea! or not even an idea! instead I had to save the elms() th... |
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kasinova |
Beginner Questions |
5 |
5,871 |
08-09-2013, 01:24 AM |
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Thread: Draw item on boneless slot
Post: RE: Draw item on boneless slot
It might be easier to give the tree an ID and make an apple object separately, giving it a tree ID to identify with. That way you can draw the apple in lets say a random position within a sphere accor... |
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kasinova |
Beginner Questions |
14 |
11,206 |
08-09-2013, 12:21 AM |
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Thread: [solved] Character slides when equiping shield!?!
Post: RE: Character slides when equiping shield!?!
I'm thinking it has something to do with the phys of your shield being attached to your player. As in, the player phys hits shield phys and pushes away but since your shield is tied to the player, the... |
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kasinova |
Beginner Questions |
4 |
5,236 |
08-09-2013, 12:14 AM |
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Thread: [SOLVED]world can't load twice
Post: RE: world can't load twice
Okay, so I copied and completely stripped my game of everything to check this error. It seems that it always goes through the create method when loading a world from a file. When I noticed this, I com... |
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kasinova |
Beginner Questions |
5 |
5,871 |
08-09-2013, 12:07 AM |
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Thread: [SOLVED]world can't load twice
Post: [SOLVED]world can't load twice
In my situation, I am switching back and forth from two worlds (just like teleport tutorial)
I am able to go from world1 to world2 since it creates New and not Load
I can go back to world1 from world2... |
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kasinova |
Beginner Questions |
5 |
5,871 |
08-06-2013, 11:04 PM |
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Thread: [solved]flat ground made of many actors not so flat
Post: RE: flat ground made of many actors not so flat
I built your version of the physics tutorial (I'm still on 1.0) and it works fine. the ball runs smoothly across all ground actors. The only difference in my code from yours is the Physics.create func... |
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kasinova |
Beginner Questions |
7 |
6,884 |
08-06-2013, 08:46 PM |
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Thread: Bloody Massacre in EE 1.0
Post: RE: Bloody Massacre in EE 1.0
Lol I know the BM source is good for 2.0 (as it says in the store description) I just thought there'd be something I could do in the meantime while I'm still pre-2.0 |
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kasinova |
Beginner Questions |
3 |
4,947 |
08-05-2013, 01:59 AM |
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Thread: Bloody Massacre in EE 1.0
Post: Bloody Massacre in EE 1.0
I downloaded BM recently and all that's in it are secure files instead of source files. What would I have to do to view this game? |
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kasinova |
Beginner Questions |
3 |
4,947 |
08-04-2013, 11:22 PM |
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Thread: [solved]flat ground made of many actors not so flat
Post: RE: flat ground made of many actors not so flat
sorry! the ball actor mass. if it is a heavier mass (which takes more force to move) the less likely it will bounce when colliding with the corners of the ground box |
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kasinova |
Beginner Questions |
7 |
6,884 |
08-02-2013, 06:11 AM |
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Thread: [solved]flat ground made of many actors not so flat
Post: RE: flat ground made of many actors not so flat
Hey! I'm sure it has something to do with the density of your ball. |
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kasinova |
Beginner Questions |
7 |
6,884 |
08-01-2013, 10:07 AM |
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Thread: Opinions on lighting
Post: Opinions on lighting
I know it all depends on the situation, but for anyone who has tested out the performance difference between many lights on a small scale or largely scaled lights but fewer.
With my game, it is entir... |
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kasinova |
Beginner Questions |
0 |
2,843 |
07-30-2013, 04:03 AM |
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Thread: World Teleport Location
Post: RE: World Teleport Location
For anyone still having trouble with this the injection, in my world, there is one vector in each world for the player to spawn at. when calling the saveGame, it saves the old world and loads the new ... |
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kasinova |
Game Classes |
21 |
25,580 |
07-23-2013, 09:58 AM |
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Thread: References
Post: RE: References
OMG! ok nevermind! so I wasn't including the struct in main.h and now it's recognizing it as a reference object |
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kasinova |
Game Classes |
10 |
11,675 |
07-16-2013, 10:16 PM |
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Thread: References
Post: RE: References
For now, 1.0.
I updated it and still the lengthy error! As far as the tutorial for Object References, you extended Game::Chr but for the Reference, it is still just a Game::Item reference. |
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kasinova |
Game Classes |
10 |
11,675 |
07-16-2013, 09:15 PM |
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Thread: References
Post: RE: References
I am actually having that same problem! I have a Player class derived from Game::Chr and when I want to make a reference, my compiler gives me:
1>c:\esenthelenginesdk\game\user header\prop.h(15): ... |
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kasinova |
Game Classes |
10 |
11,675 |
07-12-2013, 05:11 AM |
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Thread: Lightmapping question
Post: Lightmapping question
I tried experimenting with lightmapping today.
I made my interior model, baked its textures on one tex, used a separate UV and baked the lights. I imported it into Esenthel's ME and put the lightmap i... |
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kasinova |
Beginner Questions |
1 |
3,784 |
06-06-2013, 06:15 AM |