Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: Any better idea of how to implement multi-threading in Titan engine ?
Post: RE: Any better idea of how to implement multi-thre...
Without any information it is hard to tell. You can check Engine source code Engine/H/Misc/Thread.h |
|
Seba |
Support |
1 |
1,873 |
04-13-2022, 10:10 PM |
 |
|
Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
If you use warrior character from EE or character with similar skeleton, you can try to disable create ragdoll from neck it gives me much cleaner results.
You can also try ragdoll editor to check dif... |
|
Seba |
Support |
24 |
13,893 |
12-25-2021, 11:39 AM |
 |
|
Thread: I am fed up with ragdoll problem
Post: RE: I am fed up with ragdoll problem
Hi,
Don't post anything for quite some time. I created application to test ragdoll. You can manipulate actor and joint parameters and switch into simulation mode. If have some time test it, submit er... |
|
Seba |
Support |
24 |
13,893 |
10-12-2021, 09:14 PM |
 |
|
Thread: [Solved] Problem with actor
Post: RE: Problem with actor
Thanks everything is working now.
This resolve problem:
Code:
Physics.draw(); // draw physical actors
SetMatrix(MatrixIdentity);
Maybe you should update 11 - Physics -> Join 2 Draw m... |
|
Seba |
Physics |
5 |
7,544 |
11-27-2015, 07:50 PM |
 |
|
Thread: [Solved] Problem with actor
Post: RE: Problem with actor
Thanks for help with Controller it works now.
For the first problem. The first screen is from the latest engine version tutorial Joints 2. I only added matrix.draw. The last screen is from the old v... |
|
Seba |
Physics |
5 |
7,544 |
11-26-2015, 08:24 PM |
 |
|
Thread: [Solved] Problem with actor
Post: [Solved] Problem with actor
I started from some basics physics tutorials but i have problem with settings actor position. As you can see on first screen from tutorials when box position is set to Vec(0,-2,0) ground display at Ve... |
|
Seba |
Physics |
5 |
7,544 |
11-23-2015, 10:42 PM |
 |
|
Thread: Hiding objects in World Editor?
Post: RE: Hiding objects in World Editor?
Thanks Tottel I didn't know that. I need to learn this new edytor.
As Tottel wrote: to change class, select object from assets and in params tab you have the same window as in previous post. Change o... |
|
Seba |
Beginner Questions |
6 |
7,706 |
01-03-2015, 11:57 PM |
 |
|
Thread: Hiding objects in World Editor?
Post: RE: Hiding objects in World Editor?
To set object class select object and change in pop-up window class parameter.
[attachment=2631] |
|
Seba |
Beginner Questions |
6 |
7,706 |
01-03-2015, 11:40 PM |
 |
|
Thread: Mac Undefined Symbols i386
Post: RE: Mac Undefined Symbols i386
For what device you build application? |
|
Seba |
Beginner Questions |
6 |
6,060 |
12-04-2014, 10:45 PM |
 |
|
Thread: [Anim] Jump Editor/Code
Post: RE: [Anim] Jump Editor/Code
I have only old code from 1.0 version:
Player.h
Quote:SkelAnim *sac_Jump;
Bool jump;
Player.cpp
Quote:sac_Jump=&cskel.getSkelAnim("Obj/Chr/Momo/Momo_Jump.anim");
Player::Update
Quote:onGround = ct... |
|
Seba |
Beginner Questions |
7 |
7,721 |
11-15-2014, 09:25 PM |
 |
|
Thread: Animation parameters
Post: RE: Animation parameters
In defualt character class you have:
Quote:speed = 8.0f;
If you have some extra animation you can scale time to get better result:
Quote:cskel.animate(sac_Jump, ctrl.timeInAir()*0.9, LerpCube(0,1,jump... |
|
Seba |
Beginner Questions |
7 |
7,260 |
12-30-2013, 12:10 AM |
 |
|
Thread: EE 2.0
Post: EE 2.0
Can't find download link to free version in store.
Will there be a Christmas discount on engine this year? |
|
Seba |
Support |
1 |
3,619 |
11-20-2013, 11:08 PM |
 |
|
Thread: Heavy Charge
Post: RE: Heavy Charge
It look amazing. Great that you come back with such good looking game. |
|
Seba |
Showcase |
28 |
27,415 |
10-14-2013, 06:29 PM |
 |
|
Thread: [solved-had to export normals]weird shade
Post: RE: weird shade
Model is correct you must include normals in export settings in blender. I use settings like this: |
|
Seba |
Beginner Questions |
12 |
10,662 |
10-14-2013, 06:16 PM |
 |
|
Thread: YoFrankie
Post: RE: YoFrankie
Thanks for all comments and tips. Lets say I end main core of game. You can play complete levels and finish game when you succesfully finish all levels. I also add jump animation I was having some pro... |
|
Seba |
Showcase |
9 |
10,646 |
10-07-2013, 10:44 PM |
 |
|
Thread: YoFrankie
Post: RE: YoFrankie
I found some time to work on game. I make few improvements. You can see almost all improvements on video:
http://youtu.be/KkT0_YK8udw
I have few ideas how to improve this game but first i want to en... |
|
Seba |
Showcase |
9 |
10,646 |
10-04-2013, 01:12 PM |
 |
|
Thread: Animation orientation
Post: RE: Animation orientation
Maybe upload your model with skeleton. |
|
Seba |
Graphics |
34 |
25,042 |
07-14-2013, 09:09 PM |
 |
|
Thread: Parts of model invisible
Post: RE: Parts of model invisible
|
Seba |
Graphics |
2 |
3,884 |
06-18-2013, 12:14 PM |
 |
|
Thread: Custom object types
Post: RE: Custom object types
Place default character object and change type to NPC. |
|
Seba |
Beginner Questions |
9 |
8,245 |
06-14-2013, 09:05 PM |
 |
|
Thread: Custom object types
Post: RE: Custom object types
Show implementation of :
Bool update();
UInt drawPrepare();
void drawShadow(); |
|
Seba |
Beginner Questions |
9 |
8,245 |
06-14-2013, 02:31 PM |