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Search Results
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| Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: FadeFx bug
Post: FadeFx bug
| i'm using FadeFx right after State change. and if State change has it's own fading then it make FadeFx rendering wrong. (even with ultra-fast state fading). some strange collision of two fade effects.... |
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veksha |
Support |
0 |
3,348 |
09-10-2024, 10:56 PM |
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Thread: image::crop
Post: RE: image::crop
| hi. was this fixed? i guess not. |
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veksha |
Graphics |
11 |
11,028 |
07-06-2023, 11:45 PM |
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Thread: duplicate worlds
Post: RE: duplicate worlds
| Hi. is it still not working? |
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veksha |
Feature Requests |
2 |
6,860 |
06-21-2023, 05:43 PM |
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Thread: Character Controller issues
Post: RE: Character Controller issues
| managed to fix it in "Engine\Source\Physics\Controller.cpp"
lines 309-310:
Code:
}else // falling
{
actor.addVel(vel*Time.d()*0.1f);
//_vel_prev.zero... |
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veksha |
Beginner Questions |
9 |
11,096 |
09-13-2022, 02:14 PM |
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Thread: crash on DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid");
Post: crash on DEBUG_ASSERT(absToValidIndex(abs) == i, "...
| Hello. I occasionally get crash/error on this line of code in "Mem Extended.cpp"
(It happens on unloading the world.)
Code:
DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid"); // this erro... |
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veksha |
Support |
0 |
2,007 |
09-09-2022, 05:47 PM |
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Thread: Character Controller issues
Post: RE: Character Controller issues
| speed boost when character is landing and moving bug is still here.
played with damping, but that is not what can fix this. |
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veksha |
Beginner Questions |
9 |
11,096 |
09-06-2022, 05:09 AM |
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Thread: drawing a simple line
Post: drawing a simple line
| Hi, nice engine. loving it so far.
But I can't correctly draw a line under my character's feet. (3D)
This is my code. It works correctly while i'm at the center of the world,
but after I fly away fr... |
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veksha |
Beginner Questions |
1 |
2,261 |
08-28-2022, 10:11 PM |