Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: can i outline mesh with blend texture?
Post: can i outline mesh with blend texture?
can i outline mesh with blend texture? outline works when texture is set to default |
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dziablo |
Beginner Questions |
0 |
2,849 |
07-26-2014, 11:36 AM |
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Thread: Can't open Bloody Massacre Source due to old version of Esenthel?
Post: RE: Can't open Bloody Massacre Source due to old v...
hi, as i remember bloody masacre demo has esenthel engine included and its old version(esenthel 1.0)
edit:just downloaded that to check, its something new now, im sorry |
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dziablo |
Support |
3 |
4,674 |
02-10-2014, 12:00 PM |
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Thread: button func on android does not work
Post: button func on android does not work
i compiled the Gui/buttons tutorial for android and nothing happens when button is tapped, button stay works fine. |
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dziablo |
Platforms (Windows, Mac, Linux, Android, iOS) |
0 |
2,887 |
02-08-2014, 05:26 PM |
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Thread: tap on gui how to check[android]
Post: RE: tap on gui how to check[android]
help please i'm stuck there :< |
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dziablo |
Beginner Questions |
2 |
3,792 |
01-13-2014, 06:50 AM |
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Thread: tap on gui how to check[android]
Post: tap on gui how to check[android]
Hi, how to check it?
i tried like this and it is not working. I have no other idea :(
Code:
if(t.tapped()) //if tapped
{
if(t.guiObj()==... |
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dziablo |
Beginner Questions |
2 |
3,792 |
01-07-2014, 09:36 PM |
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Thread: compiled android apps do not work on my phone
Post: RE: compiled android apps do not work on my phone
It's windows and i just reinstalled esenthel engine because i don't know how could i force it to update. There is the same problem but i have new logs. What about this:
Quote:Time(00:07:42), App(Esen... |
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dziablo |
Platforms (Windows, Mac, Linux, Android, iOS) |
7 |
6,272 |
12-03-2013, 12:17 AM |
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Thread: compiled android apps do not work on my phone
Post: compiled android apps do not work on my phone
hi, i wanted to build tutorials on my sony xperia e and build is succesful but later instead of app black screen popups for 1 sec then it dissapers and im back in menu. i see nothing wrong in logs but... |
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dziablo |
Platforms (Windows, Mac, Linux, Android, iOS) |
7 |
6,272 |
12-02-2013, 10:57 PM |
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Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?
I had another problem with that. When i rotated scaled object mesh was in right position but rotation was out of sync with actor this time. i fixed it by changing scaleOrn to scaleOrnL there:
Code:
M... |
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dziablo |
Beginner Questions |
7 |
6,376 |
10-22-2013, 10:35 PM |
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Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?
thank you very much it works, Object source code yeah id love to study that but where can i find it? |
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dziablo |
Beginner Questions |
7 |
6,376 |
10-17-2013, 04:14 PM |
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Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Code:
class Item : Game.Item
{
Vec scale;
Matrix matrix() {return ... |
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dziablo |
Beginner Questions |
7 |
6,376 |
10-17-2013, 03:25 PM |
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Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Tested it on static object and it works, but my object is extended from Game::Item and variable 'scale' is flt there, so i cant scale it in 3 dimensions? only kinematik objects can be scaled in 3d? |
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dziablo |
Beginner Questions |
7 |
6,376 |
10-16-2013, 10:06 PM |
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Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Code:
Game.Obj* obiekt = Game.World.objCreateNear(*obj, Matrix(Vec(1, 2, 3), Vec(0, -2, 0)));
i thought i can do it by scalling by Vec but it does not work. |
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dziablo |
Beginner Questions |
7 |
6,376 |
10-16-2013, 04:38 PM |
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Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
Thank you for help and tips. Its all good now :D |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-14-2013, 06:37 PM |
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Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
ok so i downloaded alternative to blender "SketchUp" and reproduced the problem, then i found there oprion angle between normals and set it to ~90 and now it looks like it should, but where to find th... |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-14-2013, 05:51 PM |
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Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
http://www65.zippyshare.com/v/82665754/file.html
here :) |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-14-2013, 10:29 AM |
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Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
im not changing it to smooth/blend, in fact im only putting texture on cube that loads on start and exporting it to obj.
Now i made new project with world and cubes(not even texturing it) and it looks... |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-13-2013, 11:08 PM |
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Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
oh sorry forgot to mention its blender and i exported it to .obj |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-13-2013, 06:50 PM |
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Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
I dont understand what i have to check, can You explain more? Sorry im newbie :S |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-13-2013, 03:05 PM |
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Thread: [solved-had to export normals]weird shade
Post: [solved-had to export normals]weird shade
Hi, thing on screenshot(made ingame) was made from blocks like in minecraft. every block has same shade, shade rotates with the block. how to remove it?[attachment=2300] |
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dziablo |
Beginner Questions |
12 |
10,298 |
10-12-2013, 05:14 PM |
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Thread: Darkness
Post: RE: Darkness
Screenshots looks cool, waiting for 32bit version : D |
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dziablo |
Showcase |
18 |
18,267 |
09-24-2013, 12:17 PM |