Search Results
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Thread: koding.com
Post: koding.com
Hi,
Since this is projects are often cross-world projects I am wondering if you could write a guide on how to use esenthel on koding.com virtual machine?
I really like koding.com for what it deliv... |
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uNetti |
Support |
0 |
3,137 |
07-15-2013, 09:13 AM |
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Thread: server port option
Post: server port option
Hi,
Just wondering when will we see the ability to change port on Esenthel server? Since code for server is not available, it would be nice if you can make the option. Been waiting for awhile to sup... |
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uNetti |
Support |
2 |
3,929 |
05-12-2013, 11:52 AM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis detailed video tutorials
Another great tutorial, thanks! |
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uNetti |
Tutorials |
70 |
58,389 |
04-28-2013, 11:18 AM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis detailed tutorials
Really appreciate the tip about using LoadEditorWorld, opens up for the ability to copy objects from world a to world b in a very clever way. So far we had taken the slower road which was trying repla... |
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uNetti |
Tutorials |
70 |
58,389 |
04-09-2013, 05:24 PM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis detailed tutorials
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uNetti |
Tutorials |
70 |
58,389 |
04-09-2013, 03:57 PM |
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Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion
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uNetti |
Offtopic |
77 |
75,233 |
04-09-2013, 03:08 PM |
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Thread: VS 2012 and resources
Post: VS 2012 and resources
Hi,
Just recently switched to VS 2012 Ultimate, and I noticed in v1 editor, if you add a .pak file to project, it gives an error due to resources and I can't compile it in editor.
resource.rc:
130 ... |
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uNetti |
Support |
1 |
3,527 |
04-06-2013, 08:22 PM |
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Thread: Oculus Rift first impression
Post: RE: Oculus Rift first impression
Can't wait to be able to play with Google Goggles :) |
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uNetti |
Hardware |
19 |
21,372 |
04-06-2013, 04:36 PM |
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Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo
(04-05-2013 08:09 PM)Ozmodian Wrote: If I get it working, i would be happy to share it with you (assuming that does not violate any of the terms I agreed to when i bought the source code).
Str... |
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uNetti |
Showcase |
43 |
48,731 |
04-05-2013, 08:37 PM |
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Thread: Beginner and Demo
Post: RE: Beginner and Demo
hmm, wasn't the 64 elements limitation only for server connections? Last I used the demo, I could run applications just fine that has more then 64 elements, I just couldn't publish and I got that anno... |
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uNetti |
Beginner Questions |
10 |
8,695 |
04-02-2013, 07:30 PM |
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Thread: No Lights Ingame
Post: RE: No Lights Ingame
Cheers, but it was due to Main.cpp needing Game::ObjType = "Enum/obj_type.enum"; |
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uNetti |
Support |
8 |
8,018 |
04-01-2013, 08:24 PM |
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Thread: Game::World.update and ocean
Post: RE: Game::World.update and ocean
(03-30-2013 06:28 PM)Dwight Wrote: On Update() the default value gets restored if you do not manually overwrite the default value of the header, if I am not mistaken.
Cheers. |
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uNetti |
Support |
5 |
7,061 |
03-31-2013, 12:32 AM |
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Thread: Doxygen support
Post: RE: Doxygen support
Why not click the open in visual studio (Default:F8)?
It should be possible to run doxygen on Esenthel 2.0\Projects\_Build_\yourproject? |
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uNetti |
Feature Requests |
13 |
11,934 |
03-30-2013, 04:04 PM |
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Thread: No Lights Ingame
Post: RE: No Lights Ingame
This doesn't seam to work anymore with SDK 22? What has changed in this regard? |
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uNetti |
Support |
8 |
8,018 |
03-30-2013, 03:13 PM |
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Thread: Game::World.update and ocean
Post: RE: Game::World.update and ocean
I am sorry, but what does this have to do with Water.plane.set(Vec(0,-300,0),Vec(0,1,0)); getting its values reset when you call Game::World.update()?
I have absolutely no idea what the reply you jus... |
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uNetti |
Support |
5 |
7,061 |
03-30-2013, 02:01 PM |
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Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update
(03-30-2013 12:43 PM)andreim44 Wrote: while this code worked very well for me, I got an ocean with almost black kind of water.
How do I make it be the water material I'm using for rivers and la... |
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uNetti |
Beginner Questions |
11 |
10,936 |
03-30-2013, 01:57 PM |
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Thread: Game::World.update and ocean
Post: Game::World.update and ocean
Soo, I was playing around with Game::World.update(0,0,0); and I noticed it changes the level of the ocean, if you have previously set ocean with:
Water.plane.set(Vec(0,-300,0),Vec(0,1,0));
Then calli... |
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uNetti |
Support |
5 |
7,061 |
03-29-2013, 09:59 PM |
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Thread: EnvironmentOptions dont exist anymore
Post: RE: EnvironmentOptions dont exist anymore
So... just to ask again. I am working with porting some code that uses EnvironmentOptions, how exactly do I re-implement this src.rar?
I noticed some projects have injected this again, just want to k... |
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uNetti |
Support |
16 |
17,210 |
03-28-2013, 07:23 AM |
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Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update
Editor V1:
Code:
Ocean
{
Level = "-330"
...
}
No code... |
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uNetti |
Beginner Questions |
11 |
10,936 |
03-28-2013, 12:35 AM |
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Thread: Esenthel 2.0 ocean and update
Post: RE: Esenthel 2.0 ocean and update
So how exactly do you set Water level?
In some old code the water was set to -330. Now if I start putting minus numbers in Water.plane.set(), it reserves the ocean upside down and follows your charac... |
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uNetti |
Beginner Questions |
11 |
10,936 |
03-27-2013, 07:34 AM |