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Thread: A change of direction
Post: RE: A change of direction
My new home:
https://forum.unity3d.com/threads/my-sur...ct.451430/ |
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3DRaddict |
Offtopic |
66 |
66,761 |
01-16-2017, 09:23 PM |
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Thread: A change of direction
Post: RE: A change of direction
This last year of DirectX exploration has taught me much.
I've come to realize the vast amount of man-hours that is required to master the inner workings of a 3D game engine.
Although I've progressed... |
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3DRaddict |
Offtopic |
66 |
66,761 |
10-09-2016, 01:34 PM |
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Thread: A change of direction
Post: RE: A change of direction
Thanks for the support,guys!
Here's a view from the beach:
[video=youtube]https://youtu.be/Sr6uH4IX6sc[/video] |
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3DRaddict |
Offtopic |
66 |
66,761 |
06-16-2016, 10:44 AM |
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Thread: A change of direction
Post: RE: A change of direction
No, I've not thrown in the towel yet, although at times I was inclined to do so.
Its been a long hard haul with many stops, starts, and re-runs.
My main problem has been in integrating my surfing wave... |
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3DRaddict |
Offtopic |
66 |
66,761 |
06-14-2016, 08:13 PM |
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Thread: [IC]OLDProject
Post: RE: [IolaCorp]Qanga Project
Not a French speaker, but from the video this looks like a well thought out innovative project... well done! |
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3DRaddict |
Showcase |
7 |
11,902 |
05-29-2016, 05:44 PM |
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Thread: A change of direction
Post: RE: A change of direction
If you are lean on cash and require a good set of DirectX12 tutorials then take a look at the BraynzerSoft website: http://www.braynzarsoft.net/viewtutorial...-tutorials. The tutorials are very detail... |
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3DRaddict |
Offtopic |
66 |
66,761 |
04-16-2016, 12:49 PM |
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Thread: A change of direction
Post: RE: A change of direction
Thanks,Zervox, for that enlightenment.:)
For better or for worse, I do have the book, and I'll be plodding through it at a slow pace as well as following developments on the Net. Perhaps Esenthel will... |
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3DRaddict |
Offtopic |
66 |
66,761 |
04-16-2016, 05:29 AM |
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Thread: A change of direction
Post: RE: A change of direction
After browsing through the chapters of Frank Luna's book and scouring the scarce DirectX 12 resources on the Net, I'm now having second thoughts on porting my project to DX12. It seems to me that Dire... |
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3DRaddict |
Offtopic |
66 |
66,761 |
04-15-2016, 06:42 PM |
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Thread: A change of direction
Post: RE: A change of direction
I've just purchased Frank Luna's latest book "3D Game Programming with DirectX 12".
So with that as my guide over the next couple of months, I'll be porting my Surfing Simulation over to DirectX12. I... |
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3DRaddict |
Offtopic |
66 |
66,761 |
04-14-2016, 02:33 PM |
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Thread: A change of direction
Post: RE: A change of direction
Quote:i have a problem with the link of the picture
They are public from Dropbox, so should not pose a problem.
I've reduced their size by 50%, just in case that's the problem. |
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3DRaddict |
Offtopic |
66 |
66,761 |
04-04-2016, 04:47 PM |
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Thread: A change of direction
Post: RE: A change of direction
I'm still with the stationary wave and its vertex normals...
After many failed attempts I think I'm finally on the right track.
To get decent shading and texturing of the wave surface involves produci... |
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3DRaddict |
Offtopic |
66 |
66,761 |
04-04-2016, 04:00 PM |
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Thread: A change of direction
Post: RE: A change of direction
Quote:it is fairly easy to repeat that 2D slice along the 3rd dimension of your 3D application
Not so....:$ (easier said than done!)
After correcting a number of elusive bugs in my C++ and HLSL c... |
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3DRaddict |
Offtopic |
66 |
66,761 |
03-23-2016, 11:55 AM |
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Thread: A change of direction
Post: RE: A change of direction
I've been working on the spreadsheet simulation as shown in my previous post. I've progressed to the stage where I now have an algorithm that changes the shape of the wave profile as it advances from ... |
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3DRaddict |
Offtopic |
66 |
66,761 |
03-03-2016, 09:29 AM |
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Thread: A change of direction
Post: RE: A change of direction
Whenever I come across complex formulations and equations that I will require to use in my 3D application, I resort to an old favourite of mine...the humble spreadsheet.
For me it is the ideal way of ... |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-25-2016, 09:49 PM |
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Thread: A change of direction
Post: RE: A change of direction
Success at last!
Floating body now floating correctly.
[video=youtube]https://youtu.be/jFf746gcBlQ[/video] |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-22-2016, 11:40 AM |
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Thread: A change of direction
Post: RE: A change of direction
A slight synchronisation problem, but at least duckie is now keeping his head above water! If any creature has more than the nine lives of a cat, then its a duck...he's drowned many times today. :d
It... |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-21-2016, 09:57 PM |
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Thread: A change of direction
Post: RE: A change of direction
On giving this some thought, it does seem to be a feasible solution. I'm going to give it priority over the Compute Shader. Thanks for the input, Tottel and Georgatos7. |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-19-2016, 05:13 PM |
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Thread: A change of direction
Post: RE: A change of direction
Quote:I think i remember reading about this as a possible solution for similar cases
Hi, georgatos7, if you could possibly dig out that reference it would be much appreciated. I really want something... |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-19-2016, 12:14 PM |
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Thread: A change of direction
Post: RE: A change of direction
Currently all my wave creation and processing is being carried out in the GPU via HLSL shader code, with the CPU feeding the neccessary parameters to change the physical shape and visual appearance. B... |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-19-2016, 09:15 AM |
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Thread: A change of direction
Post: RE: A change of direction
Calm before the storm...
Flyby of a calm sea on a hot summer's day.
Recorded in fullscreen mode using the Windows10 inbuilt video capture software.
[video=youtube]https://youtu.be/0ZboXt7N-Ys[/video]... |
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3DRaddict |
Offtopic |
66 |
66,761 |
02-16-2016, 01:58 PM |