Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: phones camera and Mic access ?
Post: RE: phones camera and Mic access ?
Thank you for the clarification. |
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SamerK |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
4,025 |
10-08-2014, 01:59 AM |
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Thread: phones camera and Mic access ?
Post: phones camera and Mic access ?
Hi,
I have a mobile app project idea in mind, but before starting I need to know if there is an easy way to receive phones camera stream and microphone?
Thanks
SamerK |
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SamerK |
Platforms (Windows, Mac, Linux, Android, iOS) |
2 |
4,025 |
10-07-2014, 05:38 PM |
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Thread: The Big update has arrived!
Post: RE: The Big update has arrived!
very good job Greg. Many Thanks! |
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SamerK |
News |
14 |
17,569 |
10-02-2014, 01:10 PM |
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Thread: Cubemap from world
Post: RE: Cubemap from world
Quote:Yes i know, but how do i get the 3D world pixel color values to be set in the image?
You can screen capture N/S/W/E/up/down directions from cam position and then apply it to the relevant 3d ima... |
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SamerK |
Support |
12 |
13,091 |
09-10-2014, 08:06 PM |
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Thread: The Wasteland
Post: RE: The Wasteland
Impressive work, I liked the screenshot with the steal dinosaur-like skeleton the colors balancing looks right. |
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SamerK |
Showcase |
12 |
14,694 |
09-04-2014, 01:36 PM |
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Thread: BYR Tree Generator
Post: RE: [Demo available] BYR Tree Generator
Thank you for sharing this early alpha demo, it looks really promising and I liked the general look for the gui. For now I'll not comment about any bugs or missing functionality as its still early t... |
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SamerK |
Showcase |
73 |
82,334 |
09-04-2014, 01:26 PM |
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Thread: Surfing Simulation Project
Post: RE: Surfing Simulation Project
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SamerK |
Showcase |
56 |
61,869 |
09-04-2014, 01:06 PM |
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Thread: Hi all
Post: RE: Hi all
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SamerK |
Say Hello |
6 |
8,375 |
08-23-2014, 03:01 PM |
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Thread: BYR Tree Generator
Post: RE: BYR Tree Generator
Great work. thats true, finding good trees is really a difficult task, I had thoughts to write similar tool.
This is a sure purchase for me if you are planning to release it for sale. |
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SamerK |
Showcase |
73 |
82,334 |
08-22-2014, 01:39 PM |
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Thread: Esenthel Logo for Source License not required
Post: RE: Esenthel Logo for Source License not required
This is really generous move. I think this will attract more newcomers to Esenthel. |
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SamerK |
Offtopic |
5 |
7,912 |
08-20-2014, 01:49 PM |
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Thread: Problem creating Multishape Physbodies in the Object Editor
Post: RE: Problem creating Multishape Physbodies in the ...
very interesting work your doing 3DRaddict. I've been following your topics, truly creative. |
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SamerK |
Beginner Questions |
5 |
5,755 |
08-17-2014, 01:43 PM |
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Thread: Why was Region.setSize removed?
Post: RE: Why was Region.setSize removed?
You welcome, it took me too sometime to figure it out. |
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SamerK |
Gui |
3 |
5,281 |
08-04-2014, 01:58 PM |
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Thread: in-code 3d file importing issue after the latest update!
Post: RE: in-code 3d file importing issue after the late...
Thanks Esenthel, it worked by changing Memp to Memc. this was an easy fix but hard to notice(at least for me ;) ) |
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SamerK |
Graphics |
2 |
4,051 |
08-04-2014, 01:49 PM |
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Thread: Why was Region.setSize removed?
Post: RE: Why was Region.setSize removed?
Hi,
try to use region.virtualSize(); it is similar to setSize. |
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SamerK |
Gui |
3 |
5,281 |
08-04-2014, 03:00 AM |
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Thread: in-code 3d file importing issue after the latest update!
Post: in-code 3d file importing issue after the latest u...
Hi,
I'm using the in-code 3d files importer in my project. it used to import meshes + textures fine but after the latest update(source) I can import only meshes without textures!. I found that no da... |
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SamerK |
Graphics |
2 |
4,051 |
08-01-2014, 10:46 PM |
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Thread: Control character by clicking on terrain
Post: RE: Control character by clicking on terrain
Hi, look at the pathfinding tutorial under Game Basics. |
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SamerK |
Beginner Questions |
1 |
3,629 |
07-12-2014, 01:57 PM |
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Thread: YSE demo for android and windows
Post: RE: YSE demo for android and windows
Congrats,. I enjoyed this tech demo specially playing with 3d sound. |
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SamerK |
Showcase |
11 |
15,007 |
06-26-2014, 07:21 PM |
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Thread: Water/Ocean shader usage?
Post: RE: Water/Ocean shader usage?
I have an idea that might interest you, first make your sea material transparent in the earth mesh you have, then add same earth mesh size sphere(or little smaller to avoid overlapping) to be the last... |
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SamerK |
Esenthel Store Sources |
10 |
9,318 |
06-17-2014, 08:50 PM |
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Thread: Water/Ocean shader usage?
Post: RE: Water/Ocean shader usage?
I just made a quick demo , it creates a sphere mesh and then applies water material to it.
download the attached file, create new application in EE tutorial, copy the code, and then add your water ma... |
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SamerK |
Esenthel Store Sources |
10 |
9,318 |
06-14-2014, 09:30 PM |
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Thread: Water/Ocean shader usage?
Post: RE: Water/Ocean shader usage?
Ok, I missed to mention to draw your water mesh in RM_WATER ( I updated the above code).
For the appearing water plane check in your code if you created
Water.plane.set(...); because this might cau... |
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SamerK |
Esenthel Store Sources |
10 |
9,318 |
06-14-2014, 03:51 PM |